* verb category
* voltage toggle comp
* move stuff
* add simple prototype
* implement verb action
* switch expression
* fixed the node not updating
* charge the battery
* fixed battery not charging
* spawn on battery level system
* finally works
* swap commentary position
* can only anchor the extractor on the station
* popup message for trying to anchor outside of station
* default placement for unanchored version
* ops
* fix body type
* commentary
* update visuals of power consumer
* add custom sprite
* fix light layer not changing
* xenoborg circuit
* fix xenoborg circuit
* add tag
* add hand to hold xenoborg circuits
* move to material
* add xenoborg circuit material
* add recipe to mothership core
* add a hand to hold circuits to the mothership core
* to not confuse
* update
* ops
* another ops
* update mothership
* update guidebook
* update values
* more info
* fix stack
* can store xenoborg circuits
* description
* also update description
* circuit -> crytal
* not modified from anything
* update description
* Revert "update mothership"
This reverts commit 84974c56afadac2a99ed2a166244a668d83fff48.
* update empty label
* small update to sprite
* not necessary code
* remove empty line
* color
* make it explode when destroyed
* change values
* update sprite
* update sprite
* make it eletrified
* flavor text
* simplify to only use charge
* subscribe to event
* new line
* remove popup
* no need for the setter
* no longer networked
* feedback popups
* Minor tweaks
* better to understand
* better now?
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Add two varieties of steel vertical slat tiles
* Add dark and white variants of vertical slat tiles
* Add dirt decals
* Add vertical overlay decals
* Add single and double vertical slat decals
* Add steel, dark and white horizontal slat tiles
* Improve single vert slat decals
* Add horizontal slat dirt decals
* Add horizontal slat tile objects
* Add horizontal tile cutter recipe
* Add horizontal slat overlay decals
* Fix inconsistent tile naming
* Add horizontal single and double slat decals
* Fix incorrect slat decal
* Fix two off-color pixels on dark slat tiles
* Change slat tile naming
* Add single-slat overlays
* Smooth tile borders and normalize palette
* Update decals to match tile changes
* Update attributions
* Add missing stack locale lines
* Fix and clean up merged file
* Change slat footstep sounds to be consistent with other steel tiles
As far as I can tell, regular steel tiles use FootstepFloor, (except when
they don't,) and Dark and White variants use FootstepTile.
* Fix confusing merge conflict mismerge
* Remove merge conflict cruft
I have no idea how I missed that.
* Add tile stack prototypes
* Fix slat tile stack localization string refs
* Fix slat tile prototype indentation
* Remove tiles that are identical under rotation
* fix yaml header convention
* Parent slat tiles to common steel tile parent
* Whitespace fix
* Un-de-normalize prototype field ordering
* Fix whitespace
* Re-fix indentation
For some reason, I un-fixed this a little while back. No idea why.
---------
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
* Make pigs drop bacon and adjust a few recipes to do with bacon/pork
* Only one piece of bacon for rice and pork!
Signed-off-by: Manoob <manu.demoen@gmail.com>
* Make pigs drop bacon AND meat
* Add 3 bacon to the chef-vend inventories
---------
Signed-off-by: Manoob <manu.demoen@gmail.com>
* Medical Borg Good Again :D
* Indents buh
* im blind
or dumb, theres errors that seem unrelated to the bodybags after this
* IM SORRY I FORGOT ABOUT THIS
* Anchoring it
* Restore the PKA projectile despawn timer to 0.22
* Lower fire rate, make the PKA bigger
* Revert range change
* Made PKA upgrades unobtainable
* Revert firerate change
* Up PKA damage
* Reapply "Nubody Merge" (#5807)
This reverts commit d62f7cef10.
* Revert "Nubody Merge (#5670)"
This reverts commit b465cfb3fd.
* Revert "IPC fibers (#4968)"
This reverts commit c2b42211f0.
* Revert "IPC Polymorph fix (#4545)"
This reverts commit fa03d8c655.
* Revert "fix IPC not having humanoid emotes (#4445)"
This reverts commit 216fdf999f.
* Revert "ipc heat/cold (#4306)"
This reverts commit fafd5cf816.
* Revert "ipc cables (#4283)"
This reverts commit 54958039a1.
* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"
This reverts commit 71e8b7e64b.
* Revert "fix ipcs not being able to disarm (#3374)"
This reverts commit 764c4dcf54.
* Revert "make steel heal caustic for ipcs (#3206)"
This reverts commit 450ac82550.
* Revert "add missing ipc survival boxes (#3065)"
This reverts commit 888c9cdb00.
* Revert "make borgs use ipc repairing (#3064)"
This reverts commit f77a49dd0b.
* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"
This reverts commit 7220643531.
* Revert "Tweak IPCs (#2979)"
This reverts commit 98b47476de.
