* Initial commit
* Include uncertain crew and make it work for AI
* Add new definition to Silicon Rules 8
* Update based on review
* Remove Cluwne from job list
* ProtoIdify
* Update and also make monkey/corgi show IDs
* Remove unnecessary property
* Remove redundant code
* Carrrrd
* cleanup
* Nicer code
* Update to fix the spawn bug + agent ID
* Fix new icons
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* jaws of death
* I hate YAML
* open the gate
* I forgot about this one
* I forgor
* Fix croissant
* this didn't work actually rip
* made lights look better and undo on the boxing gloves
* small change
* Update Resources/Prototypes/Entities/Clothing/Hands/gloves.yml
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
* baguette contraband, eat your evidence.
* suffix
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
# Conflicts:
# Resources/Prototypes/Catalog/uplink_catalog.yml
* Ban DB refactor seems to work at a basic level for PostgreSQL
* New ban creation API
Supports all the new functionality (multiple players/addresses/hwids/roles/rounds per ban).
* Make the migration irreversible
* Re-implement ban notifications
The server ID check is no longer done as admins may want to place bans spanning multiple rounds irrelevant of the source server.
* Fix some split query warnings
* Implement migration on SQLite
* More comments
* Remove required from ban reason
SS14.Admin changes would like this
* More missing AsSplitQuery() calls
* Fix missing ban type filter
* Fix old CreateServerBan API with permanent time
* Fix department and role ban commands with permanent time
* Re-add banhits navigation property
Dropped this on accident, SS14.Admin needs it.
* More ban API fixes.
* Don't fetch ban exemption info for role bans
Not relevant, reduces query performance
* Regenerate migrations
* Fix adminnotes command for players that never connected
Would blow up handling null player records. Not a new bug introduced by the refactor, but I ran into it.
* Great shame... I accidentally committed submodule update...
* Update GDPR scripts
* Fix sandbox violation
* Fix bans with duplicate info causing DB exceptions
Most notably happened with role bans, as multiple departments may include the same role.
* Commit
* add the form post
* dv
* fixes
* Change wording
* Address review
* wording change
* Added some stuff
* New format
* bruh
* thanks perry!
* yes
* More fixes!
* typo
* Add a command to show the list, improve the UI slightly, split up command names
* Fix UI controller
* Add better comment
* Get rid of weird recursive thing
* Cleanup
* Work on moving feedback popups out of simulation
* Move round end screen subscription to feedback ui controller
* Finish moving feedback popups out of simulation
* Fix _ as parameter
* Clean up FeedbackPopupUIController
* Clean up commands
* Fix prototype yaml
* Fix openfeedbackpopup command description
* Update Resources/Locale/en-US/feedbackpopup/feedbackpopup.ftl
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
* Address reviews
* Address reviews
* Fix FeedbackPopupPrototype.cs using empty string instead of string.empty
* Address some more of the reviews, style nano is still trolling sadly
* Fix feedback popup styling
* Fix PopupPrototype ID field not having a setter
* Address reviews
* Add label when no feedback entries are present
Change link button to not show when no link is set
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
# Conflicts:
# Content.Client/Stylesheets/StyleNano.cs
* Grappling rework - Grappling hooks are now physics-based
* still have no idea wtf is going on with portals but fixed a few bugs + cleanup
* bonus fixes + prep for optional-but-recommended engine PR
* dropkicking a stray comment outta here
* makes the impulses actually take into account the fucking relays, makes reeling cancel if the rope's already too short, and tweaks values
* reviews + cleanup + makes ungrapple behavior a bit more consistent
joint removal was removed from ungrapple because it mispredicts either way, and breaks grappling hooks attached to the grappling gun (always good to leave possibilities like that open)
* adds a hack to work around grids not caring about waking cross-grid joints
* makes use of dirtyfield(), defenestrates magic number
* y'know it'd probably be better if we were like actually awake before we made commits
* null-coalesce instead of if statement
