* verb category
* voltage toggle comp
* move stuff
* add simple prototype
* implement verb action
* switch expression
* fixed the node not updating
* charge the battery
* fixed battery not charging
* spawn on battery level system
* finally works
* swap commentary position
* can only anchor the extractor on the station
* popup message for trying to anchor outside of station
* default placement for unanchored version
* ops
* fix body type
* commentary
* update visuals of power consumer
* add custom sprite
* fix light layer not changing
* xenoborg circuit
* fix xenoborg circuit
* add tag
* add hand to hold xenoborg circuits
* move to material
* add xenoborg circuit material
* add recipe to mothership core
* add a hand to hold circuits to the mothership core
* to not confuse
* update
* ops
* another ops
* update mothership
* update guidebook
* update values
* more info
* fix stack
* can store xenoborg circuits
* description
* also update description
* circuit -> crytal
* not modified from anything
* update description
* Revert "update mothership"
This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48.
* update empty label
* small update to sprite
* not necessary code
* remove empty line
* color
* make it explode when destroyed
* change values
* update sprite
* update sprite
* make it eletrified
* flavor text
* simplify to only use charge
* subscribe to event
* new line
* remove popup
* no need for the setter
* no longer networked
* update mothership
* shelve
* halfway there
* borgar
* just pass TimeSpan.Zero????
* better API
* no more TODO
* comment
* some fixes
* Gonna make a new PR for this I guess shrug
* add quark back, cleanup some stuff
* add syndie pod back
* one final change
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* initial commit
* misc additions and fixes
* final tests and additions
* cleanup 1
* fix tests and add a test
* fix tests AGAIN
* abject horror and misery
* cleanup
* cleanup 2
* address some issues
* Updated to ghost bar syndicate prison
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* Some last minute fixes
* Update to prison and sprites
---------
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* Created Hitman_Case_catalog.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit:stormyatt. thanks for the help those on discord and the host briefcase
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit: stormyatt with help from the discord sever and the hos briefcase pr
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 16/24 items filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* more added
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* top three filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman, full disguise kit
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 27/30
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 28/30
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found the doorjack!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* spyCrewMonitor is cool
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found you!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* hitman: icons
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Created Hitman_Case.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Create Hitman_Briefcase.rsi
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Delete Resources/Textures/_DV/Objects/Tools/Hitman_Briefcase.rsi
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* fixing it all
* I dont get it either but last of the changes which our just righting things
* Hitman_Case_catalog.yml be like that
* goodbye dupe
* renaming a file and removing a duplicate
* attributions changed to repect the caps
* as requested, name changes and useless line removal
* forgot to control S here
* names changed to try and be both simple and actualy describe the goal
* doing review changes and a small change to prototype order to make sense
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* how did i get where i moved this wrong?
* recharging radio jammer to radio jammer.
* added hitman midround stuff
* made the professional not cause errors and have a ghost warp point
* enter at the ends of these files
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* updated the professional to professional
* decal adds
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* fixes and stuff
* gave hitmans headset traffic and freelance comms
* all review changes made
* Apply suggestion from @Radezolid
caps my foe
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* nevermind i distrust this
* Update Resources/Prototypes/_DV/Catalog/Fills/Lockers/hitman_locker.yml
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---------
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* * Added Poppy to Eng break room.
* Replaced all faxes with department variants. Note Justice was used over Lawyer; faxes added to Dorms, Chem, Botany, Chef, Bar. MimeLaw.
* Replaced Emergency EVAs with Epistemics EVAs in Artefact.
* Replaced RED-Sec with BLU-Sec; Sec, Brig, and Evac.
* Added Anti-Anom to solars.
* * replaced RED with BLU sec in viro security
* removed condenser in chem
* added condenser in atmos front
* added APC to atmos burn chambers
* added secure windoors to sec disposal chutes
* added secure windoors to epi-brig disposal chute, sec and epi locked.
* tweak medical escape pods for DV 5x7 variant
* tweak justice escape pods for DV 5x7 variant
* replaced all solar grill with random grill spawner
* tweak moved disposal light so it doesn't break from trash
* Nubody (#42419)
* Nubody
* fix test fails
* gibbing
* lung test returns
* doc comment
* hand organ test
* giblet test
* yaml formatting
* returning
* relocate
* trimming
* re-smite
* oops thusd tweak
* arachnids have slower metabolism i guess
* never mind the old behaviour is bad actually
* rider whyyy
* style changes and allat
* fix collision
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* C# files done
* Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody
* oops overlay
* im so pheeming rn
* conversion...
