Commit Graph
10 Commits
Author SHA1 Message Date
pathetic meowmeow f889c9f817 Initial decoupling pass on Damageable (#43103)
* Initial decoupling pass on Damageable

* ope

* e

* mroaw

* ok sure on the medibot thing

* no medibot bounds

* okidooks

* arcryox era

* cryox moment
2026-06-29 12:44:01 +02:00
deltanedasanddeltanedas f0b4c6ef2a add nested entity effects+conditions (#42341)
* add nested effect

* add nested condition

* move api to the main systems and improve effect guidebook text gen

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2026-06-29 12:44:00 +02:00
slarticodefast 38ae6416cd Raise SolutionChangedEvent and SolutionContainerChangedEvent when handling SolutionComponent states (#42814)
raise event on client + comp access
2026-06-29 12:43:57 +02:00
pathetic meowmeow 662e9883a4 Make DamageSpecifier serializable (#43049)
* pt1 damageable refactor

* fixes

* thusd unused

* sparse damagespecifiers

* fix thongs

* aaaaaa

* fix tests

* de-crash
2026-06-29 12:43:56 +02:00
pathetic meowmeow 17d3e83d5a Replace metabolism groups with metabolism stages (#42172)
* Replace metabolism groups with metabolism stages

* return to return

* killed

* yaml linted

* yaml linted again

* margarine

* bugfixes and balancing tweaks

# Conflicts:
#	Content.Shared/Metabolism/MetabolizerSystem.cs
2026-06-29 12:43:39 +02:00
Princess CheeseballsandPrincess Cheeseballs db1f32c9e6 Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163)
* Fix the last of the entity effects bugs

* aaa

* losing it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:36 -06:00
Hannah Giovanna DawsonandPrincess Cheeseballs bd98b9212b Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
Princess CheeseballsandPrincess Cheeseballs 7d888e511d Mild Entity Effect/Condition Cleanup (#41059)
* Commit

* ploop

* borger

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:30 -06:00
slarticodefast 6253cb8fda Predict DestructibleSystem, Part 1: IThresholdTrigger (#40876)
part 1
2025-12-29 11:39:24 -06:00
f3c49f9294 Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-12-29 11:39:22 -06:00