Commit Graph

36638 Commits

Author SHA1 Message Date
moneyl 1996893a26 Fix UseDelayComponent (#546)
Currently if this component is present the delay timer is started but it doesn't actually prevent use interactions.

To test this bug, do the following:
1. Set the delay for [bike_horn](https://github.com/space-wizards/space-station-14/blob/master/Resources/Prototypes/Entities/items/bike_horn.yml#L25) to something large like 5.0 that'll make the effect obvious
2. Use the bike horn with the z key. The delay anim will play properly but you'll still be able to spam the honk.
2020-01-23 01:37:07 +01:00
moneyl 86d1f808af Fix more unknown component errors (#545)
Fixed UseDelayComponent not being on the ignore list of Content.Client and removed seemingly erroneous `Timing` component used in bike_horn.yml
2020-01-23 01:09:56 +01:00
Pieter-Jan Briers aaa4329d8c
Update submodule for windows build fixes. 2020-01-23 00:45:49 +01:00
Pieter-Jan Briers 5a5e8f0e31
Fixes notify messages causing an exception in UI update.
Fixes #539
2020-01-22 23:59:41 +01:00
Víctor Aguilera Puerto 83b2e59910 Fix bug where placing items in PlaceableSurfaces didn't cause a… (#544)
* Change variable name in some interactions

I definitely didn't copy-paste some stuff back then, absolutely not.

* Fix bug where dropping items in tables didn't cause the drop interaction
2020-01-22 23:09:36 +01:00
L.E.D 8f04ce894f Use Delay Component (#540)
* use delay timer

* remove accidental using

* and remove accidental newline because i don't proofread my code

* compatibility with HUD cooldown
suggested changes

* get out of here

* suggested changes

* change to seconds from milliseconds

* remove redundancy
2020-01-22 23:08:14 +01:00
Pieter-Jan Briers 2260d19364
Update submodule.
Way to inflate the commit count.
2020-01-22 20:24:59 +01:00
Pieter-Jan Briers 90409b0b3d
Update submodule. 2020-01-22 20:23:39 +01:00
Pieter-Jan Briers 559367ee55
Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
Pieter-Jan Briers cab3688890
Update submodule. 2020-01-22 20:16:56 +01:00
Pieter-Jan Briers 3294634d24
Add MSBuild files to solution.
For convenience for me, mostly.
2020-01-22 20:15:04 +01:00
Pieter-Jan Briers 36cf1c3179
Use shutil.copy2 instead of shutil.copyfile for git_helper.py
Probably fixes #541
2020-01-22 17:09:39 +01:00
moneyl 930fb331db Fix crash / debug assertion failure from explosions (#535)
When explosions are spawned they grab all entities in range and interact with them. They don't check if entities are deleted before doing so which can cause a crash. 

To reproduce, place several grenades on the ground, pick one up and detonate it on top of the others so they detonate as well. The debug assertion in ContainerHelpers.IsInContainer will fail due to one of the accessed entities having been deleted.

