Commit Graph

36638 Commits

Author SHA1 Message Date
kotobdev 6a409bf61b Revert "i owe elperson 15 dollars"
This reverts commit d8626fd199.
2025-09-14 21:19:08 -07:00
kotobdev d8626fd199 i owe elperson 15 dollars 2025-09-14 21:17:45 -07:00
github-actions[bot] 968dea91d5
Update Credits (#4388)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2025-09-14 21:44:27 +00:00
kotobdev 3ef43ed26c ignore previous six commits im just gonna do this 2025-09-13 19:08:45 -07:00
kotobdev e8ca996757 Revert "almost 50% functional"
This reverts commit 0b26d11779.
2025-09-13 19:05:30 -07:00
kotobdev 4bbfbced5e Revert "im actually going insane"
This reverts commit 4e8d8bb52d.
2025-09-13 19:05:24 -07:00
kotobdev e047ecb125 Revert "danger commit before i touch the upstream code"
This reverts commit 679fc85f0e.
2025-09-13 19:05:14 -07:00
kotobdev 679fc85f0e danger commit before i touch the upstream code 2025-09-13 19:02:49 -07:00
kotobdev 4e8d8bb52d im actually going insane 2025-09-12 21:40:07 -07:00
kotobdev 0b26d11779 almost 50% functional 2025-09-12 19:33:28 -07:00
Burzah 73184fb581
Changes justice radio frequecy (#4381)
Initial commit
2025-09-12 19:46:42 +00:00
Delta-V bot 2ed7dd4261 Automatic changelog update 2025-09-12 11:05:19 +02:00
Proxy also works :3 4308f76beb
colossus flat res (#4344) 2025-09-12 11:05:00 +02:00
Delta-V bot 3c1eb1654c Automatic changelog update 2025-09-12 09:51:30 +02:00
EmberAstra 0d96d5ea3b
IPC - Pressurized Micro Pumps (#4356)
* Adds pressurized micro pumps

* Move pump recipe to _DV

* Make pump recipe more expensive

* Replace mentions of hearts with pumps in IPC surgery
2025-09-12 09:51:11 +02:00
AeraAulin fc8c6dd33a gives them BiologicalMetaphysical and makes them dispellable, but also dispel doesn't work right now but it will one day hopefully 2025-09-11 12:45:58 -07:00
AeraAulin 14d0c0a351 hopefully this all goes through well 2025-09-11 08:45:11 -07:00
Minerva feac8b7e32
Fixes weird phrasing for the Whimperlets description (#4374) 2025-09-11 13:09:23 +00:00
Delta-V bot f6fda2d236 Automatic changelog update 2025-09-11 08:03:08 +02:00
William Lemon bc8f5a7a20
Even More Skia Tweaks (#4355)
* More Skia tweaks

* Swapped whitelist for EntityWhitelist

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-11 06:02:48 +00:00
Delta-V bot f23c0d7358 Automatic changelog update 2025-09-11 00:00:46 +02:00
EmberAstra ec05ede30c
Fix Book of Mysteries casting (#4367)
* Add recharge component to Force Wall

* Make "time til recharge" string easier to read

* Fix Force Wall name

* Fix Force Wall name

* Update Resources/Prototypes/Magic/forcewall_spells.yml

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>

* Update Resources/Prototypes/Magic/forcewall_spells.yml

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>

* Update Resources/Prototypes/Magic/forcewall_spells.yml

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>

* Update Content.Client/UserInterface/Systems/Actions/Controls/ActionButton.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>

---------

Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>
Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
2025-09-10 22:00:27 +00:00
Minerva cbb94d5198
Adds periods to the end of some of the clown laws (#4362) 2025-09-10 09:19:51 +02:00
Delta-V bot 209e6660f0 Automatic changelog update 2025-09-10 00:25:58 +02:00
Minerva b85624cc64
Readds HoS parade outfits to loadout (#4349) 2025-09-10 00:25:38 +02:00
Delta-V bot 9f05bf64fb Automatic changelog update 2025-09-09 14:03:55 +02:00
KOTOB 8baca76590
Nerf prober explosion lowering glimmer (#4340) 2025-09-09 12:03:35 +00:00
Minerva 4a7477ad52
Rewords the Syndicate Refugee request message (#4353)
* Rewords the Syndicate Refugee request message