* two changes
* dont datafield and fix up for sound overrides
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Simplify hands UI code
* i remembered about SortedHands in the component
* minor cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* The stuff
* Valid check
* Spraypaintable decals don't actually seem to use `ZIndex`
* Don't need this
* datafield fix and button swap
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Initial toggle switch styling
* tweak toggle switch textures
* Simplify toggle SVG images a bit
* Better name for switch button
* Update CheckButtons that were already just regular buttons
* Match checkbox/text field outline colour instead of slider outline colour
* Use switch button for APC power
* Update switch button styling; add separate style for power buttons
* Use new switch button in midi channels menu
* Add spacer
* adjust switch button icon proportions, position
* Add disabled toggle switch styles, use improved pressed style setup, make APC breaker state visible to all
* Use Janet Blackquill's icon design; remove StyleClassPowerSwitchButton. Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* Style switch children directly instead of with propagated styles
* Add attributions file
* Turns out source is a required field
* Move SwitchButton out of engine
* Move styles to sheetlet
* Make workaround for child controls not updating work in content
* Icon layers
* Set up ISwitchButtonConfig
* Fix disabled switch label font color
* Don't redefine base pseudostyles
* Use pseudoclass helpers for better readability
* Use margin instead of padding element
* Remove unused using statements
* Remove extra image file
* Update attributions for changed files
* Cargo console upgraded
* add comment of hardcode
* Update Resources/Locale/en-US/cargo/cargo-console-component.ftl
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update Content.Client/Cargo/UI/CargoConsoleMenu.xaml.cs
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update Content.Client/Cargo/UI/CargoConsoleOrderMenu.xaml
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Some small technical improvements
* More indent
* Fix unknown requester name
* whitespace cleanup
* Small improvement
* Add order price to the title
* Fix build errors
* Port new slip system
* Remove unused loc
* Some required changes
* Add stride
* minor code style + update to sheetlets
---------
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* initial commit
* misc additions and fixes
* final tests and additions
* cleanup 1
* fix tests and add a test
* fix tests AGAIN
* abject horror and misery
* cleanup
* cleanup 2
* address some issues
* initial visual nubody
* oops overlay
* im so pheeming rn
* conversion...
* tests
* comeback of the underwear
* oops eyes
* blabbl
* zeds
* yaml linted
* search and visible count constraints
* reordering
* preserve previously selected markings colors
* fix test
* some ui niceties
* ordering
* make DB changes backwards-compatible/downgrade-friendly
* fix things again
* fix migration
* vulpkanin markings limit increase
* wrapping
* code cleanup and more code cleanup and more code cleanup and more code cleanup and
* fix slop ports
* better sampling API
* make filter work + use the method i made for its intended purpose
* fix test fails real quick
* magic mirror cleanup, remove TODO
* don't 0-init the organ profile data
* remove deltastates
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
# Conflicts:
# Content.Server/Humanoid/Components/RandomHumanoidAppearanceComponent.cs
# Content.Server/Humanoid/Systems/RandomHumanoidAppearanceSystem.cs
# Conflicts:
# Resources/Prototypes/Species/diona.yml
# Conflicts:
# Content.Server/Zombies/ZombieSystem.Transform.cs
* node crawling movement
* more node crawling
* quality assurance
* do-after it
* i'm ratted king
* we don't need to serialize node stuff
* rename and ser/de fix
* review fixes
* Nuked StyleNano + Added colors to sheetlet
SubjectButtonColors table to define colors (same hex as the ones in StyleNano)
SubjectColorRules to loop rules for applying colors
* Capitalize every single phrase
CONSISTENCY RAHH
* feat: Recent SSD indicator, SSD time in admin overlay
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
* tweak: remove colon from ssd time loc string
* feat: add another stage
* feat: ssd examine text
* apply suggestion: make ssdstage serializable, use proper doc comments