This fixes that by ignoring deleted entities when making explosions.
2020-01-21 18:13:57 +01:00
moneyl eb7f592154 Add more client/server only components to registerIgnore lists (#534)
Fixes a few warnings from components not added to the ignore list on client/server.
2020-01-21 18:12:50 +01:00
moneyl aa77b017e8 Add keybind for line edit delete key usage (#533)
Separate commit on the engine repo has the code for this behavior.
2020-01-21 18:12:36 +01:00
Pieter-Jan Briers 09900a08e4
Wait uhhh don't punch a hole in that toolbox. 2020-01-21 18:12:04 +01:00
Pieter-Jan Briers 9beb7e48d4
Implement female uniform masking. 2020-01-21 18:11:15 +01:00
Pieter-Jan Briers 5481959018
Update submodule. 2020-01-21 18:10:52 +01:00
Pieter-Jan Briers 32fae60930
Make slot buttons in character setup less wide.
Most normal names will fit easily.
2020-01-21 03:37:27 +01:00
Pieter-Jan Briers d564d3bc39
Fix a compiler warning. 2020-01-21 02:07:25 +01:00
Pieter-Jan Briers 6537aead64
Use MapCoordinates.Nullspace 2020-01-20 22:26:28 +01:00
Pieter-Jan Briers 2848da0b8e
Update submodule. 2020-01-20 22:26:10 +01:00
Pieter-Jan Briers 923c5698b5
Use dummy game ticker for LoadSaveTicksSaveStationStation. 2020-01-20 22:19:24 +01:00
Pieter-Jan Briers 8d3bccbd56
Adds HumanInventoryUniformSlotsTest integration tests. 2020-01-20 22:19:24 +01:00
Pieter-Jan Briers 44b2b1b958
Update submodule. 2020-01-20 22:19:24 +01:00
Pieter-Jan Briers eadb661515
Integration tests improvements:
1. Added dummy game ticker for future tests to reduce startup time of test. (no loading a map)
2. Re-organized tests a bit.
2020-01-20 22:14:44 +01:00
Pieter-Jan Briers 42066fc8a1
Actually use InventoryComponent.CanEquip from Equip. 2020-01-20 22:13:47 +01:00
Pieter-Jan Briers ba88b2b1da
Update NuGet dependencies.
EFCore excluded because I'm still using .NET Core Runtime 3.1.0 instead of 3.1.1
2020-01-20 20:44:36 +01:00
Pieter-Jan Briers f550ba67aa
Update submodule. 2020-01-20 20:41:07 +01:00
Pieter-Jan Briers bdc637d3af
Remove unused field to fix compiler warning. 2020-01-20 20:33:24 +01:00
Pieter-Jan Briers 73693b88f6
Don't accidentally commit your testing cvar change. 2020-01-20 18:48:54 +01:00
Pieter-Jan Briers 77fcc4a673
Use TG human sprites. 2020-01-20 15:13:03 +01:00
Pieter-Jan Briers 54f5f0ac08
Fill out captain & clown equipment. 2020-01-20 10:30:07 +01:00
Pieter-Jan Briers 425b85d5a7
Fix spawning of non-clothing items via starting gear. 2020-01-20 10:30:07 +01:00
Pieter-Jan Briers f6fe9ce85c
Show job title in character setup. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers 75aa9541e0
Equip clothing to preview dummies in the lobby. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers 03bfb22559
Fix profile editor not correctly enforcing single high-priority job. 2020-01-20 10:30:06 +01:00
Pieter-Jan Briers 05ff4e0956
Implement human pockets and ID card slot correctly.
Pockets & ID need uniform equipped. Pockets accept any sufficiently small item.
2020-01-20 10:30:06 +01:00
Pieter-Jan Briers 959bf7c477
Clean up EquipmentSlotDefinitions.cs a bit. 2020-01-20 10:30:06 +01:00
Acruid 7c562af0aa Nullspace map entity is created every time the client joins the server. This fixes #520. 2020-01-20 00:36:34 -08:00
ShadowCommander 57c3f63a26 Fix HandsGui StatusPanel capturing input (#525) 2020-01-20 01:31:46 +01:00
DamianX f08455073a Unset ready status when opening character setup (#522)
* Close character setup when joining the game

* Unready when opening character setup instead
2020-01-20 00:15:39 +01:00
Pieter-Jan Briers 812654fe32
Add VSCode extension recommendations 2020-01-19 19:13:34 +01:00
Pieter-Jan Briers aaf0b7a645
Game ticker now has a job assignment system. 2020-01-19 19:08:35 +01:00
Pieter-Jan Briers e64d80d02e
Update submodule. 2020-01-19 19:07:20 +01:00
Pieter-Jan Briers ac9d236955
Acc 2020-01-19 18:33:30 +01:00
Pieter-Jan Briers fc2d53eb4f
Adds preference unavailable setting to profiles. 2020-01-19 18:33:22 +01:00
Pieter-Jan Briers 77367345b6
Declare overflow job (assistant) with constants. 2020-01-19 18:32:24 +01:00
Pieter-Jan Briers 02fbc5938b
Adds more metadata to job prototypes:
Whether the job is a head.
The access levels the job has.
The total & spawn positions count.
2020-01-19 18:31:14 +01:00
Pieter-Jan Briers ce794c4dac
Move access levels to prototypes.
Also adds captain & ID computer access levels.
Fixes ID computer not saving access changes correctly.
2020-01-19 18:30:09 +01:00