* Revert "fix nukies ipc test fail (#2957)"
This reverts commit 4a1acbf863.
* Revert "fix ipc nukies not getting comms (#2884)"
This reverts commit 8a2254770e.
* Revert "fix ipc encryption key mispredict (#2879)"
This reverts commit f08726efc1.
* Revert "Merge pull request #2800 from Spielern/port-ipc"
This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.
* Remove and Fix rest of IPC Hangons causing crashes
* Integration test Errors
* Expand migration file with removed IPC stuff
* IPC Leg was found and migrated to naught
* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"
This reverts commit 83a8002922, reversing
changes made to baa89b0052.
* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"
This reverts commit a40f0be6fd.
* Revert "Psionic Prosthetics (#4689)"
This reverts commit 2679bb238a.
* Revert "Add surgical cleanliness and sanitation (#2847)"
This reverts commit 64565ba4f7.
* Remove unremoved mentions
* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"
This reverts commit d0da90fa2e.
* Shit Med Removed
* Remove _ShitMed Folders and fix Errors in Console
* Add OrganAnimalBrain into the mirgraiton file
* Heads no Input Mover
* Monke
* Full migration file I guess
* oops
* shiv state fix
* Restore accidental deleted recipe
* Forgot one flt mention
* Fix more issues
* Comment out Damage Visual for motorkind for now
* Motorkind...
* Commenting stuff out for now
* thought there'd be more of this to gut
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Nubody (#42419)
* Nubody
* fix test fails
* gibbing
* lung test returns
* doc comment
* hand organ test
* giblet test
* yaml formatting
* returning
* relocate
* trimming
* re-smite
* oops thusd tweak
* arachnids have slower metabolism i guess
* never mind the old behaviour is bad actually
* rider whyyy
* style changes and allat
* fix collision
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* C# files done
* Visual nubody (humanoid appearance refactor) (#42476)
* initial visual nubody
* oops overlay
* im so pheeming rn
* conversion...
* tests
* comeback of the underwear
* oops eyes
* blabbl
* zeds
* yaml linted
* search and visible count constraints
* reordering
* preserve previously selected markings colors
* fix test
* some ui niceties
* ordering
* make DB changes backwards-compatible/downgrade-friendly
* fix things again
* fix migration
* vulpkanin markings limit increase
* wrapping
* code cleanup and more code cleanup and more code cleanup and more code cleanup and
* fix slop ports
* better sampling API
* make filter work + use the method i made for its intended purpose
* fix test fails real quick
* magic mirror cleanup, remove TODO
* don't 0-init the organ profile data
* remove deltastates
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Let vox eat trash again (#42503)
* C# complete port
* Getting closer
* Harpy Nubody Port
* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff
* Port Oni
* Port Rest, except Motorkind
* Port Motorkind
* Remove more surgery, restore too much deleted stuff
* Fix Typos and change some organ names. Need to split eyes next
* Harpy HAve Wings again
* Some fixes, More Surgeyr Removal, Copying of eye organs
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Use correct Body imports
* Markings Refactoring, Harpy Layering
* Motorkind doesn't crash anymore. Some layer remappings.
* Allow Organs to have Markings Displacements again. (#43604)
* first shtep
* readd markings support
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix STalk eyes and several layerings
* Fix sexed organs (#42554)
* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it
* Additional IPC-related removals
* Vulpkanin eyes are now correct again
* Fix Subtle Cultist Marks on species
* Fix Asakim Sprites (sexed) and make CD imports work
* Migration, error fixes, and Height
* Fix humanoid profile voice being broken (#42550)
Fix humanoid appearance voice being broken
* Change Kitsune SexChanged Event to with ref
* Fix asakim issue, Respirator fix
* Simplify hands UI code (#42534)
* Simplify hands UI code
* i remembered about SortedHands in the component
* minor cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration
* yml linter errors and an rudimentary onAdd Organ Functionality
* Fixing it trying to remove nothing
* midpoint migration
* Why do you put so many organs everywhere
* More missing prototypes
* Migration of more organs
* Forgot lungs
* Move character preview handling into a specialized control (#41252)
* Move character preview handling into a specialized control
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
* Restore job name that I accidentally removed from character picker buttons
* Just resolve dependencies the standard way
---------
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)
* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
* Changes to make it work for us.
* No more bald Harpy
* OperatingTables instead of null
* Adding Delta V Comments, commenting out instead of deleting
* Fix broken Height Scale.
* Remove HumanoidSilicon Mention
* Did an error. Readded, uncommented.
