Commit Graph

36638 Commits

Author SHA1 Message Date
Víctor Aguilera Puerto 6f47669b38 Fix all tools having anchorable quality by default 2020-06-25 01:33:54 +02:00
Tyler Young 504bd1e155
Remove Redundant ImageSharp Package Reference (#1216) 2020-06-24 23:27:39 +02:00
Pieter-Jan Briers 9def130c16
Update submodule 2020-06-24 22:56:31 +02:00
Pieter-Jan Briers 9aa62a42ac
Update submodule 2020-06-24 21:41:29 +02:00
Pieter-Jan Briers 017e5a8d71
UPDATE SUBMODULE 2020-06-24 21:01:07 +02:00
Pieter-Jan Briers dab73913a6
Merge branch '20-06-24-movement-prediction' into 20-06-24-foobar 2020-06-24 21:00:55 +02:00
Pieter-Jan Briers acb9a6f008
Sudo 2020-06-24 20:58:15 +02:00
Swept 81bafbe5c3
Switches rpg fire sound from stereo to mono (#1212) 2020-06-24 20:46:06 +02:00
Pieter-Jan Briers d70621bc97
Update submodule 2020-06-24 20:01:22 +02:00
Pieter-Jan Briers 74a63c9555
GUNS PELASE WORK. 2020-06-24 20:00:31 +02:00
ShadowCommander 9b6455519b
Implement DeleteEntitiesWithComponent console command (#1210)
Deletes entities that have all of the provided components
2020-06-24 10:52:52 -07:00
ShadowCommander b33508d10f
Add hostlogin to groups (#1211)
Implement HostLogin command
2020-06-24 10:41:55 -07:00
Víctor Aguilera Puerto 99be18f8da Magazine barrel chamber container can be VV'd 2020-06-24 19:31:24 +02:00
Tyler Young b92a2ba4e6
Fixes movement and throwing incorrect tick-rate scaling (#1162)
* fixes movement and throwing scaling incorrectly w/ tick rate

* Update Content.Server/GameObjects/EntitySystems/MoverSystem.cs
2020-06-24 18:41:31 +02:00
Tyler Young 623e47f19d
use lidgren's new spans (#1164)
update solution
2020-06-24 17:57:59 +02:00
Pieter-Jan Briers eda3cf4bde
Merge remote-tracking branch 'origin/20-06-24-movement-prediction' into 20-06-24-movement-prediction 2020-06-24 17:56:54 +02:00
Pieter-Jan Briers 391092e3ea
Reset predict flag on mover updat.e 2020-06-24 17:56:21 +02:00
Víctor Aguilera Puerto ca1fb126e7 Add timed spawner for Xeno AI and markers 2020-06-24 17:50:46 +02:00
metalgearsloth d12a6bd9cf
Add xenos (#1204)
* Add xenos for stress test

Pretty hacky and not how I'd do it long-term

* Remove claws

* Add in unarmed combat behaviors

* Cleanuppppp

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-24 17:43:58 +02:00
metalgearsloth 02b8487d6c
Fix EntityTest for guns (#1206)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-24 17:31:04 +02:00
Pieter-Jan Briers cfc9974682
Fix gravity issues. 2020-06-24 17:31:00 +02:00
metalgearsloth ee209cd720
Fix grenades throwing (#1205)
Exceptions

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-24 17:30:39 +02:00
metalgearsloth 63f2724341
Add default ammo for guns (#1207)
* Add default ammo types

* Add revolver and bolt action default pro support

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-24 17:29:40 +02:00
Pieter-Jan Briers 48dc23d246
Re-add friction since apparently it's not a problem anymore. 2020-06-24 17:28:39 +02:00
Víctor Aguilera Puerto f6da38ccb9 Fix wrong RSI path in LMGs 2020-06-24 16:43:55 +02:00
Víctor Aguilera Puerto 9b6768f352 Fix wrong RSI paths in LGMs 2020-06-24 16:39:59 +02:00
Víctor Aguilera Puerto 4dac0d9bbe Fix human component warnings 2020-06-24 13:48:12 +02:00
ShadowCommander 3010890006
Merge pull request #1190 from metalgearsloth/weapon_anims
Port TG weapon animations
2020-06-24 03:51:18 -07:00
Metal Gear Sloth a1aec5a579 Merge remote-tracking branch 'upstream/master' into weapon_anims
# Conflicts:
#	Resources/Prototypes/MeleeWeaponAnimations/default.yml
2020-06-24 20:42:16 +10:00
Pieter-Jan Briers 30139f4992
Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 12:12:03 +02:00
Pieter-Jan Briers 3a862643ac
Fix exception when re-entering body. 2020-06-24 12:11:33 +02:00
metalgearsloth 8801eea4fb
Update Resources/Prototypes/Entities/Effects/weapon_arc.yml
Co-authored-by: Remie Richards <remierichards@gmail.com>
2020-06-24 20:08:56 +10:00
Pieter-Jan Briers 5523f17735
Fix warnings. 2020-06-24 12:06:21 +02:00
Pieter-Jan Briers 6d4618e8be
Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 12:04:06 +02:00
Pieter-Jan Briers c7ef7e06d8
Merge branch '20-06-24-submodule' 2020-06-24 12:01:32 +02:00
Pieter-Jan Briers 73d4f3165a
Update submodule 2020-06-24 12:01:20 +02:00
Pieter-Jan Briers d73f9d3721
Merge branch 'component-tweaks' into 20-06-24-submodule 2020-06-24 12:00:58 +02:00
Pieter-Jan Briers 5a5a3b8548
Move "players don't collide with mobs" to shared to fix mispredicts on it. 2020-06-24 11:58:13 +02:00
Pieter-Jan Briers 8ccf98333e
Remove bad component state hack from client mover component. 2020-06-24 11:57:56 +02:00
Metal Gear Sloth c097bd9bef Add first back in 2020-06-24 19:49:10 +10:00
Metal Gear Sloth 8e56f6d985 Address comments
Split out TG arcs into its own thing.
2020-06-24 19:42:16 +10:00
Pieter-Jan Briers f3a816321c
Merge branch 'master' into 20-06-24-movement-prediction 2020-06-24 04:04:43 +02:00
Pieter-Jan Briers da45a52325
WiP movement prediction. 2020-06-24 02:21:20 +02:00
DrSmugleaf 78085855db
Fix a late joining client not knowing if the lobby has been paused (#1199)
* Fix client not knowing that the lobby is paused when joining after the pause

Also fixes a client thinking that a lobby is paused when joining a new one after leaving a previously paused one

* Add server announcement to delaying and pausing round start
2020-06-23 21:30:37 +02:00
Víctor Aguilera Puerto 7089b60738 Rejuvenate now resets stuns.
Fixes #1198
2020-06-23 21:05:25 +02:00
Víctor Aguilera Puerto 137d32e6aa
Timed spawners (#1196)
* "Spawner" is a word.

* Timed Spawners.

* Default interval is now 60s
2020-06-23 20:24:25 +02:00
Víctor Aguilera Puerto ae541bbdab Balance stunbaton.
Now it has a different stun chance depending on whether the other mob is slowed down or not.
2020-06-23 18:35:48 +02:00
ShadowCommander 5a6417cadf
Merge pull request #1184 from ShadowCommander/UnarmedAttack
Implement unarmed combat
2020-06-23 08:17:32 -07:00
Pieter-Jan Briers 2fb2cea29f Fix macOS not exporting freetype 2020-06-23 17:14:51 +02:00
Víctor Aguilera Puerto 4d912dd3e2 I'm sorry 2020-06-23 15:13:49 +02:00