Commit Graph

26257 Commits

Author SHA1 Message Date
Pieter-Jan Briers c1915c9d73
Remove outdated steps from Test Packaging workflow (#30018)
gen build info was removed in 5e800e0ece but I didn't realize this workflow also tested it. Gone now.
2024-07-13 22:36:20 +02:00
Pieter-Jan Briers 5e800e0ece
New CDN publish workflow (#30009)
* LET'S SEE IF THIS WORKS

* I forgot the chmod +x

* I forgot the shebang
2024-07-13 19:34:17 +02:00
Winkarst bf4ef62ab3
Update RadiationPulseOverlay.cs to have 0 warnings (#30004) 2024-07-13 18:45:34 +02:00
Ed dcb3443b35
Vgroid diamonds hotfix (#29999)
vgroid diamonds
2024-07-13 15:45:35 +03:00
PJBot 22a9290c5b Automatic changelog update 2024-07-13 12:17:05 +00:00
Ed 1b0c434a9f
Shiny Diamonds (#25750)
* shiny

* add

* reresprite

* rereresprite

* Add files via upload

* Update ore.yml
2024-07-13 15:15:57 +03:00
Plykiya 87c82ff114
Update SpawnAfterInteractSystem.cs to not use Component.Owner (#29968)
* Update SpawnAfterInteractSystem.cs

* what the fuck is that condition

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 21:50:21 +10:00
Plykiya 6c1d1057d5
Replace DetachParentToNull() with DetachEntity() (#29992)
DETACH PARENT TO ENTITY

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 20:59:33 +10:00
CaasGit ac768fe9f1
fix(SharedGunSystem): Return and debug log on CreateEffect. (#29656)
Sometimes CreateEffect is called on a Invalid Entity. This now causes
that to check, thus returning out and printing some hopefully helpful
logs to try to track down the real source of this issue.
2024-07-13 16:12:57 +10:00
deltanedas 87f7ea8aa9
make cargo balance ui updating its own component (#28295)
* add BankClientComponent and event

* query BankClient instead of hardcoded CargoOrderConsole for updating

* add BankClient to all ordering consoles

* :trollface:

* add Balance field to BankClient

* forgor

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>

* m

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
2024-07-13 16:11:14 +10:00
PJBot 044d84142c Automatic changelog update 2024-07-13 06:10:25 +00:00
slarticodefast eb4ce85354
Remove imagesharp and StatusEffectAddedEvent from FlashOverlay (#28930)
remove imagesharp and StatusEffectAddedEvent from FlashOverlay
2024-07-13 16:10:04 +10:00
Nemanja 49096cf14f
Watches (#29550)
* watches

* rename

* add it into loot pools
2024-07-13 16:09:19 +10:00
Errant 361ec59412
Dummy vox deserves a proper vox name (#29789)
SKREEEEEeeeeeeee
2024-07-13 16:05:57 +10:00
metalgearsloth f969fd2bfb
Update submodule to 228.0.0 (#29947)
* Update submodule to 228.0.0

* Fix every single test

* Also this one
2024-07-13 16:05:32 +10:00
Plykiya cb98b659ad
Update SalvageSystem.Magnet to not use Component.Owner (#29961)
* Update SalvageSystem.Magnet.cs

* Update SalvageSystem.Magnet.cs the right way

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:20:17 +10:00
deltanedas 7b590122b6
fire extinguisher using item toggle (#29906)
* move SprayAttemptEvent to shared

* add SolutionTransferredEvent

* replace FireExtinguisher with SpraySafety

* update fire extinguisher yml

* invert visuals

* always handle event in solution transfer, it makes popups

* instantly fill it

* untroll

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-13 14:17:10 +10:00
PJBot 87fa6075b6 Automatic changelog update 2024-07-13 04:15:36 +00:00
Tayrtahn 3388c0dcaa
Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830)
* The death of try20