* Clean up Marking data structure, add tests for Zombie transformation (#42756)
* Clean up Marking data structure, add tests for Zombie transformation
* empty
* AAAAAAAAAAAAAAAA
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Fix markings colour setting (#42771)
* Fix: Markings Color For Downstream
* Comment out A Leg. Remove Todo
* Revert to original hidden species code
---------
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
* renamed Δv railing to reinforced variant
* made delv railings craftable, TODO: fix decon and hitbox
* wip
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* commit fixes by the illustrious verybigman311
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* fix: ergo chairs now unanchored on creation, counter corner textures fixed. TODO: counter intersect texture redos for metal, wood, craft
* rug and mat constructiongraphs added, countertops fixed. rug orientations need to be fixed
* i hope this will still work
* out of time
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* i forgot to remove this
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Delete useless constructiongraph
Signed-off-by: muon <ilovetoaaaaaainthemorn@gmail.com>
* Revert "Delete useless constructiongraph"
This reverts commit 2be446d310.
* final changes before review, fix offset desks
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* Update Resources/Prototypes/Entities/Structures/Walls/railing.yml
Signed-off-by: muon <ilovetoaaaaaainthemorn@gmail.com>
* Update Resources/Prototypes/_Nuclear14/Entities/Structures/Furniture/rugs_carpets.yml
Signed-off-by: muon <ilovetoaaaaaainthemorn@gmail.com>
* Apply suggestions from code review
Co-authored-by: muon <ilovetoaaaaaainthemorn@gmail.com>
Signed-off-by: muon <ilovetoaaaaaainthemorn@gmail.com>
* Apply suggestions from code review
Co-authored-by: muon <ilovetoaaaaaainthemorn@gmail.com>
Signed-off-by: muon <ilovetoaaaaaainthemorn@gmail.com>
* add locids
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* revert alt desk to normal
* fix test fails
* fix test fails pt. 2
* hopefully last fix
* rug fixes
* fix up mats required
* oops i forgot to add this
* Apply suggestions from Toby222's code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: muon <243844715+muonpoly@users.noreply.github.com>
* Apply additional suggestions from Toby222
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* oookay one last thing maybe
* apply additional review changes
---------
Signed-off-by: muon <ilovetoaaaaaainthemorn@gmail.com>
Signed-off-by: muon <243844715+muonpoly@users.noreply.github.com>
Co-authored-by: iipro-rgb <71106851+iipro-rgb@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
* .rsi
* mini vial
* try stop TryStopNukeOpsFromConstantlyFailing from failing
* slight sprite change
* mail and lathe recipe
* real test fail
* resolve arbitrage
* cleanup
* always forgetting something
* always forgetting something
* drink no more
* remove integrated vial
* initial port
* Rename the rsi states
* Rename the rsi states
* up to standards
* finish
* testfail
* minor touchup
* arby
* op
* mix meta
* small changes to the vials
* commit
* commit
* style nit
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* add sprites
* update sprite
* repaired sprite
* repaired pinpointer
* different id
* piece of pinpointer core
* borgs drop the piece
* end of file new line
* typo
Co-authored-by: āda <ss.adasts@gmail.com>
* make the tape darker
* four variations
* same variation in the crafting menu
---------
Co-authored-by: āda <ss.adasts@gmail.com>
* PUSH!!!
* Femtanyl
* eh swap em back
* My PR is ruined!!!
* review 2 electric boogaloo
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Add craft for bonfire and bonfire with stake
* review
* review
* nullable MaxFireStacks
* retry
* retry
* review
* I will change it and hope that they will agree with me
* Revert "I will change it and hope that they will agree with me"
This reverts commit 83823692d0116bf9aa9eceb85a10e95c88b51fb9.
* construction
Merged the graphs
Changed the bonfire stake ID to follow the proper naming scheme
* add destroy sound
* planks Instead of logs
* of course I forgot about ftl
* Slarti review + Princess review
Yes I sneaked an admeme abuse change here
* a small fix
* clamp firestacks
* This was on purpose, leave as is
This reverts commit 7d63e38b66cb63e5e50b7fac5030013e2ef508b5.
* irrelevant
* Fixtures
* cleanup
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Add 6 new ironsand tiles
Ironsand plating and ironsand tile are based on the asteroid plating and
asteroid tile tiles. Ironsand concrete tiles are based on the concrete
and gray concrete tiles. Packed ironsand is slightly based on smooth gray
concrete, but mostly original.
* Add ironsand cobble wall
* Finish adding tile objects for ironsand concrete tiles
Includes inhands, even though the other concrete tiles don't even have
'em.
* Add cutter recipes for ironsand concrete
I'm sad that I can't require iron ore for these recipes. Iron ore can't
go in a cutter, though, and changing that seems like it'd be more
complicated than it's worth. Assuming I don't just make the thing accept
any and all ores, which... um.
