Commit Graph

1010 Commits

Author SHA1 Message Date
DrSmugleaf cdedaeb12e
Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours

* Cleanup

* Fix bugle

* Fix nullable error

* Merge fixes

* Merge fixes

* Merge fixes
2020-10-14 15:24:07 +02:00
DrSmugleaf cd93711ba6 Fix missing localization for gasping
You can now gasp in multiple languages at once
2020-10-14 11:24:41 +02:00
DrSmugleaf e7fb849e22 Fix StrapComponent erroring when being removed with buckled entities 2020-10-14 00:19:30 +02:00
Paul Ritter 844e4f6e50
The power of componentdependencies (#2211)
* stuff

* bucklemeup

* powerreceiver

* things

* Update RobustToolbox

* Fix nullability errors

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-13 21:51:54 +02:00
Exp 47ba7fc690
Crayons (#2132)
* -Added Crayons + CrayonBox
-Can set any crayon state and color
-Added CrayonDecals

* Allows to cycle through decals (not the final thing)

* ItemStatus

* -UI (WIP)
-Selection thing works
-Changed some shitty state names

* -Icons
-Changed decal name

* Pure Texture Grid

* Charges

* -Reach check
-Toggle interface on use

* Can't draw on windows anymore

* UI now shows selected decal and color

* -UseSound
-Nullable

* Remove unused imports

* -Rotation
-Made decal abstract

* Remove some duplicate images

* Space Cleaner cleans

* Loc Title

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Review adressed

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2020-10-13 13:40:05 +02:00
Exp cb29db60d1
Closes UI when the panel closes (#2242) 2020-10-13 11:42:12 +02:00
metalgearsloth 4c72109cdf
Allow hitscan to go through open doors (#2240)
So the door itself sets physics.Hard as false although that doesn't seem to include hard which I guess makes sense.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-12 14:38:35 +02:00
metalgearsloth f9c4b27230
Fix hitscan lasers (#2239)
EntityCoordinates moment

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-12 14:15:41 +02:00
Víctor Aguilera Puerto 8e8744b383 Fix cuffs not making mobs drop their items. 2020-10-12 13:24:08 +02:00
Víctor Aguilera Puerto b38b152534 Click attack arcs no longer follow the player. Fixes #2079. 2020-10-12 13:18:11 +02:00
py01 77fa796a3b
Rotatable Pumps (#2223)
* Pump textures

* PumpVisualizer enabled state

* Pump rotation

* Pump tests fix

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-10-12 13:02:57 +02:00
metalgearsloth ecfe470298
Climbing changes (#2236)
Climbing now can't be done if you're already climbing. Rest of the changes are just formatting.

I also removed the buckle messages as they were being duplicated for click-drag.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 17:12:46 +02:00
metalgearsloth d769661692
Fix some build warnings (#2226)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 16:42:53 +02:00
DrSmugleaf b64cb24059
Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
2020-10-11 16:36:58 +02:00
DrSmugleaf 753ca81865
Replace MapIndices with Vector2i (#2228)
* Replace MapIndices with Vector2i

* Update da submodule

* AA EE II OO U U

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-10-11 15:21:21 +02:00
Víctor Aguilera Puerto 5127824716 Saltern now has computer boards serialized 2020-10-11 13:59:00 +02:00
DrSmugleaf e3322fb5ac
Fix build (#2227) 2020-10-11 13:51:42 +02:00
Víctor Aguilera Puerto 6e33c15fd7 Computers now spawn with circuit boards, add arcade circuitboards. 2020-10-11 13:37:38 +02:00
metalgearsloth ab2149abf0
Adds yeeting to disposal bins (#2218)
* Adds yeeting to disposal bins

Kobe

* Thanks zum

* ?

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 13:13:34 +02:00
metalgearsloth 40504c2555
Event-based emergency lights (#2217)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-11 13:11:18 +02:00
Víctor Aguilera Puerto 30956a0fc8 Fix not being able to uncuff people. 2020-10-11 12:00:44 +02:00
metalgearsloth 8ccb931536
Fix DoAfters staying (#2222)
return moment

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-10 22:43:07 +02:00
Víctor Aguilera Puerto ffbc4f355e Fix firelocks not having disabled autoclose. 2020-10-10 19:53:18 +02:00
Víctor Aguilera Puerto 03b1a78238 Fixes edge firelock serialization 2020-10-10 19:43:50 +02:00
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
metalgearsloth aba9b0e3f9
Make DoAfter visible to all (#2183)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-10 13:59:17 +02:00
py01 5aa866548b
Gas Canisters and Ports (#2151)
* CanisterComponent start

* GasCanisterPort

* canister

* GasCanister yaml

* More Gas Canisters

* Canister & port fixes

* Placeholder canister and port sprites

* GasMixture serialization

* Component ignores

* Fix duplicate component ignore

Co-authored-by: py01 <pyronetics01@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-10-10 13:37:52 +02:00
metalgearsloth f1da37804f
Welder can no longer start DoAfter on doors if unlit (#2203)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-10 13:35:52 +02:00
metalgearsloth 7bf28ff3d5
Make doors event-based rather than EntityQuery based (#2195)
* Event-based door updates

Slight perf increase

* Optimise CheckCrush too

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-10 13:33:56 +02:00
DrSmugleaf fe39b5fb71
Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
metalgearsloth 2c39656c9e
Stop welder from being spammable on doors (#2196)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-09 13:10:21 +02:00
AJCM-git ea30709cde
Bolts down event and minor tweaks (#2053)
* initial commit

