* texture
* add the item
* add it to present and salv loot
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Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 604748534ebd72efafa11344ee33d563c2ff93c3)
Update weapons.yml
Fixed incorrect path to the uranium spear image in the construction menu
(cherry picked from commit 8af1bea9371e77589fbe9c30ad531ffae1c382b3)
* Make scarfs craftable
Also sorted the lathe a bit because I like it when it looks nice.
* reverts sorting
(cherry picked from commit bff50de74617ac7ee4d4253377d92b26c293e761)
* Added stonk pockets
* Give me a little credit
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit 765ea789cca4476af05871afd7d6e97a3e281e17)
* Remove wheelchairs
Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.
* Also this one
* Remove vehicles
* goodbye vehicles
* Remove this check
* sasd
* Cronch
* Add sprites back
* jani
(cherry picked from commit d2f20d8955a25a32aa5fb9b3631a41921b464cd4)
* Mime hardsuit
* small fix
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* New sprite
* newest sprite
* No more CTRL+C CTRL+V
* update sprite in hand
* final sprite in hand
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Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
(cherry picked from commit dedb77f43a02dfe2eaef6dd3eb45937ad7467e30)
* Fix wintercoats prices & remove armor from them
Fixes craftable winter coats prices & removes armor from common craftable wintercoats
* Get that armor back
* Setting priceMultiplier to 0 to balance price
* Make craft cost more reasonable & add price
(cherry picked from commit 3ca413d295f0ae966786e0fbb4a647fb01fff04c)
* move pietin trash to FoodPieBase so all pies return their pie tin when eaten
* spawn trash from a SliceableFood if the Food has a trash
* add a limited selection of additional tablewares to the autolathe
* kitchenware material adjustments
* fix crash when slice pie in hand/inventory
* use system helpers + slices now go in parent container
(cherry picked from commit 1c3c596bae1bc463ce05f3ae6f5cbe09ac59ed4c)
* kill machine parts
* guidebook and artifact effect
* worst test ive ever seen in my life
* nuke test
(cherry picked from commit df1d8c36e5e8b0773123c744a4acca473fb135ea)
* added syndicate cyborgs
* add assault cyborg to uplink
* updated tags.yml
* changed syndicate cyborgs' hitpoints to 200
fixed NPCfaction
* added noslip and MovementAlwaysTouching component to syndicate cyborgs akin to carps, as a stop gap for no magboots or jetpack. Access component fix.
* fixes nodes
* fixes construction
* fixed typo and intergrationtests
* adds back ammocounter for l6c
* fix lawset
* fix item size
* nono, fix again
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Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
(cherry picked from commit 1b93243beac91391f3add3e799e98f1a30eb36e2)
To not bloat the vendors but to still allow one to be fancy if they bother head of personel enough.
(cherry picked from commit 7c87ba3b41898d990a8418520ac97ae131b2e91a)
* hates and beretes
welcome to team 4tress, after eighteen millennia in development, hopefully it will have been worth the wait
* EEYIKES!! How will I ever "fix" these "typos"???
* SPELL WARS 2: ATTACK OF THE TYPOS
hlep me i catn' stop speeling bad
* put hats above associated uniforms
(cherry picked from commit 04cf1c3c49446571d9c52eac2431c7562c25984e)
* more balanced constructing and unscrewing for metal objects
- computer frame, machine frame, rack and meatspike can be deconstructed while anchored by screwing
- Computer frames now need time to be constructed.
- it now takes a reasonable time to make a meatspike. If you can construct a machine frame in 2.5, surely you can make a meatspike in 2.
* Fixes test
(cherry picked from commit d73c7e9a0a3f57788432fde3e5c3ec4b3c23bb35)