* Delete temporary .swp file that shouldn't have been in the repo to begin with
* Add ironsand pavement tile
* Add ironsand stone door
* Add ironsandstone walls
* Improve packed ironsand texture
* Add ironsand step
* Add ironsand step corner
* Add three mysterious, runed pillars
* Lighten ironsand wall border
* Replace art for paved ironsand
* Make steps more closely match paved ironsand tiles
* Increase border contrast of ironstone door
* Add fake "astro-" versions of ironsand tiles
* Add second tall pillar sprite
* Add prototype for second tall statue
* Make astro-ironsand researchable and latheable
* Update corner step texture to match straight steps
* Add corner steps that go the other way
* Add door variant to match cobbled ironsand wall
* Fix license for ironsand step sprites
* Darken ironsandstone walls for better contrast
* Update ironstone doors to match walls and be more distinct
* Remove merge conflict detritus
* Fix duplicate component
* Update tile stack prototypes
* Add detail to copyright info
* Improve ironstone wall and door destruction
* Normalize ironsand statue prototypes
* Normalize ironsand tile object prototypes
* Move ironsand plating in with the rest of the plating tiles
* Remove .gitignore additions
I might just make a new PR just for this, though. I'm very tempted.
* Add sound effect to ironsand step destruction
* Add abstract base class to stairs and steps
* Remove redundant destruction trigger behavior from cardboard door
* Add destruction behavior to ironsand statues
* Fix up ironsand step prototypes
* Remove redundant bits from ironsandstone wall prototypes
* Remove ironstone door crush behavior
* Add individual ironstone statue bounding boxes
* Make ironstone statues shootable
* Tweak ironsand statue bounding boxes
* merged chemical into bloodstream
* changed injectable to bloodstream
* separated bleeding and direct blood removal
* removed blood gain from protein
* reduced blood gain from saline
* rejuvenating fills to reference volume
* fixed blood regulation
* red mead requires stirring to make
* reverted accidental line deletion
* cleared the skeletons from the closet
* additional routing
* field rename for xeno
* removed mention of chemstream and field rename for asteroid mobs
* minor optimizations
* Revert "reduced blood gain from saline"
This reverts commit de26fd1c0d99f3019fe7dd1451a50230cc90f058.
* Revert "removed blood gain from protein"
This reverts commit 7a1648caf39fe26406db73c2a5afa389b82c612f.
* removed unused component fetch
* dead check mini refactor
* eventized blood exclusion
* quick fix
* Pain
* Commit of doom
* COMMIT
* renamed bloodMaxFactor to MaxVolumeFactor
* addressed floating point error
* returned vomiting chemicals
* blood reagent always skips the flush
* no need to mention blood reagent
* fixed passing blood flush
* adadsafasfasfassfasf
* whoops
* merge fixed injectors
* Revert "adadsafasfasfassfasf"
This reverts commit 0a5313a68dd6484d36d28d08930c76851b72ae38.
* simplify reagent removal
* enabled foreign blood transfusion
* Revert "COMMIT"
This reverts commit 19abd679cd7761ebd47bb242bd644176a3006a42.
* simplified reagent removal when modifying blood level
* removed misleading coment since the changes
* documented MetabolismExclusionEvent
* fixed negative negative modification of blood level
* fixed hypervolemia not normalizing
* constrainted blood modification
* returned bloodpack stop on fully healed
* forgot to stage this
* band aid for diona blood
* swapping GetReagent with GetPrototype
* optimize blood filtering
* multiplicative multi reagent blood level calculation
* removed unused stuff
* optimized blood calculation a tiny bit
* added per reagent blood regulation
* optimized (referenceVolume + bloodReagents) into referenceSolution
* polished coded to proper function
* forgot to stage rootable system change
* clean up, unnecessary GetBloodLevel call
* rename method name to TryAddToBloodstream instead of Chemicals
* placed overfill safety
* cleanup and final touches
* final touch
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* add door control module
* some commentary
* can't eject stuff anymore
* make xenoborg door remote eletrify doors
* clean yml
* anchors and aliases
* not show stuff about id in xenoborg access config
* engi xenoborg can see eletrified doors
* Added random gate
* minor edit
* cleaning up my shit after trying to do something faster
* new lines
* some changes
* joke
* UI
* Long Division
* Dont use ctrl + x in 3 am
* I hope these are the final touches
* One thing, I don't know why
* noname commit
* no way, 1kk of code lines edit
* sudo rm -rf ... and something there...
* update
* sometimes its sad
* change name from heavy laser to laser cannon
* fixed some ids
* fix name and description
* change cost of upgrade modules
* remove unwield penalty
* commentary
* change name of scout modules
* same firerate as before
* typo
Co-authored-by: āda <ss.adasts@gmail.com>
* new line at end of file
* duplicated
---------
Co-authored-by: āda <ss.adasts@gmail.com>