Commit Graph
34584 Commits
Author SHA1 Message Date
deltanedasanddeltanedas b334998916 fix dragon devour action (#37968)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-08-06 22:30:09 +02:00
GnarpGnarp 01dcd53dbd Rename paper_background_black files (#37976)
Renamed "paper_background_black" to "paper_background_blood_red" as the colour of the file is not black.
2025-08-06 22:29:49 +02:00
Nemanjaandslarticodefast 2be8dee064 Add support for contextual information in EntityTables (#37737)
* Add context support for entityTables

* fix build fail

* comments

* Update Content.Shared/EntityTable/EntityTableSystem.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-06 22:28:50 +02:00
PJBot a4709653b8 Automatic changelog update 2025-08-06 22:28:10 +02:00
beck-thompson 8e734da91b Remove keep alive objective. (#37945)
* Remove keep alive

* Added reasoning
2025-08-06 22:28:04 +02:00
K-Dynamic f431f4e757 Resprites black, brown, fancy, white cowboy boots (#37901)
* black and brown cowboy boots

* fancy cowboy boots

* west virginiaaaaaaa mountain mamaaaaaa take me hooooome country roooadddds

* inhands for every boot

* forgor about white boots
2025-08-06 22:26:28 +02:00
PJBot 6cb787755c Automatic changelog update 2025-08-06 22:26:10 +02:00
Quanteey 2649ed6c59 Fix downstream stuff after breaking changes in https://github.com/space-wizards/space-station-14/pull/35341 2025-08-06 22:25:51 +02:00
Centronias 697879a0ee Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-08-06 22:06:58 +02:00
Kyle Tyo 1c537ced44 Decouple the lamp from the base air alarm sprite. (#37950)
a touch of verin here and a sprinkle of verin there
2025-08-06 22:06:36 +02:00
Fildranceandpa.pecherskij 3a963de67d fix: anomaly shooting no longer throws when it have no possible targets in range (#37927)
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-06 22:05:48 +02:00
3nderall 44b4ddce43 give characters wearing clown masks hair again (#37909) 2025-08-06 22:05:32 +02:00
PJBot bbca7bc50d Automatic changelog update 2025-08-06 22:05:26 +02:00
ArtisticRoomba a625367d07 Show TEG theoretical supply on inspect (#37957)
* Show TEG theoretical supply on inspect

* revert autoformatting changes
2025-08-06 22:05:16 +02:00
Obani GeminiandCentronias 13cbf9606c Improved French accent (th sound) (#33630)
* Improved French accent

* Remove the double consonna part to simplify the code and behaviour

* French accent: clarify a comment

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

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Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-08-06 22:04:48 +02:00
PJBot 323d1f8722 Automatic changelog update 2025-08-06 22:03:58 +02:00
Spanky ec64a1b61d Fix Secret Door Sprites (#37914)
* Make secret doors have unique directional sprites, and new animations.

* Update attributions.
2025-08-06 22:03:54 +02:00
PJBot ea20b5ad68 Automatic changelog update 2025-08-06 22:03:22 +02:00
Nox 620c7c9d6c Faster Drozd burst (#34906)
* Increased burst firerate and cooldown by 25%. (firerate 12 -> 18, cooldown 0.25 -> 0.375)

* Set default firemode on Drozd to burst

* Heisentest
2025-08-06 22:02:18 +02:00
PJBot 978ae35982 Automatic changelog update 2025-08-06 22:02:14 +02:00
Alpaccalypse 56c0404999 Absinthe makes you mildly hallucinate (#34371)
* Absinthe make you mildly hallucinate. Smaller glass volume, doesn't make you sick.