* Forgot to commit and push
2025-09-09 08:52:29 +02:00
Delta-V bot 1db6188d7b Automatic changelog update 2025-09-09 07:54:28 +02:00
Charlie Morley 223b81ea35
Bugfix microwaves staying locked out after cooking finishes (#4352)
* fix microwaves staying locked out after cooking finishes (issue 4201)

upstream issue (goob is where the breaking changes came from): https://github.com/Goob-Station/Goob-Station/issues/4086

* minor style fixes
2025-09-09 05:54:09 +00:00
Delta-V bot feaa4dd65c Automatic changelog update 2025-09-09 00:12:07 +02:00
Sir Warock 75caa105e6
Fix limb healing on evenhealing (#4315)
* Fix EvenHealing on bodyParts (#1469)

<!-- Guidelines:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
<!-- NOTE: All code submitted to this repository is ALWAYS licensed
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The REUSE Specification headers or separate .license files indicate a
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Uncomment and modify the following line if you wish to change the
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<!--- LICENSE: AGPL -->
<!-- What did you change? -->
Fixed EvenHealing not working on limb damage when there was no general
damage.
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
When you had a massively burned victim, healing them via aloxadone would
heal their general damage, and each limb profited half of that general
healing.
However, as soon as the general damage was healed, Aloxadone wasn't
outputting any healing anymore, since even healing is dependent on
damage types on the general damage - And thus, with no healing, the
limbs couldn't benefit anymore.

This is wrong. I fixed it.
<!-- Summary of code changes for easier review. -->
Separated the healing of the general damage and limb damage, they are
independent of each other.
Healing General Damage won't heal limb damage and vice versa.
Added a way to heal each limb specifically.

I tested it thoroughly, and generally, it worked. Either with multiple
different damage types, or just one. Multiple damage parts, or just one.
Very much encourage to find a more elegant technical solution.
<!-- Attach media if the PR makes ingame changes (clothing, items,
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I can't do videos, but videos would be required. Please try it out
yourself.
<!-- Confirm the following by placing an X in the brackets [X]: -->
- [X] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
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- [X] I can confirm this PR contains no AI-generated content, and did
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<!-- You should understand that not following the above may get your PR
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<!-- List any breaking changes, including namespaces, public
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<!-- Add a Changelog entry to make players aware of new features or
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🆑
- fix: Fixed Chemicals with the EvenHealing attribute to not work on
patient's limbs without General Damage. Aloxadone will now finally heal
the burned Salvager's limbs.

* Fix Port to Delta

* Fixes

* Made comments even more commenty?

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Update Content.Shared/Damage/Systems/DamageableSystem.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Add Comments

* Update Content.Shared/EntityEffects/Effects/EvenHealthChange.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Update Content.Shared/Damage/Systems/DamageableSystem.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Fix Comments

* Update Content.Shared/EntityEffects/Effects/EvenHealthChange.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* commenty commenta WHEN DO THE COMMENTS END

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
2025-09-09 00:11:48 +02:00
Delta-V bot 7dbe09c822 Automatic changelog update 2025-09-08 21:49:27 +02:00
Delta-V bot 7645145efd Automatic changelog update 2025-09-08 21:49:08 +02:00
HTML/Crystal 40c516691e
Change the Wizard annoucement sound (#4241)
* 1 commit ops

* Requested changes

* requested changes

* untouch AGAIN
2025-09-08 20:49:06 +01:00
KOTOB 4c30c8538c
Port Vox sounds from Impstation (#4280)
* what was funkystation snorting

* reuse more like unuse......
2025-09-08 20:48:49 +01:00
Sir Warock 51a3862c6b
Remove Alive Icon (#1252) (#4317)
* Remove Alive Icon (#1252)

