* Updated to ghost bar syndicate prison
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* Some last minute fixes
* Update to prison and sprites
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* Created Hitman_Case_catalog.yml
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit:stormyatt. thanks for the help those on discord and the host briefcase
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
credit: stormyatt with help from the discord sever and the hos briefcase pr
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* 16/24 items filled
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* more added
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* top three filled
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* for hitman, full disguise kit
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* 27/30
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* 28/30
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* found the doorjack!
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* spyCrewMonitor is cool
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* found you!
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* for hitman
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* hitman: icons
Signed-off-by: stormyatt <dratticuscrabs@gmail.com>
* Created Hitman_Case.yml
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* Create Hitman_Briefcase.rsi
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* Delete Resources/Textures/_DV/Objects/Tools/Hitman_Briefcase.rsi
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* fixing it all
* I dont get it either but last of the changes which our just righting things
* Hitman_Case_catalog.yml be like that
* goodbye dupe
* renaming a file and removing a duplicate
* attributions changed to repect the caps
* as requested, name changes and useless line removal
* forgot to control S here
* names changed to try and be both simple and actualy describe the goal
* doing review changes and a small change to prototype order to make sense
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* how did i get where i moved this wrong?
* recharging radio jammer to radio jammer.
* added hitman midround stuff
* made the professional not cause errors and have a ghost warp point
* enter at the ends of these files
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* updated the professional to professional
* decal adds
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* fixes and stuff
* gave hitmans headset traffic and freelance comms
* all review changes made
* Apply suggestion from @Radezolid
caps my foe
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* nevermind i distrust this
* Update Resources/Prototypes/_DV/Catalog/Fills/Lockers/hitman_locker.yml
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* * Added Poppy to Eng break room.
* Replaced all faxes with department variants. Note Justice was used over Lawyer; faxes added to Dorms, Chem, Botany, Chef, Bar. MimeLaw.
* Replaced Emergency EVAs with Epistemics EVAs in Artefact.
* Replaced RED-Sec with BLU-Sec; Sec, Brig, and Evac.
* Added Anti-Anom to solars.
* * replaced RED with BLU sec in viro security
* removed condenser in chem
* added condenser in atmos front
* added APC to atmos burn chambers
* The CC ships are here!
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* Final polish
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* A fix to the exception list.
* Copy & Paste is a curse at times.
* What's this? One more CC shuttle!
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* Wops...
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* The last ships for this PR.
I have other grids/maps to make too.
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* Fixed pipe collor
* Even more ships
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* ups...
* Fixes on all the ships
- Fixed all things that needed to be addressed.
- ERT ships now need ERT access to be used.
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* Arrival Shuttle
* Add transit hub
* Transit hub is now in space.
* final edit
* Added timer
* Changes requested from mapping
* Added anti meteor zone to arrival shuttle
* Buffed anti meteor zone to full
* Last minute edits.
* Set arrivals timer from 60 to 90
* Update elegance.yml
* holy shit is that kris deltarune
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* dghjdsgjkdfs
* that one random brick decal under the window:
* stuff
* Kill that line
Signed-off-by: This_Is_Gray <167829864+IAmNotGray@users.noreply.github.com>
* Kill that line 2 but it's actually redoing them
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* Midpoint CC
* Update maps.yml
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* Fixed spelling!
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* The Reclaimer returns
* Added the ability to name GridSpawns with a specific name
* formatting
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* Pebble event map hotfix
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* Pebble Event Map
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* lost of fixes
- Standardized all shuttles.
- Standardized shuttle naming convention for shipyard shuttles.
- Standardized shuttle naming convention for cargo shuttles.
- Fixed Midpoint wrongly named holopad in the reporter's office.
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* Fixed shipyard pricing
* Margin was apparently not enough
* Not enough margin still
* Hopefully this will solve the margins
* Applied requested changes
* Those darn margins are so hard to predict
* Named the trader
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* academy station map with evac shuttle and prototype
* Added Academy to list in PostMapInitTest.
* Academy station
- tweak: added empty crates in engineering to help with PA setup.
- removed: physics grid
NTES_Academy shuttle
- added: firelocks
- added: decals
- removed: physics grid
maps Pools
- added academy to list.
* Academy Station
- added buttons for janitor lights.
- tweaked several areas
- added more intercomms
Evac
- added warp point
- added "device network .... shuttle timer"
- tweak linked airlock doors in rear - oops.
* - tweak removed mining shuttle console and airlock
* - fix removed physics from anchored barrier
* fix - replaced some barriers causing errors in the whole hallway.
* working through feildcommands requested changes.
* arrivals/dorms done
* engineering in progress
* working through fieldcommander's requests.
* eng - done.
* cargo - done
* service - done
* evac - done
* working through changes.
* working through changes.
* law done
* ai done
* bridge done
* perma done
* working through changes:
* perma done
* sec done
* epi brig done
* working through changes
* chapel - done
* park - done
* epi - in progress
* working through changes
* epi - done
* medical - done
* working through changes.
* TODO - evac shuttle
* TODO - playtest
* evac commit before adding devicenetwork component for shuttle timer
* added shuttle timer to evac
* changed NY to DV in prototype
* fixed rotations, tiles.
added archivist temp space.
changed min pop to 50.
* minor edits for power, air, and buttons on map.
* oops! forgot a comma.
* RE-added Academy to initTest.
upped max pop to 100
* updated path of shuttle to match new directory schema.
minor edits for air alarms on evac and map.
* perhaps this comma at the end is causing undue stress on the integration tests. Let's find out!
* fixes and tweaks for Velcro's first step in reviewing this behemoth.
* added LO, MG beacons
* removed trash piping in old surgeon theater
* connected LV to APC in maints near west solar
* replaced viro janitor button to be for medical instead of service
* linked security airlock to bolt airlocks when opening to space
* re-fanagled viro atmos piping to rooms
* replaced honklaw maints door - not service access anymore!
* linked other jani-light in delta-phi dorms
* Fixed invalid scrubber in viro
* alphabetized the //DeltaV maps in the list per Velcro's ask.
* removed bomb tagets in; arrivals, med, epistemics, evac.
* oops.
* * fixed missing window in viro checkpoint - how did that happen?
* added curtains to entertainers rooms
* connected captain's toilet to disposals
* replaced intercom outside command with working one
* replaced maint access in honklaw and mimelaw with theater access to match
* fixed space and pods sign directions to make more sense
* fixed unreinforced wall at salvage external airlock
* fixed unreinforced walls at atmos
* added crematorium in chapel morgue
* replaced epi lock with chapel lock for chapie chapalino chaplinsky charles chaplin
* fixed mantis maints door
* made cloister public access to players can talk to the oracle - sorry epistemics
* moved cargo dock emergency lights off normal lights
* made boxketball lockers public access - go play!
* made distro public access - unless by popular demand you all tell me that it be jani locked. snicker snicker.
* replaced hydroponics access to the freezer to be hydroponics only - sorry kitchen staff.
* added nutrimax for hydroponics
* fixed conveyor direction in perma disposals
* Testing phase 1
* Official ready for review
* Fixed the mapping oopsie
* Map Fixes, and cleanup
* 123
* Evac Shuttle updated
* Updated YML of the protothingy
* Fixed fails, cried a few times
* More Fixes. I've ran out of tears
* Revert "More Fixes. I've ran out of tears"
This reverts commit afeefedf3a.
* Had to revert. I feel as though I am going bald, send help, or rogaine
* Subfloor PT1, Many Fixes, Multiple Crying Sessions
* Fixes / Changes / tweaks
* Changes requested
* I broke it
* notepad savior