Commit Graph

36638 Commits

Author SHA1 Message Date
metalgearsloth 969eeb5528
Add AI factions (#1807)
* Add NPC faction tags

Some stuff isn't easy to represent by the existence of components so tags are intended to provide that functionality for AI usage.

I was 50/50 on having all tags in the 1 component or splitting it into 2. I'm leaning towards 2. This would be for stuff like say "CanMimic" so the mimic knows it's allowed to look like a specific prototype, or something like "smg" on a gun so it can say smg-specific barks for instance (as currently smgs and pistols look the same from a component perspective).

This also means combat behaviors aren't hardcoded per faction, plus it makes it easy to update faction relations during events.

* Factions command

Update faction relationships via commands.

* Remove command TODO

* Woops

Forgot to commit these items

* Serializer writing and parsing

* linq me up fam

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-24 12:33:03 +02:00
SoulSloth df823d2245
Add Flashlight Visualizer/states (#1861)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* Added playing parameter to radiatingLightComponent, changed it's animation key to radiatingLight

* refactored RadiatingLight into a visualizer

* Added different light animations for differnt power states of a flashlight

* split out the radiating light visualizer into two seperate visualizers

* further refactored and tweaked handheldlight animations

* further lantern light tweaks

* removed un-used attributes in flashlight and lantern prototypes

* fix null check in handheldlightcomponent
2020-08-24 12:32:18 +02:00
Exp 769a371be6
Make the lobby player list include the ready indicator and not hack it together (#1860)
* Started new Lobby

* -Proper styling
-Use a scrollcontainer :smilethink:

* Too lazy to add a stylerule, too young to optimize css

* Fix typo

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-24 12:11:53 +02:00
Exp 99e0f2019d
Remove duplicate PhysicalConstants.cs (#1890) 2020-08-24 12:01:47 +02:00
Swept b9f6178b5b Touches up wiggle room sprite 2020-08-23 17:11:14 -07:00
Swept 899de90b93 Adds cyber sylph's 2020-08-23 14:48:20 -07:00
Swept c1b6bf5237 Adds Zolando and Bird Cage 2020-08-23 13:09:10 -07:00
Swept 16f520f1b9 Adds LV-426 and The Sun 2020-08-23 12:58:03 -07:00
Swept 1f62047e41 Adds The Wiggle Room 2020-08-23 12:44:51 -07:00
Swept 7a29f44ef4 Readded Maltese Falcon 2020-08-23 12:23:46 -07:00
Swept 63f2220a26 Removed femboy barsign 2020-08-23 12:22:17 -07:00
Swept c792cc8906 Adds the emprah bar sign 2020-08-23 11:50:31 -07:00
DrSmugleaf 42d2334334
Fix airtight entities not getting invalidated and their vacuum not being fixed (#1876) 2020-08-23 17:17:19 +02:00
Víctor Aguilera Puerto 39f346ed42 Fix stripping menu hands' items not showing correctly. 2020-08-23 15:03:01 +02:00
Víctor Aguilera Puerto fad6cdd4d1 Give maintenance access to jobs that didn't have it. 2020-08-23 14:58:28 +02:00
Víctor Aguilera Puerto 34e7ae6c7a Add pressure protection to hardsuits, cleanup hardsuit prototypes 2020-08-23 14:50:27 +02:00
DrSmugleaf 814daaba4c
Fix the flashlight's power bar and status with no battery (#1862)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-23 13:19:40 +02:00
DrSmugleaf a4a25a9975
Remove localization manager dependencies from components (#1864)
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-08-23 12:53:09 +02:00
metalgearsloth 0b4ca168d4
Fix AI steering throw (#1872)
Entity steering wasn't properly checking if the target was deleted.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-23 12:42:59 +02:00
Swept babb5ec69d Removes old/cruddy bar signs 2020-08-22 17:20:02 -07:00
Swept ac3db20815 Mad? 2020-08-22 16:42:20 -07:00
DrSmugleaf b9196d0a10
Add a test that puts all components on an entity and checks for no exceptions (#1815)
* Add test that puts all components on an entity and checks for no exceptions

