Commit Graph

36638 Commits

Author SHA1 Message Date
ShadowCommander aa66aa2286
Implement machine linking (#1784)
* Implement machine linking

* Cleanup and rename Signals

* Implement signal button

* Add machine linking signal mapping

* Fix signallink command help

* Add localization to signal linking and allow infinite range

* Add feedback for when a transmitter is not connected to any receivers

Refactor PopupMessage to use the entity extension
Refactor dependencies to not have to disable warnings
2020-08-29 12:33:42 +02:00
Pieter-Jan Briers f3315feba1
Fix EntityTest to load prototypes at init properly. 2020-08-29 07:53:15 +02:00
RemberBL 56909d3392
Make messages have a capital letter at the start (#1952) 2020-08-28 15:00:49 +02:00
Víctor Aguilera Puerto 16f0eebf15 Merge branch 'master' into 2020-08-19-firelocks
# Conflicts:
#	Content.Server/GameObjects/Components/Atmos/AirtightComponent.cs
#	Content.Server/GameObjects/Components/Atmos/GridAtmosphereComponent.cs
#	SpaceStation14.sln.DotSettings
2020-08-28 14:35:45 +02:00
Víctor Aguilera Puerto fb0ac3d70e
Atmos optimizations (#1944)
* Adds IFireAct, ITemperatureExpose

* Use AtmosDirection instead of Direction for Atmos

* Refactor atmos to heavily rely on arrays and bitflags.
Adds F A S T M O S and reduces atmos tech debt heavily.

* Optimize and fix more stuff

* Kinda improve superconduction

* Pipenet is a word

* T U R B O M O S

* Address reviews

* Small optimization

* Superconduct is also a word

* Remove check

* Cleanup tile atmosphere

* Correct a comment
2020-08-28 14:32:56 +02:00
20kdc d1f0ea0112 GLES2: More shader stuff to get things working 2020-08-28 12:00:16 +01:00
Julian Giebel 3758eb1b60
Disposal trunks now eject incoming entities (#1942)
* Implement disposal trunk eject on incomming entities

* Move variable declaration into if block

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-28 10:11:08 +02:00
Julian Giebel c09c9176ef
Add do_after to TryInsert (#1938)
Add delay to flushing

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-28 09:31:17 +02:00
20kdc d809968635 GLES2: Content shader stuff (possibly unfinished) 2020-08-28 00:04:44 +01:00
py01 7b12d4e08c
PipeNet (#1626)
* PipeNode

* Pipe prototypes

* Fixes Default NodeGroup not being registered by NodeGroupFactory

* GasNet

* PumpComponent

* IPipeNet

* PipeComponent

* misc naming, yaml

* PipeComponent rework

* PipeNet gas transfer from pipes

* PipeNet correctly combines gas on combining with other group

* Client ignores piping components

* AfterRemake

* PipeNet remake simplification

* IGasMixtureHolder on PipeComponent, IPipeNet

* PipeContainerComponent

* BasePump

* DebugPump

* IgnoredComponent fix

* Pipe LocalAir and Air

* comments

* Pump fix

* PipeNet fix

* name simplification

* PipeDirection name changes

* BaseVentComponent and DebugVentComponent

* Moves Pipe to own file

* DebugVentComponent moved to own file

* BaseScrubberComponent

* DebugScrubberComponent

* IgnoredComponents update

* scrubber prototype

* vent prototype fix

* comments

* Removes vent and scrubber PipeDirection check

* PipeContainer, Pipe, and PipeNode refactor

* Yaml cleanup

* pump prototype fix

* Removes AssumeAir usage from old IGasMixtureHolders

* Simplfies Vent & Scrubber to use AtmosHelper methods

* Vents and scrubbers invalidate the coordinate they changed the gas of

* UpdatedPipingComponent

* ScrubberComponent renamed to SiphonComponent

* Removes PumpSystem

* Removes framTime from UpdatedPiping

* PipeNetDevices

* PipeNetDevice updated by GridAtmosphereComponent

* PipeNets react from update in GridAtmosphereComponent

* GridAtmosphereComponent stores PipeNets/PipeNetDevices to be updated in queue

* diff fix

* Removes debug gas starting in pipes

* type safety in IPipeNet when combining groups

* null checks

* GridAtmos stores PipeNets and PipeNetDevices in List

* comments

* rogue curly bracket

* ProcessPipeNets update fix

* RemovePipeNet fix

* PipeNet update() unique index

* fix diff

* Integration test fixes

* Error Logging

* error fix

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-08-27 17:45:27 +02:00
DrSmugleaf 548ef3dedb
Add HUD button that displays your SSS role and allies (#1895)
* Add button that displays your SSS role and allies

