Commit Graph

5401 Commits

Author SHA1 Message Date
Leon Friedrich 1ec014cf39
Remove prototype ignore lists from some tests (#19366) 2023-08-21 21:08:12 -07:00
VelonacepsCalyxEggs 9bf20c7f9b
Random Grille Spawner for mappers. (#19416)
* random grille textures

* random grille prototype
2023-08-21 22:21:45 -04:00
Nemanja 3f2ea17bb7
fix species skin colors (#19417) 2023-08-21 19:05:24 -07:00
deltanedas e837f2fd85
air alarm signal ports and other stuff (#18642)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-21 14:18:30 -07:00
Alekshhh aed50f5524
Medical Locker Fill Change (#19329)
put your syringe away walter, I'm not having ipecac right now walter (original commit name i had to keep)
2023-08-21 14:49:22 -04:00
SpaceCat cc00c94a20
Corrects aghost's hand placement (#19403) 2023-08-21 21:35:30 +03:00
EnDecc 17ebf2a3ce
Cargo crate fixes (#19401)
* locale additions, icon tweaks

* soda count for consistency
2023-08-21 14:16:20 -04:00
Alekshhh ff804c015b
move freigh (#19330) 2023-08-20 19:04:43 -06:00
Alekshhh c14d668453
botany locker (#19333) 2023-08-20 19:04:11 -06:00
liltenhead c75980bdd9
Slow kudzu growth (#19292) 2023-08-20 19:03:49 -06:00
Nemanja 848b713982
diona customization (#19304) 2023-08-20 19:02:12 -06:00
Nemanja 72321d507b
Cheaper medkit crates (#19368) 2023-08-20 14:05:58 -07:00
metalgearsloth d7abbab082
Add gatherable break sounds (#19360) 2023-08-20 14:05:43 -07:00
crazybrain23 9224e32989
Add unarmed stage to explosive banana peel (#19321) 2023-08-20 13:58:22 -07:00
metalgearsloth 179be60f80
sniper changes (#19353) 2023-08-20 13:54:22 -07:00
kalane15 b4f1da1c66
crusher can be used with one hand (#19220) 2023-08-20 22:13:45 +10:00
CrigCrag 4aafd72632
let loneops happen 10 minutes earlier (#19274) 2023-08-20 22:12:28 +10:00
Velcroboy e467f2b556
Center reagent grinders (#19309)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-08-20 21:13:43 +10:00
Kara 57679c0b57
Syncsprite for containment fields (#19319) 2023-08-19 22:33:49 -07:00
deltanedas 00bae110e1
move hot plate item placement stuff into its own system (#18923)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 17:37:19 -07:00
deltanedas e65212ab90
better solar flare (#19189)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-19 16:39:35 -07:00
chromiumboy 26eb71f1eb
C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00
Vordenburg 71d4303393
Lint more stuff (#19307) 2023-08-19 11:00:41 -07:00
Kevin Zheng 9a2e1cb9a7
Buff debug generator (#19296) 2023-08-19 10:59:35 -07:00
Velcroboy f04e0a0ea1
Centers condiment dispenser (#19308)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-08-19 09:45:43 -07:00
kerisargit f3eb7eaf3e
Replace aloe solution with dermaline to match seed (#19268) 2023-08-18 22:01:48 -07:00
crazybrain23 290a40d143
Add more GuideHelp buttons to various things. (#19286) 2023-08-18 16:53:44 -07:00
T-Stalker 322b5f71b4
Add two more reboot themes (#19219) 2023-08-18 23:58:44 +10:00
Nairod 1d9804ca4d
Saltern Revamp (#19240)
* Saltern Revamp

* Review

* The pipes! What do they mean?
2023-08-18 03:57:36 -06:00
T-Stalker 8752fcd83a
Nerf a bunch of point requirement (#19217) 2023-08-17 21:41:53 -04:00
Kara 1e65eea905
Fix some TEG code conventions (#19259) 2023-08-17 11:50:41 -07:00
chromiumboy a39fa80d58
Add lathe material ejection (#19218)
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)

* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI

* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
Brayden H 0581620606
Fixed Dan's Soaked Cigs Typo (#19239)
* Update chemistry.yml

* Adding Syringe Support for Chemical Analysis Goggles

* Update cigarette.yml
2023-08-16 23:15:38 -06:00
liltenhead 23dece236c
laser costs (#19228) 2023-08-16 22:10:06 -06:00
liltenhead 4da369bc02
8 -> 5 (#19231) 2023-08-16 22:08:47 -06:00
T-Stalker 947832c6b6
Merge pull request #19226
* Lower material price for tier 2 parts
2023-08-16 15:49:24 -07:00
T-Stalker 75c8ded542
Nert part creation (#19216) 2023-08-16 16:12:09 -06:00
T-Stalker 6b5c6978c9
Rework salvage crate loot (#19215)
* more loot

* a
2023-08-16 13:11:02 -06:00
JoeHammad1844 ebdf249e52
Add fingerless insulated gloves (#19111)
Fingerless insulated gloves are a joke variant of insulated gloves that neither insulates you, nor prevents you from transferring fingerprints. The name and description make this adequately clear.
2023-08-16 10:38:07 -08:00
Ilya246 8a0ca262af
binary channel for sentient vendomats (#19212) 2023-08-16 08:06:34 -07:00
Ilya246 149d2a5ae5
add binary radio to the various bots (#19203)
* radioing

* drones
2023-08-16 06:18:57 -07:00
DrSmugleaf 96f816202c
Make AGhosts able to interact with bound UIs from any range (#19151) 2023-08-16 02:03:42 -06:00
Velcroboy 2731999691
Rebalance cannabis (#19183)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-08-16 01:04:26 -06:00
crazybrain23 bb096b19cc
Syndicate pAI upgrade (#19195) 2023-08-16 00:59:41 -06:00
Emisse c5d24545e6
webedit pro pro ops pro (#19201) 2023-08-16 00:53:57 -06:00
Emisse 1386daaed9
Barratry (#19190)
* barratry update

* Update barratry.yml
2023-08-15 18:37:30 -06:00
Tollhouse 8dedabbb8f
Dan's Soaked Smokes (#19150)
* Added all the basics I think I needed for the basic cigs to show up in vendors and game. Need to implement the randomizer to grab varied chems from a list.

* Forgot a png

* Smokes work just need sprite work and random

* First pass on random cigs

* Cigarettes are named now just randomization left

* Finished on my end.

* Whoops

* Nutrient is not availiable for smokes I guess?

* Testing fixes

* Dunno found this on the filledbookshelf might work here?

* I dont know what Im doing wrong but I think this might work.

* Trying with orgroups in the pack YAML

* It seems to not like the food chems. Commented them out.

* THC is also a no go. Also increased storage size of pack to total pool. Given the low prob should still should never hit max volume.

* I have a sneaky suspicion its the size of the container and pool of fill items.

* Messed with the size of the cigarrettes so they all have a chance to fit and the size of box stays consistent.

* Apparently non whole number size is a no go.

* Cartons were to small and added maxamount on cigarettes.

* Amount: 0 caused odd errors. removed and changed maxamount to 2.

* Reworked randomization system to try and use weightedRandom instead of prob in storageFill

* Wrong weightedRandom

* Rework of a rework. Good on my end. Simplified the randomization to bare minimum.

* Added gas station dick pill vibe to all the names.
2023-08-15 18:27:18 -06:00
Nemanja 6d8635156f
fix BIG storage crates (#19188) 2023-08-15 17:18:31 -06:00
Velcroboy ab3106f18b
Adds Directional Switches (#19175)
* Adds directional switches

* Revert unintended line deletion

* Consistent recipes

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-08-15 17:01:50 -06:00
Nemanja b8250f9601
entity storage tweaks (#19182) 2023-08-15 16:49:30 -06:00