* Add integration test for traitor gamerule

* Fix max difficulty being overshot

* Check at least one objective is assigned

* EntProtoId
2024-07-13 14:14:30 +10:00
Plykiya de2ab29f34
Update SmokingSystem.SmokingPipe.cs to not use Component.Owner (#29967)
Update SmokingSystem.SmokingPipe.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:06:54 +10:00
Winkarst e11f1e6cf6
Update ActionAlertTooltip.cs to use TryFromMarkup (#29975) 2024-07-13 14:05:51 +10:00
Plykiya 3acc100ae5
Update ShuttleDockControl.xaml.cs to not use Component.Owner (#29966)
Update ShuttleDockControl.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-13 14:05:31 +10:00
ShadowCommander b94b52396e
Add doc comments to target action components (#29982) 2024-07-13 14:04:53 +10:00
PJBot 1b360ac914 Automatic changelog update 2024-07-13 04:04:22 +00:00
lzk 55a50d0426
Use reinforced glass damage modifier for secure windoors (#29941)
* Use Rglass damage modifier for reinforced windoors

* i actually can remove this line since inherited
2024-07-13 14:03:16 +10:00
ShadowCommander 162348e02d
Change whitelist to pass when null (#29981) 2024-07-13 13:43:07 +10:00
Plykiya 8ed9ea1586
Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970)
Update TriggerSystem.TimedCollide.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 20:12:46 -07:00
Plykiya 5fa0844f3c
Update UtensilSystem.cs to not use Component.Owner (#29971)
Update UtensilSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 20:00:34 -07:00
PJBot a1000587cf Automatic changelog update 2024-07-12 15:01:46 +00:00
Jonathan Argo 2e694f109d
Centered hard hat sprites (#29953) 2024-07-12 18:00:40 +03:00
Plykiya c94c72785d
Updates GasTankSystem and InternalsSystem to not use Component.Owner (#29934)
* blah, setup

* Updates GasTankSystem and InternalsSystem to not use Component.Owner

* squish the diff

* Fixa the rest

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 21:44:45 +10:00
PJBot e3697c6fda Automatic changelog update 2024-07-12 11:40:04 +00:00
themias a314a967c2
Fix timer deconstruction (#29917)
Fix deconstruction for timers
2024-07-12 21:38:58 +10:00
osjarw 3ee7d7bc35
Implement Health Consideration for NPCs (#29922)
Implement TargetHealthCon
2024-07-12 21:37:47 +10:00
lzk 7ce3a1f27f
Fix supplybot movement state (#29944)
Fix supplybot movement sprite
2024-07-12 21:36:40 +10:00
PJBot caf8776d07 Automatic changelog update 2024-07-12 10:33:53 +00:00
slarticodefast 560df6ed97
Throwing system hotfix (#29935)
throwing system hotfix
2024-07-12 20:32:47 +10:00
PJBot b5e49c9c07 Automatic changelog update 2024-07-12 09:25:44 +00:00
chavonadelal f53d0143ae
Localization of dungeon direction (#29911) 2024-07-12 19:24:37 +10:00
Plykiya a8cae6f3e6
Fixes dropping item in container (#29900)
* Items droped in containers will end up in containers

* Adds integration test for dropping entity while inside container

* comment

* comment

* trim the diff

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:24:08 +10:00
Plykiya 160364e100
Update BiomeSystem.cs to not use Component.Owner (#29939)
Update BiomeSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:22:24 +10:00
Plykiya b6672f087f
Update MapScreen.xaml.cs to not use Component.Owner (#29938)
Update MapScreen.xaml.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:21:54 +10:00
Plykiya 65ccd6e033
Update RCDSystem.cs to not use Component.Owner (#29940)
Update RCDSystem.cs

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 19:20:41 +10:00
PJBot 00ec83af0f Automatic changelog update 2024-07-12 09:20:31 +00:00
slarticodefast f125dda677
Make stun batons be thrown like a throwing weapon (#29883)
* make stun batons be thrown like a throwing weapon

* stun prods too

* pies too
2024-07-12 19:19:24 +10:00
themias 3a9b1eaa16
Allow notice boards to be built on walls (#29851) 2024-07-12 12:18:32 +03:00
PJBot cd90b414df Automatic changelog update 2024-07-12 09:17:29 +00:00
Jonathan Argo 00a2c6a234
Made musket wieldable. (#29910)
* Made musket wieldable.

* Updated musket rsi meta.json copyright.

* Copyright adjustment again.
2024-07-12 12:16:21 +03:00
Plykiya 4945e6a61c
Update FloorTileSystem to not use Component.Owner() (#29930)
* Update FloorTileSystem to use EntityUid

* missed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-12 00:44:19 +02:00
lzk e3bb2771d6
Update cluster evac (#29885)
* Update cluster evac

* forgot tiny fans

* the change
2024-07-11 15:03:51 -06:00