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
* apply suggestion: more compact switch, throw instead of logging if invalid stage
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
* apply suggestion: missing DeltaV comment
Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
* fix: add missing import
* refactor: remove unnecessary state-keeping
i don't remember why i did it like that
* chore: remove unused import
* refactor: don't separate comp from ent
---------
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
* Add pointlight despawning visuals for sparks
* Add sprite fade out
* Add spark prototypes
* Add sparking behavior to lights
* Integrate sparks with some different stuff
* Remove invalid field
* Add dataset for Secdog names
* Split secdog into a base + other dogs so laika keeps her name
* Add new system for enabling subdermal ID cards
* Check for subdermal ID cards for access and sensor information
* Add MindOnlyAccess marker component
* Add new generic K9 officer role for secdogs
* Add Laika/K9 officers to security
* Update Laika's role to match K9 officer
* Add subdermal implants and mind only access for K9 officers
* Set MobSecDogBase to abstract
* Set K9Officer card to sec colours
* Update comments for Subdermal IDCard
* Move mind check for access above log for access
* Re-use ImplanterComponent's slot name
* Move idcard container const into component as well
* Add missing setPreference and requirements to k9 officer
* Ensure admin tricks work on subdermal ID cards
* Remove subdermal ID cards from showing in nanochat
* Move secdogs.yml to _DV namespace
* Fix typo
* Unduplicate container id name
* Reapply "Nubody Merge" (#5807)
This reverts commit d62f7cef10.
* Revert "Nubody Merge (#5670)"
This reverts commit b465cfb3fd.
* Revert "IPC fibers (#4968)"
This reverts commit c2b42211f0.
* Revert "IPC Polymorph fix (#4545)"
This reverts commit fa03d8c655.
* Revert "fix IPC not having humanoid emotes (#4445)"
This reverts commit 216fdf999f.
* Revert "ipc heat/cold (#4306)"
This reverts commit fafd5cf816.
* Revert "ipc cables (#4283)"
This reverts commit 54958039a1.
* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"
This reverts commit 71e8b7e64b.
* Revert "fix ipcs not being able to disarm (#3374)"
This reverts commit 764c4dcf54.
* Revert "make steel heal caustic for ipcs (#3206)"
This reverts commit 450ac82550.
* Revert "add missing ipc survival boxes (#3065)"
This reverts commit 888c9cdb00.
* Revert "make borgs use ipc repairing (#3064)"
This reverts commit f77a49dd0b.
* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"
This reverts commit 7220643531.
* Revert "Tweak IPCs (#2979)"
This reverts commit 98b47476de.
* Revert "fix nukies ipc test fail (#2957)"
This reverts commit 4a1acbf863.
* Revert "fix ipc nukies not getting comms (#2884)"
This reverts commit 8a2254770e.
* Revert "fix ipc encryption key mispredict (#2879)"
This reverts commit f08726efc1.
* Revert "Merge pull request #2800 from Spielern/port-ipc"
This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.
* Remove and Fix rest of IPC Hangons causing crashes
* Integration test Errors
* Expand migration file with removed IPC stuff
* IPC Leg was found and migrated to naught
* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"
This reverts commit 83a8002922, reversing
changes made to baa89b0052.
* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"
This reverts commit a40f0be6fd.
* Revert "Psionic Prosthetics (#4689)"
This reverts commit 2679bb238a.
* Revert "Add surgical cleanliness and sanitation (#2847)"
This reverts commit 64565ba4f7.
* Remove unremoved mentions
* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"
This reverts commit d0da90fa2e.
* Shit Med Removed
* Remove _ShitMed Folders and fix Errors in Console
* Add OrganAnimalBrain into the mirgraiton file
* Heads no Input Mover
* Monke
* Full migration file I guess
* oops
* shiv state fix
* Restore accidental deleted recipe
* Forgot one flt mention
* Fix more issues
* Comment out Damage Visual for motorkind for now
* Motorkind...
* Commenting stuff out for now
* thought there'd be more of this to gut
---------
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
* doored bell
* doored bell
* rezept
* [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
---------
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>