Also fix all the exceptions that happened because of this

* Add comments to the test

* Fix nullable errors

* Fix more nullable errors

* More nullable error fixes

* Unignore basic actor component

* Fix more nullable errors

* NULLABLE ERROR

* Add string interpolation

* Merge if checks

* Remove redundant pragma warning disable 649

* Address reviews

* Remove null wrappers around TryGetComponent

* Merge conflict fixes

* APC battery component error fix

* Fix power test

* Fix atmos mapgrid usages
2020-08-22 22:29:20 +02:00
Víctor Aguilera Puerto c8178550b8 Balance dallas to spawn with less ammunition. 2020-08-22 20:30:54 +02:00
Víctor Aguilera Puerto 1119dabfee Balance SSS weapon spawners. 2020-08-22 20:30:43 +02:00
Víctor Aguilera Puerto 5de139d6fd Improves examine for ranged weapons, magazines and ammo. 2020-08-22 20:18:49 +02:00
Víctor Aguilera Puerto fffff53762 Remove duplicate component in xeno prototype. 2020-08-22 19:57:15 +02:00
Víctor Aguilera Puerto 7794b2cff4 Low walls can now be climbed. 2020-08-22 19:40:17 +02:00
Víctor Aguilera Puerto bec72195a6 Update submodule. 2020-08-22 19:37:31 +02:00
Víctor Aguilera Puerto 35e963a0ea Lights now show a popup message when you burn yourself. 2020-08-22 19:37:23 +02:00
DrSmugleaf 7e957ceff1
Fix not dropping your items when dying while buckled (#1856)
* Fix not dropping your items when dying while buckled

* Add test for dropping items while buckled and dead
2020-08-22 17:07:41 +02:00
DrSmugleaf 092dd7c946
Fix xenos not changing sprites when going into crit or dying (#1854) 2020-08-22 15:51:35 +02:00
DrSmugleaf c87a8d5b51
Fix NRE when pointing happens without player data or a mind (#1855) 2020-08-22 15:18:04 +02:00
Julian Giebel 265afc9929
Change NextTube in DisposalTubeComponent to consider multiple tube (#1851)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-22 13:55:58 +02:00
Víctor Aguilera Puerto 8e54ea42e6 Fix rare crash when deleting airlock while the deny animation is playing 2020-08-22 13:41:35 +02:00
DrSmugleaf bb923aa230
As discussed on the Discord, xenos are not humans (#1840)
* As discussed on the Discord, xenos are not humans

* Add living component for living beings without a defined body

* Merge LivingDamageable and Damageable components

* Fix ruinable and state manager inconsistencies

* Fix ruinable exposedata

* Fix new destructibles yamls

* Fix healing not healing

* Fix alive not being a valid state

* Fix valid state checking
2020-08-22 13:40:22 +02:00
Víctor Aguilera Puerto f7c71b500f Make airlocks, lights and chairs/stools destructible. 2020-08-22 13:27:03 +02:00
Víctor Aguilera Puerto 92db5ad999 Reduce pistol item size to half, allowing them to be held in pockets. 2020-08-22 13:15:14 +02:00
Víctor Aguilera Puerto 34bb6310fa Fixes handmade pistol 2020-08-22 13:12:53 +02:00
Víctor Aguilera Puerto 3eb22ef33e Add missing audio license 2020-08-22 12:59:29 +02:00
Exp 1b634739ac
Observers are shown as observers in the RoundEndSummary (#1838)
* Observers are shown as observers in the RoundEndSummary

* Fix typo

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-08-22 12:45:49 +02:00
DrSmugleaf efbd01d0bf
Add test for airlocks opening/closing and blocking entities (#1842)
* Add test for airlocks opening/closing and blocking entities

* Nullable fix classic
2020-08-22 12:30:30 +02:00
Swept 4fa4e42462
Tweak player BB to be more accurate (#1846) 2020-08-22 12:30:08 +02:00
DrSmugleaf 28309be161
Make nullable warnings errors locally (#1837) 2020-08-22 12:25:20 +02:00
DrSmugleaf 8a21df21f2
Fix nullable build errors (#1849) 2020-08-22 12:24:59 +02:00
Julian Giebel 1c21f2c3b0
Rework emergency lights (#1830)
* Implement emergency lights reacting to lost power

* Add emergency light sprites
Remove shared emergency light component

* Remove unused import

* Remove EmergencyLight NetID

* Add rich description
Change comments
Add license
Implement ExposeData

Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
2020-08-22 12:06:29 +02:00
metalgearsloth 72e50cce94
AI pickup changes (#1811)
* AI pickup changes

Eating and drinking isn't spammed anymore.
AI can do InRangeUnobstructed checks for item pickups.
AI can open drink cans.

AI littering to be coded.

* #nullable enable

* github's nullable fails are actively shortening my lifespan

* Use a const instead

So it's easier to find given the performance implications.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-22 12:03:24 +02:00
Víctor Aguilera Puerto b3156e9934 Play special sound when you get chosen as traitor in SSS. 2020-08-21 21:09:24 +02:00
Víctor Aguilera Puerto 1086474cd0 Do not spawn the item in nullspace in InventoryHelpers 2020-08-21 20:29:29 +02:00
Víctor Aguilera Puerto a5fbe0f024 firelock stuff I guess 2020-08-21 18:29:43 +02:00
Swept 7887f78f0d
Restricts character age from being under 18 or over 120 years old (#1836) 2020-08-21 18:26:31 +02:00