Víctor Aguilera Puerto
271945e1a5
Cleanup flashbangs. Fixes #1305
2020-07-08 00:51:08 +02:00
Víctor Aguilera Puerto
1616b0d867
Remix flash.ogg down to mono
2020-07-08 00:50:24 +02:00
Víctor Aguilera Puerto
50562d77e6
Flashable is a word
2020-07-08 00:50:09 +02:00
Víctor Aguilera Puerto
f0892c20f1
Make xeno mob clickable, fixes #1310
2020-07-08 00:26:54 +02:00
Víctor Aguilera Puerto
e27e4ed2b1
Fix overlays not being applied after reentering an entity
2020-07-07 23:31:36 +02:00
Víctor Aguilera Puerto
a7565b7651
Fix stunbaton issues
2020-07-07 23:12:12 +02:00
DrSmugleaf
e2a96ac717
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 22:58:33 +02:00
Víctor Aguilera Puerto
75f92da8ac
Fix tests
2020-07-07 22:41:33 +02:00
Víctor Aguilera Puerto
3833d1af5f
Fix overlays applying EVERY overlay of EVERY overlay component
...
Cluster moment
2020-07-07 22:34:20 +02:00
Víctor Aguilera Puerto
830d7bc02d
Fixes MsgSelectCharacter not being registered
2020-07-07 21:27:32 +02:00
AJCM-git
e7847d1555
fixing lobby ( #1297 )
2020-07-07 21:04:27 +02:00
DrSmugleaf
8f685f0541
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 20:36:43 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
...
* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00
Víctor Aguilera Puerto
39290cffaa
Update submodule
2020-07-07 19:16:04 +02:00
Víctor Aguilera Puerto
bcc3bd3897
Update submodule
2020-07-07 19:06:49 +02:00
metalgearsloth
0ecaba1727
Minor AI system fixes ( #1292 )
...
* Add test to check all LogicNames in prototypes
* Change CreateProcessor to AiLogicProcessor (I thought I'd already done this as I remember PJB telling me to do this but apparently I'm an idiot)
* Temporarily remove invalid AiControllers
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-07 18:56:38 +02:00
Víctor Aguilera Puerto
cddfa62980
Fix MsgSandboxRespawn not being registered client-side.
2020-07-07 18:10:35 +02:00
DrSmugleaf
e0f888344e
Add more interaction checks
2020-07-07 01:40:08 +02:00
DrSmugleaf
2fd93091c7
Allow interaction if targeting the containing entity
2020-07-07 01:10:21 +02:00
DrSmugleaf
5901e6e45f
Replace InEntityStorageComponent with in container check
2020-07-07 01:00:29 +02:00
DrSmugleaf
0a292634be
Add Shutdown override to EntityStorageComponent
2020-07-07 00:49:14 +02:00
DrSmugleaf
e5d78152c8
Replace Has & Add with Ensure
2020-07-07 00:35:38 +02:00
DrSmugleaf
793f843ae8
Fixing these namespaces was a mistake
2020-07-07 00:33:57 +02:00
DrSmugleaf
7cc5a3fb65
Merge conflict fixes
2020-07-07 00:23:41 +02:00
DrSmugleaf
b850ac2437
Merge branch 'master' into buckle-locker-fix-1262
2020-07-07 00:20:07 +02:00
DrSmugleaf
c78ce3e27a
Add click dragging for buckle ( #1290 )
2020-07-07 00:04:30 +02:00
Pieter-Jan Briers
5056ded35e
Fix compile
2020-07-06 23:44:29 +02:00
Pieter-Jan Briers
cf400da4b6
Update submodule
2020-07-06 23:43:04 +02:00
R. Neuser
88f49961d8
OverlayManager refactor and Flash ( #1218 )
...