* Reordered glass fill sprites to look more equal
2025-08-06 22:01:36 +02:00
PJBot 9c43c240fe Automatic changelog update 2025-08-06 22:01:28 +02:00
Nox a23a67415e Select Fire Rifles (#34907)
* Added semi automatic mode to AKMS & Lecter

* Optimized changes to reduce line count.
2025-08-06 22:01:09 +02:00
PJBot f36740f220 Automatic changelog update 2025-08-06 22:00:42 +02:00
āda 31a5ba7c31 Add filters to cutter machine (#34321)
* tiles

* lint

* categories

* blank line

* small base recipe change

* indent

* reorginize
2025-08-06 21:58:17 +02:00
DrSmugleaf 8bd8b5bbb0 Allow actions to specify if they want to rotate the user when targeting (#37958) 2025-08-06 21:57:47 +02:00
PJBot d42371a2e2 Automatic changelog update 2025-08-06 21:56:56 +02:00
beck-thompsonandSlamBamActionman c831ae3f0c Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-06 21:56:47 +02:00
Princess Cheeseballs 2a2a9f6fad [Action Refactor Fix] Action blockers now work on Actions (#37948) 2025-08-06 21:28:19 +02:00
PJBot 0b776cfb85 Automatic changelog update 2025-08-06 21:27:39 +02:00
SeamLesss de9b30d1a6 Add Practice Magazines to the Secfab (#37710)
easy
2025-08-06 21:27:02 +02:00
PJBot 05bbbc15f9 Automatic changelog update 2025-08-06 21:26:56 +02:00
brainfood1183 5c5ed96a23 New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. (#37787)
* new sprites for coal and gold ore crabs, new bananioum ore crab and rock anomaly.

* add whitespace to end of line in ore.yml

* fix white space end of file.

* fix for linter fail.
2025-08-06 21:25:14 +02:00
PJBot 709fbeb2fc Automatic changelog update 2025-08-06 21:24:23 +02:00
a96c4369c4 Chameleon clothes + EMP behaviour (#30924)
* resolving conflicts??

* Controlled clothes changing

+ time stuff
+ EmpChangeIntensity

* Single clothes change

+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype

* Changes from reviews

Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>

* Update ChameleonClothingComponent.cs

* repairing irreparable damage

i failed, did i?

* damaging repaired irreparable

uh???

* 2025 FUN ALLOWED!!!!

* Minor changes from reviews

Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>

* Fix merge conflicts

* Fix that last bug

* cleanup

* Remove VV attr.

* AutoPausedField on emp time change

---------

Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-06 21:13:41 +02:00
Quantum-cross b1c14262a2 Make TryGetWires<T> actually work. (#37937) 2025-08-06 21:08:06 +02:00
Quanteey ceeb3e68a8 Fix deltav wizard smite usedelay override 2025-08-06 21:07:11 +02:00
deltanedas 8ccd164d7e fix smite use delay (#37940) 2025-08-06 21:06:20 +02:00
Nox 7ccd9b20a7 Fixed nukie corpsman antag name (#37933)
Fixed

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2025-08-06 21:04:04 +02:00
Spessmann 8ee80080e6 Random maints update to decal spawners (#37916) 2025-08-06 20:58:35 +02:00
PJBot 18b3f45861 Automatic changelog update 2025-08-06 20:58:28 +02:00
pathetic meowmeow 4ee86c0164 Actually handle nutrition and robust harvest entity effects (#37912) 2025-08-06 20:56:56 +02:00
TemporalOroboros 3a9d07fdef Fix obsolete MapGridComponent warning in SpawnAfterInteractSystem (#37911) 2025-08-06 20:56:45 +02:00
TemporalOroboros 0a007d9b41 Fix obsolete method warning in SimpleFloorPlanPopulatorSystem (#37910)
Fix obsolete method warning
2025-08-06 20:56:32 +02:00
PJBot 8adfcfca6d Automatic changelog update 2025-08-06 20:56:28 +02:00
Quanteey 566d579e7f Fix 2025-08-06 20:46:20 +02:00
Quanteey cef0fe7484 Fixes and migrating downstream yamls to use action system 2025-08-06 20:10:06 +02:00
deltanedas fb448bb7b5 action refactor proper ecs edition (#27422)
Migrated downstream YAMLs to the new action system
2025-08-06 20:08:30 +02:00
Tayrtahn 37e9e57ffb Update UIControllers to use Log (#37792)
Update UIControllers to use Log
2025-08-05 20:00:58 +02:00
Tayrtahn 3e574a66d3 Cleanup some misc warnings (#37904)
* Fix warning CS8524 for TurretControllerWindow

* Fix warning CS0660 for AtmosAlarmThreshold
2025-08-05 20:00:42 +02:00