<!-- Guidelines:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
<!-- NOTE: All code submitted to this repository is ALWAYS licensed
under the AGPL-3.0-or-later license.
The REUSE Specification headers or separate .license files indicate a
secondary license (e.g., MPL or MIT) solely to facilitate
integration for projects that do not use the AGPL license. This
secondary license does not replace the fact that AGPL-3.0-or-later
remains the primary and binding license.
Uncomment and modify the following line if you wish to change the
license from the default of AGPL.-->
<!--- LICENSE: AGPL -->
<!-- What did you change? -->
I removed the alive Icon from the Medical HUD.
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
It blocked vision on speech bubbles and is entirely unnecessary.
Is the entity moving? Probably alive.
Does it not have a dead or critical icon? Probably alive.
We don't need an Icon that blocks the speech bubble to tell us this.
<!-- Summary of code changes for easier review. -->
Added a boolean to not give the icon if an entity is alvie.
Removed the Mob.Alive state from the icon finder table thing.
<!-- Attach media if the PR makes ingame changes (clothing, items,
features, etc).
Small fixes/refactors are exempt. Media may be used in SS14 progress
reports with credit. -->
<img width="89" height="95" alt="grafik"
src="https://github.com/user-attachments/assets/ef9308be-276b-440b-95d4-fddcaece32b9"
/>

<!-- Confirm the following by placing an X in the brackets [X]: -->
- [X] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [X] I have added media to this PR or it does not require an ingame
showcase.
- [X] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.
<!-- You should understand that not following the above may get your PR
closed at maintainer’s discretion -->

<!-- List any breaking changes, including namespaces, public
class/method/field changes, prototype renames; and provide instructions
for fixing them.
This will be posted in #codebase-changes. -->

**Changelog**
<!-- Add a Changelog entry to make players aware of new features or
changes that could affect gameplay.
Make sure to read the guidelines and take this Changelog template out of
the comment block in order for it to show up.
Changelog must have a 🆑 symbol, so the bot recognizes the changes and
adds them to the game's changelog. -->

🆑
- remove: Removed the alive Icon - You can finally see if someone is
typing an answer.

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Fixes

* Actually correct Comment

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
2025-09-08 21:48:34 +02:00
Delta-V bot 97ddc39ddf Automatic changelog update 2025-09-08 13:56:23 +02:00
Sir Warock d2539322ed
Improve Operating Tables (#4333)
* Improve Operating Tables

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* There is no god. We suffer.

* Add Anesthesia Component to Optable

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Less shitified code

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* GoodCode™️

* Rename Systemfile

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-08 11:56:03 +00:00
Delta-V bot f0ee57048b Automatic changelog update 2025-09-08 07:49:41 +02:00
KOTOB f8ba7fb64f
glimmer shader bugfix 2 electric boogaloo (#4348)
:3
2025-09-08 05:49:22 +00:00
Minerva a7fff28602
Changes "credits" to "spesos" in the stock market (#4343) 2025-09-08 06:40:14 +02:00
Delta-V bot 7b8599c15e Automatic changelog update 2025-09-07 22:48:26 +02:00
Proxy also works :3 2fb8a76f69
respawn 10 min (#4278)
* we guesstimating here

* i cant read this for shit

* 2nd part
2025-09-07 20:48:06 +00:00
Delta-V bot b626365c76 Automatic changelog update 2025-09-07 15:27:03 +02:00
Sir Warock 93b62fd62e
Make Defib Cabinets Recharge (#4321)
* Make Defib Cabinets Recharge

* Adhere to CONTRIBUTIONS.Bible

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-07 13:26:44 +00:00
github-actions[bot] e11946822a
Update Credits (#4339)
Co-authored-by: DeltaV-Bot <github@deltav.gay>
2025-09-07 08:11:52 +00:00
Delta-V bot d50c454dac Automatic changelog update 2025-09-07 10:11:26 +02:00
William Lemon 75a995a730
Skia Tweaks + Removes Nightvision form Lathes (#4308)
* Adds Direction Requests

* Fix

* Fixed EntryPoint, added back Sec Lathe, and added as a Salvage Points item

* Moved SpecOpsGoggles to appease gods

* Give Skia Thermal Vision

* Removed thermals from research.

* Removed thermal vision, added comment
2025-09-07 08:11:07 +00:00
AeraAulin 1eb6b52fe7 untouch 2025-09-06 17:03:21 -07:00