* Flash component, overlay and shader
Add BeginDraw method to Overlay.cs
* Add flash icons, sounds
* Progress
* Multiple overlays without enums
* This is probably the worst way to do this IDK
* Remove nullable reference type
* Add AttackEventArgs as parameter to OnHitEntities
MeleeWeaponComponent.Attack now continues when OnHitEntities returns true (it hit something)
Add OverlayType enum so client and server can agree on overlay ids
Move IConfigurable to its own file
Add AoE flash with shorter duration
Flashing someone slows them down
* Add arc to flash
Set item size to something reasonable
Remove chat log message when flash burns out
* Remove unused interface
2020-07-06 23:37:39 +02:00
chairbender
b35333d366
Click Drag Functionality + Refactor Interaction Interfaces ( #1125 )
...
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: ComicIronic <comicironic@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:27:03 +02:00
ike709
c019d428a7
Antag preferences and antag prototype ( #1264 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 23:24:29 +02:00
Pieter-Jan Briers
cee8aaa84c
Fix cases of net messages not being registered before being sent.
2020-07-06 22:57:01 +02:00
Jackson Lewis
90982d8943
Fix airlock collisions ( #1030 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-06 22:00:07 +02:00
py01
137511d8b9
NodeGroup remake deferment ( #1268 )
...
* Remove Unnecessary AnchorUpdate() call
* NodeGroupManager
* NodeGroupManager issues NodeGroup remake attempts
* Code cleanup
* NodeGroupManager only stores dirty groups, handles them on next frame
* Removes unused NodeGroupManager dependency
* Prevents OnRemoveNode from iterating over every connector after the first time
* Revert "Prevents OnRemoveNode from iterating over every connector after the first time"
This reverts commit c72af4b18d55192af789514f74bef893cf076fbc.
* Dependancy warning fix
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-07-06 15:48:18 +02:00
ike709
3bab2fd803
Focus OOC hotkey ( #1272 )
2020-07-06 15:45:58 +02:00
metalgearsloth
7e4b506aaf
Fix AI not using items in hand ( #1273 )
...
I love 1 character commits
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-05 12:17:17 +02:00
DrSmugleaf
abfe86be81
Add customizable buckled status effect icon per strap
2020-07-04 14:14:39 +02:00
DrSmugleaf
47118e8301
Fix entering noclip when a locker is closed over a buckled entity and the chair is then deleted
2020-07-04 14:10:37 +02:00
DrSmugleaf
0f16b9b8f1
Replace CanBeNull annotations with question marks
2020-07-04 13:51:14 +02:00
DrSmugleaf
2691d34d5c
Fix not standing up after getting off of a bed
2020-07-04 13:44:32 +02:00
DrSmugleaf
45211a2f0b
Fix a buckled entity's sprite being drawn over the chair when looking up
2020-07-04 01:28:06 +02:00
Pieter-Jan Briers
acec640520
Update submodule
2020-07-04 00:50:45 +02:00
DrSmugleaf
b00d8310de
Remove free hand check from buckle
2020-07-03 23:58:12 +02:00
DrSmugleaf
81647d696e
Disable interactions for entities in storage
2020-07-03 23:57:19 +02:00
DrSmugleaf
7f02d46cb4
Replace IsContained with ContainerHelpers.IsInContainer
2020-07-03 23:43:01 +02:00
DrSmugleaf
73eb53da46
Fix a player's mob continuing to move after disconnecting ( #1265 )
2020-07-03 23:32:41 +02:00
DrSmugleaf
299b2bda6b
Fix sandbox panel not reopening properly after being closed by clicking its X ( #1260 )
2020-07-03 23:28:17 +02:00
Jackw2As
68a515ee09
Adds Damage on tool interaction component ( #1060 ) ( #1102 )
...
Fixed issue with Welding Tool ignoring the tools list.
2020-07-03 23:27:52 +02:00
DrSmugleaf
77368886e9
Fix Urist McHands' constant aspirations to follow in Pablo Picasso's steps ( #1259 )
2020-07-03 23:26:49 +02:00
DrSmugleaf
c1ba2f76c7
Fix crash when reentering a body ( #1258 )
2020-07-03 23:26:30 +02:00