* Capitalize button name

* Add cases for 0, 1 and invalid number of allies

* Make the ally syncing system saner
2020-08-27 16:39:29 +02:00
nuke 388e717a53
Get rid of CuffSystem, make CuffableComponent update its hand count properly (#1927)
* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into cuff-fix

* yml

* event bus
2020-08-27 16:33:10 +02:00
Exp fc6ec5a7b9
Add ItemStatus to energy weapons (#1921)
* -ItemStatus for BatteryGuns
-EjectCell Verb
-Using the gun throws the battery also on the ground

* Copy the flashlight and call it a day

* Name a red fruit

* Remove SoundGunshot
2020-08-27 16:31:29 +02:00
py01 26de86058e
Rpg visualization fix (#1928)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-08-27 16:28:50 +02:00
py01 026b7b890c
ExAct for lockers (#1931)
* ExAct for lockers

* ToArray

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-08-27 16:27:49 +02:00
Víctor Aguilera Puerto acfb452aa7 Update submodule. 2020-08-26 17:57:51 +02:00
nuke a17239ad2c
Fix for handcuff exception (#1923) 2020-08-26 16:59:34 +02:00
Pieter-Jan Briers 6a3dbc6f8c
Update submodule 2020-08-26 13:47:22 +02:00
DTanxxx 01ba95396d
Fix mismatched case in audio file (#1920) 2020-08-26 13:04:21 +02:00
Víctor Aguilera Puerto b1e32b08f0 Update submodule. 2020-08-26 03:58:54 +02:00
metalgearsloth ca30caec03
Recycler optimise (#1873)
Recyclers only check for intersecting entities that have been triggered via collision instead of actively querying it every tick. This means they pretty much don't show up on the profiler when idle.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-26 03:53:22 +02:00
DrSmugleaf 1d17331853
(Re)add healing items (#1918)
* (Re)add healing component

* Do range check only when healing someone else
2020-08-26 03:50:26 +02:00
nuke 47d89bc280
Fix for missing loc strings in handcuffs. (#1919)
* loc strings, formatting fixes

* Fix indentation

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-26 03:49:29 +02:00
DrSmugleaf dd3a697c12
Fix the server not checking uplink purchase prices (#1917) 2020-08-25 18:13:19 +02:00
DrSmugleaf 4854a54ee1
Add strip verb (#1894)
* Add strip verb

* Merge some of the verb and candragdrop checks
2020-08-25 17:43:27 +02:00
Exp 292ef4ef16
Admin Menu (#1648)
* First Prototype

* Command Window

* Dropdown

* Is this better?

* That's kinda better?

* Added divider

* Shit

* Check if Admin Menu & Commands are allowed

* -Funcy Shit
-Now gets properly the playerlist
-Fixed kick reason

* Dropdown Improvement with some more func

* -Added DirectCommand for commands that don't need a ui
-Added RestartRound

* Better way to make DirectCommandButtons

* -Some new Tabs
-Player list

* -Split Buttons
-Regions
-Fixed Test Command

* Some server buttons

* Playerlist alignment

* Fucky SpawnEntites & SpawnTiles in AdminBus

* -Debug Buttons
-Few more commands

* -Make dem controls thicc
-SpinBox

* Escape Kick Reason

* Only create the window when you press the button

* Adds StationEvents

* Nullable "fixes"

* This thing wasn't made for buttons

* Call other constructor for empty CommandButton

* Request method in the interface

* -Pushed most Controls to be fields
-No more dict passing
-Removed test cmd
-Regions to better navigate

* -Bound to key
-Removed from escape menu
-Remember cmd windows
-Close all cmd windows on toggle

* -Moved dependency

* Merge fixes

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-25 17:18:32 +02:00
Exp c665e66318
Accent System (#1892)
* First Accent Prototype

* -RegisterSystem
-Fixed addaccent cmd
-Spanish accent

* -list is now ?
-Checks if the accent is already added
-Made components public

* owo whats this

* special word filter

* Eeeeeeeeee

* Better?

* -Use a delegate func
-Made some funcs not static
-Moved SentenceRegex

* InjectDependencies

* Name change?