* tests
* comeback of the underwear
* oops eyes
* blabbl
* zeds
* yaml linted
* search and visible count constraints
* reordering
* preserve previously selected markings colors
* fix test
* some ui niceties
* ordering
* make DB changes backwards-compatible/downgrade-friendly
* fix things again
* fix migration
* vulpkanin markings limit increase
* wrapping
* code cleanup and more code cleanup and more code cleanup and more code cleanup and
* fix slop ports
* better sampling API
* make filter work + use the method i made for its intended purpose
* fix test fails real quick
* magic mirror cleanup, remove TODO
* don't 0-init the organ profile data
* remove deltastates
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Let vox eat trash again (#42503)
* C# complete port
* Getting closer
* Harpy Nubody Port
* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff
* Port Oni
* Port Rest, except Motorkind
* Port Motorkind
* Remove more surgery, restore too much deleted stuff
* Fix Typos and change some organ names. Need to split eyes next
* Harpy HAve Wings again
* Some fixes, More Surgeyr Removal, Copying of eye organs
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Use correct Body imports
* Markings Refactoring, Harpy Layering
* Motorkind doesn't crash anymore. Some layer remappings.
* Allow Organs to have Markings Displacements again. (#43604)
* first shtep
* readd markings support
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix STalk eyes and several layerings
* Fix sexed organs (#42554)
* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it
* Additional IPC-related removals
* Vulpkanin eyes are now correct again
* Fix Subtle Cultist Marks on species
* Fix Asakim Sprites (sexed) and make CD imports work
* Migration, error fixes, and Height
* Fix humanoid profile voice being broken (#42550)
Fix humanoid appearance voice being broken
* Change Kitsune SexChanged Event to with ref
* Fix asakim issue, Respirator fix
* Simplify hands UI code (#42534)
* Simplify hands UI code
* i remembered about SortedHands in the component
* minor cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration
* yml linter errors and an rudimentary onAdd Organ Functionality
* Fixing it trying to remove nothing
* midpoint migration
* Why do you put so many organs everywhere
* More missing prototypes
* Migration of more organs
* Forgot lungs
* Move character preview handling into a specialized control (#41252)
* Move character preview handling into a specialized control
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
* Restore job name that I accidentally removed from character picker buttons
* Just resolve dependencies the standard way
---------
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)
* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Changes to make it work for us.
* No more bald Harpy
* OperatingTables instead of null
* Adding Delta V Comments, commenting out instead of deleting
* Fix broken Height Scale.
* Remove HumanoidSilicon Mention
* Did an error. Readded, uncommented.
* Clean up Marking data structure, add tests for Zombie transformation (#42756)
* Clean up Marking data structure, add tests for Zombie transformation
* empty
* AAAAAAAAAAAAAAAA
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix markings colour setting (#42771)
* Fix: Markings Color For Downstream
* Comment out A Leg. Remove Todo
* Revert to original hidden species code
---------
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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* Update division.yml
added a reactor and stuff
* Update division.yml
replaced escape pods with new ones and resized meteor netting to fit them
replaced freezer with kitchen freezer
added item spawners throughout maints and exterior, as well as in some rooms
replaced superweapon safe spawner with advanced weapon safe spawner
* Update division.yml
removed excess escape pod
added a little maintenance bypass where the removed escape pod was
added HV cable under the turbine
replaced reactor airlocks with high-security airlocks
gave engineers more fuel rods and less other rods
* Update division.yml
adjusted fuel rod room upon request
* The CC ships are here!
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* Final polish
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* A fix to the exception list.
* Copy & Paste is a curse at times.
* What's this? One more CC shuttle!
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* Wops...
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* The last ships for this PR.
I have other grids/maps to make too.
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* Fixed pipe collor
* Even more ships
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* ups...
* Fixes on all the ships
- Fixed all things that needed to be addressed.
- ERT ships now need ERT access to be used.
---------
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* * removed mid-round antag spawn from arrivals bench.
* added mid-round antag spawn in maints below salvage, near airlock.
* replaced three air canisters in atmos with NO2, CO2, and Miasma to help atmos better support epistemics.
* added doors and airlocks to the passage between artifact research and cargo.
* added windoor to disposal to keep trash on the conveyor ( https://github.com/DeltaV-Station/Delta-v/issues/5509 )
* added lights to medbay, too dark!
* fixed disposal chutes outside vox box and tools room.
* moved archivist display room into artifact observation east.
* * fixed missing tile under disposal chute in sec
* fixed CJ's dresser
* added fax machines to; lawyer, library, logistics, engineering, medical
* epi lounge got an upgrade
* 5 gold and 5 silver added to robo
* gave a bar shelf to the bar
* * lawyer office front door and maintenance door replaced with "justice locked" versions.
* butlertron added
* armory, superweapon safe replaced with random rifle safe.
* * removed miasma canister from atmos, that xeno artifact lied to me!
* removed gold and silver from robo to make tester happy.
* replaced windoor in disposal with secure windoor, now ever more trash resistant!