Commit Graph

36638 Commits

Author SHA1 Message Date
Pieter-Jan Briers edf280e2df
Improve ID card names to be better.
And more inline with SS13.
2020-01-19 18:27:16 +01:00
DamianX 1bd17f73b1 Actually save when pressing "save and close" (#523) 2020-01-19 14:54:11 +01:00
Pieter-Jan Briers 511741d11a
Update submodule. 2020-01-19 09:42:26 +01:00
Pieter-Jan Briers f86ad6175e
Basic implementation of jobs in the character profile. 2020-01-19 09:42:26 +01:00
Pieter-Jan Briers afef34a648
Split jobs into separate files and remove less-important jobs. 2020-01-19 09:35:17 +01:00
DamianX 802fda3cfd Added option to generate random character name (#519)
* Added option to generate random character name

* awk '!seen[$0]++'
2020-01-18 23:09:14 +01:00
DamianX b5feb0db2a Fixed character setup save button (#518) 2020-01-18 16:57:11 +01:00
Pieter-Jan Briers 4b60c03688
Fix Sex not showing in character preview panel. 2020-01-18 04:38:56 +01:00
ShadowCommander e0aaab56e3 Implement StorageButton on HandsGUI and click empty hand to swap… (#517)
Also moved duplicate sprite view code to ItemSlotManager
2020-01-18 03:41:47 +01:00
Pieter-Jan Briers 9a76c70b37
Give TextCursorRight canRepeat: true 2020-01-18 03:17:52 +01:00
DamianX e619b3026c HOME and END keys work in LineEdit episode 2 (#512) 2020-01-18 03:14:02 +01:00
Pieter-Jan Briers 54b7d3f229
Commit EF migrations so the game starts again. 2020-01-18 03:13:08 +01:00
Pieter-Jan Briers a4b0c4e213
Update submodule. 2020-01-18 02:48:21 +01:00
Pieter-Jan Briers 47f33e002d
Fix package_release_build.py to work with the new EFCore databases. 2020-01-18 02:48:08 +01:00
DamianX a4e369e629 added Character Setup (#511)
* added Character Setup

* whoops

* reverted unrelated changes

* Made everything work post-rebase

* Removed unused PreferencesChanged event

* nope, don't need this

* HumanoidProfileEditorPanel -> HumanoidProfileEditor

* Set initial data for hair pickers

* Fixed nullable warning

* Renamed LooksComponent -> HumanoidAppearanceComponent

* Renamed LooksComponentState -> HumanoidAppearanceComponentState

* Final renaming maybe

* Use a human-like dummy instead of a real human

* Change preferences structs back to classes
2020-01-18 01:54:13 +01:00
ShadowCommander d03da83fda Inventory Input (#503)
* Create ItemSlotButton

* Refactor inventory buttons

Refactor so that KeyBind handling of inventory and hands are the same.

* Refactor InventoryInterfaceController to call ItemSlotManager with entities

This change allows HandsGUI and InventoryInterfaceController to just call ItemSlotManager.OnButtonPressed with an entity instead of a slot.

* Add CooldownCircle to ItemSlotButton

This allows Hands and Inventory to have cooldown circles on their ItemSlots.

* Refactor HandsGUI to use ItemSlots

This allows functionality and GUI to be the same between Inventory and Hands.

Added clicking empty hand to switch ActiveHand to clicked hand.

* Implement CooldownCircle in ItemSlotManager

Reorganize files
2020-01-17 15:43:20 +01:00
DamianX c20ba98a1e Research machinery requires power (#516)
* Fixed ResearchPointSourceComponent properties

* ResearchPointSourceComponent requires power

* ResearchServerComponent requires power
2020-01-17 15:34:40 +01:00
DamianX c4ea6e53e8 Use EFCore to store preferences (#506)
* Use EFcore to store preferences