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-25 17:09:39 +02:00
DrSmugleaf 34b2902641
Fix errors with creating gas mixtures on class instantiation (#1916)
* Fix errors when gas mixtures are created on class instantiation

* Fix mistake
2020-08-25 16:53:59 +02:00
metalgearsloth b0a18ebc5b
Fix AiReachable crash (#1913)
This system haunts my nightmares and I'm gonna refactor it before release.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-25 16:44:23 +02:00
metalgearsloth 6240f43ea5
Fix AI mapping crash (#1915)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-25 16:16:54 +02:00
DrSmugleaf 4f8fbe2749
Fix parallel tests unreliably failing due to statics in Atmospherics (#1914)
* Fix atmospherics statics unreliably failing parallel tests

* Cache getting atmosphere system
2020-08-25 16:14:26 +02:00
Exp f436429a81
Disable Win cvar (#1909)
* Disable Win cvar

* We positive boys
2020-08-25 16:10:54 +02:00
DrSmugleaf 80940a8d8a
Add restart round command test (#1897) 2020-08-25 15:26:33 +02:00
DrSmugleaf 5583801047 Update submodule 2020-08-25 15:09:17 +02:00
nuke a62935dab2
Handcuff system (#1831)
* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-25 14:54:23 +02:00
Exp 6b56297c69
Adds Vault Verb (#1889)
* -Vault Verb
-Made CanVault a method so it can be called from several places

* Notifymanager bad

* Unnecessary Import
2020-08-25 13:45:00 +02:00
NuclearWinter a854a86872
Fixes ghost NRE in lobby (#1907)
Simply tells the player "You can't ghost here!" when they try it in the lobby, works for both normal ghost and aghost
2020-08-25 13:37:54 +02:00
Visne 318f051fb9
Allow all door access in Suspicion mode (#1817)
* Add AccessTypes, let RuleSuspicion change it

* Fix enum description

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>

* Move check to CanOpen()

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-25 13:37:21 +02:00
Exp b5a68748ea
Fix strip menu not closing properly (#1908) 2020-08-25 12:44:06 +02:00
DrSmugleaf 520e523d30
Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Julian Giebel d9f02a6a0a
The disposals pushing and pulling update (#1875)
* Add collision to disposal unit and pipes
Make disposal unit and pipes pullable
Implement proper handling of collisions in disposals

* Implement IsExiting
Move DisposalSystem to shared

* Change SharedDisosalUnitComponent to call manager.ContainsEntity directly

* Update saltern.yml

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-24 20:41:15 +02:00
Swept 9019079d79
Adds a cat and then a gat (#1868)
* Adds the cat

* Adds the gat

* Adds the calico to suspicion spawner

* Fixed physics thing

* Updated BB

* Added Calico mag to ammo spawner
2020-08-24 20:27:32 +02:00
metalgearsloth 997d3dcdd4
startingGear for NPCs (#1877)
Need to cover up the lewds.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-24 20:11:32 +02:00
Swept abc446109e
Fixed sawn-off inhand-right sprite (#1869)
* Fixed

* Dunno what that file was
2020-08-24 20:10:57 +02:00
Pieter-Jan Briers f2a321008b
Merge pull request #1893 from DrSmugleaf/pragma-begone 2020-08-24 15:52:06 +02:00
DrSmugleaf 8a27a5322a Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
DrSmugleaf a4f527351e
Add test for adding each component individually to an entity (#1870)
* Add test for adding each component individually to entities

* Put one-to-one test before all-at-once test
2020-08-24 13:39:00 +02:00
py01 9e6459ac79
Gun verb changes (#1888)
* Bolt action ver fixes

* Fixes bolt-action playing two sounds when cycling on empty magazine

* MagazineBarrel open/close bolt verb visibility

* mag stuff

* Dirty checks on guns

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-08-24 13:20:11 +02:00
metalgearsloth 501c8a9f6a
Slight DisposalUnit optimisation (#1874)
UI was being updated every tick even when not necessary. Ideally you'd just update the UI based on events but this is fine for now.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-24 13:16:23 +02:00
Exp 56ebde7f45
Add IItemStatus to some weapon types (#1879)
* Bolt Action

* Shotguns

* Revolver + Outline

* In Magazines: show bullets as numbers plus the usual bullet stuff

* Empty bullets have another texture
2020-08-24 13:13:26 +02:00