* Fixed nullabilty warnings
2020-01-15 15:10:18 +01:00
Pieter-Jan Briers 1856cb079c
Fix a couple compiler warnings. 2020-01-15 14:51:01 +01:00
Pieter-Jan Briers 56f1233967
Hair style improvements:
1. made the magic mirror actually reflect your current hair state when you open it.
2. Made magic mirror one window.
3. Use color sliders for magic mirror.
2020-01-15 14:28:46 +01:00
Pieter-Jan Briers da932c5caa
Styling for Slider. 2020-01-15 14:27:47 +01:00
Pieter-Jan Briers bf6e38703a
Update submodule. 2020-01-15 14:27:24 +01:00
Pieter-Jan Briers b5af7b1c3e
Re-organize human layers more so that facial hair is below regular hair. 2020-01-15 14:12:35 +01:00
Pieter-Jan Briers e0a4735fe2
Switch to TG hair sprites.
This removes the need for a separate shader because they're multiply-based instead of additive like /vg/ or Bay.
2020-01-12 02:04:13 +01:00
Pieter-Jan Briers 9c0a670525
Fix flashlights not updating status when battery inserted. 2020-01-12 02:02:58 +01:00
Pieter-Jan Briers ca01e245cb
Improve human sprite layering.
Matches TG, means hair goes over clothing now.
2020-01-12 02:02:38 +01:00
Pieter-Jan Briers 92da411ea5
Flashlight wattag is now a VV-able variable. 2020-01-12 02:01:00 +01:00
Pieter-Jan Briers f60b0fce7d
Fix hair not syncing style correctly.
Fixes #502
2020-01-12 01:58:05 +01:00
Pieter-Jan Briers 3cceb35445
Fix Stack item status not updating correctly. 2020-01-12 01:58:05 +01:00
Acruid ca58afd81b Added a Collidable Component to the existing station grind in StationStation. 2020-01-11 15:15:11 -08:00
Acruid 32103979ed CollidableComponent and ICollideableComponent namespace was changed in the engine.
Minor code cleanup.
2020-01-11 14:12:20 -08:00
Acruid 51f7f14c08 Right now ShuttleControllers add the collision component to the Grid Entity.
Adds Grids to the collision group.
2020-01-09 18:29:09 -08:00
Pieter-Jan Briers 0db46da30e
Update that submodule. 2020-01-09 00:34:06 +01:00
Pieter-Jan Briers 411c23c46e
Item status! 2020-01-09 00:28:04 +01:00
Pieter-Jan Briers e984fc24b6
Add addcomp command to groups.yml 2020-01-09 00:28:04 +01:00
Pieter-Jan Briers 33782ed7f3
Fix ranged weapon fire rates being stuttery.
Now we just send a fire message to the server every frame. Absolutely terrible!
2020-01-09 00:28:04 +01:00
Pieter-Jan Briers e31078d8ef
Make lmb_empty_alarm.ogg mono audio. 2020-01-09 00:28:04 +01:00
Pieter-Jan Briers 39d99485eb
Fix laser weapons always hitting yourself. 2020-01-09 00:28:03 +01:00
Acruid f73824adcb Prevents the MoverSystem from overwriting the MoverComponent on an entity.
Adds the new ShuttleControllerComponent, a custom IMoverComponent that moves the parent grid when controlled by a mind.
2020-01-08 15:17:00 -08:00
Acruid 8a49546add Added the NoDoor flag to storage components, so that the open/closed state is synced with the lock/unlock.
Added the glorious Pilot Seat.
2020-01-03 17:49:17 -08:00
Acruid 89745202f5 Actors inside storage containers are now centered on the container. 2020-01-03 17:28:16 -08:00
Acruid d98ce413bb Added a flag to storage containers to allow the contents to be drawn when the container is closed. 2020-01-03 16:00:30 -08:00
Acruid e2e5982d68 Adds a verb to toggle open/close a storage.
Adds a verb to toggle lock/unlocked a storage.
Adds the ability to lock a storage closed.
2020-01-03 13:38:58 -08:00
Acruid 4773aad40c Added the ID slot of the player inventory to the UI, next to the tool belt. 2019-12-30 11:42:31 -08:00
Acruid b44ca8df8d Renamed GridCoordinates.Nullspace to GridCoordinates.InvalidGrid, because it has nothing to do with Nullspace anymore. 2019-12-29 18:12:56 -08:00
Pieter-Jan Briers 02a655d005
Update submodule, map file fixed. 2019-12-28 03:24:06 +01:00
Pieter-Jan Briers 1da8e66281
Update submodule. 2019-12-24 15:26:39 +01:00
Pieter-Jan Briers 301cebc254
Dim windows a bit, add rwindows. 2019-12-24 15:14:44 +01:00
Pieter-Jan Briers 26c8995dad
Fix low wall layering.
This makes windows look great.
2019-12-24 13:40:13 +01:00
Pieter-Jan Briers 6b99946fd8
Update submodule 2019-12-24 02:52:55 +01:00