* I have to switch to master

* oops

* i need to merge master

* finishing touches

* updating submodule

* bye

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-10-08 17:59:20 +02:00
py01 970f3bc82f
Pipe prototypes (#2124)
* Pipe prototypes

* PipeDirection setter

* IRotatableNode

* NodeContainer passes rotation events to its nodes

* Removes duplicate pipe prototypes that are rotations of each other

* PipeDirectionHelpers

* PipeNode rotation

* icon removal

* Pipe icons

* Icon fix

* Fixes pipe sprites and icons

Co-authored-by: py01 <pyronetics01@gmail.com>
2020-10-08 17:53:56 +02:00
Víctor Aguilera Puerto 745401a41e
Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00
metalgearsloth 7dfb9a413c
Fix recycler throwing (#2187)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-07 21:07:41 +02:00
DrSmugleaf a984076574
Headsets (#2023)
* add headset component

* add basic headset logic

* fix formatting in listening component, add dependency to headset

* test function for headset

* implement headset as listener

* ANNIHILATES ListeningComponent, refactor of radio/listener sys

* basic headset functionality

* rename RadioComponent to HandheldRadioComponent

* change channel to list of channels

* basic headset implementation complete

* message now always excludes ';'

* add radio color; state channel freq. and source name

* undocumented game breaking bug commit (DO NOT RESEARCH)
actually just changes frequency from 1457 (what signalers are set to by default) to 1459, the actual frequency for common

* Add more sprites

* Reorganizes

* Added job headsets

* Adds headset as an ignored component

* Jobs now spawn with headsets

* remove system.tracing

* Catchup commits

* Add headset property serialization

* Turn GetChannels into a property

* ListenRange property and serializatioon

* Adjust interfaces

* Address reviews

* Cleanup

* Address reviews

* Update rsi

* Fix licenses and copyright

* Fix missing textures

* Merge fixes

* Move headset textures from objects/devices to clothing/ears

* Fix rsi state names and add equipped states

* Fix headsets not working

* Add missing brackets to channel number in chat

* heck

* Fix broken rsi

* Fix radio id and names

* Put quotes around headset messages

* Fix method names

* Fix handheld radios

* Fix capitalization when using radio channels and trim

* Remove unnecessary dependency

* Indent that

* Separate this part

* Goodbye icons

* Implement IActivate in HandheldRadioComponent

* Add examine tooltip to radios and headsets

* Rename IListen methods

Co-authored-by: Bright <nsmoak10@yahoo.com>
Co-authored-by: Swept <jamesurquhartwebb@gmail.com>
Co-authored-by: Bright0 <55061890+Bright0@users.noreply.github.com>
2020-10-07 05:02:12 -07:00
Paul Ritter cc886518b1
Fixes the storagecomponent amount not being implemented (#2177) 2020-10-05 21:28:06 +02:00
RemberBL 5d4ad5f150
Fixed flashlights staying enabled after taking the battery out of them (#2158)
* Fixed flashlights staying enabled after taking the battery out of them

* Refactored code for flashlights shutting off after the battery is removed

* Fixed casing in makeNoise
2020-10-04 18:10:33 +02:00
Exp f0cb9f05ee
Fix server crashing when portal is deleted (#2157)
-Fix server crashing when using the teleporter
2020-10-01 13:48:42 +02:00
Pieter-Jan Briers 1b691264f3
Improve "give AA ID".
Renamed to "grant full access" (same as in SS13).

Now tries to upgrade an ID the user has equipped and automatically equips if necessary.
2020-09-29 16:05:29 +02:00
Pieter-Jan Briers f287f46944
You can now swap IDs in PDAs. 2020-09-29 15:41:20 +02:00
Pieter-Jan Briers 66c8a68891
Holy crap auth works (#2099)
* Holy crap auth works

* Fix some usages of UserID instead of UserName

* Refactor preferences.

They be non-async now. Also faster.

* Rename DbContext.

* Guest username assignment.

* Fix saving of profiles.

* Don't store data for guests.

* Fix generating invalid random colors.

* Don't allow dumb garbage for char preferences.

* Bans.

* Lol forgot to fill out the command description.

* Connection log.

* Rename all the tables and columns to be snake_case.

* Re-do migrations.

* Fixing tests and warnings.

* Update submodule
2020-09-29 14:26:00 +02:00
20kdc 4b9d488c1e
The Grovelling-to-the-Chef Games (monkey cubes and meat spikes) (#2117)
* Rehydratable component -> monkey cubes now have some of their behaviour

* Placeholder kitchen spike entity

* KitchenSpike component: the kitchen spike now has basic functionality

still placeholder sprite though

* Kitchen Spike: Import meatspike assets from CEV-Eris

* Kitchen Spike: Actually use sprites somewhat

* Kitchen Spike: Forgot I removed the MeatParts property from Butcherable

* Monkey cubes: Use IReagentReaction even though it doesn't quite work yet. Butcherable: remove imports

* Monkey cubes/Rehydratable: Re-add ISolutionChange

* Update Resources/Prototypes/Entities/Constructible/Ground/kitchen.yml

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-26 15:28:55 +02:00
Paul Ritter 84ce845ea3
Nanotrasen Block Game is here (#2131)
* tetris!

* softdropping & left,right key holding

* started work on the ui

* playable state

* there you go exp

* multiuser rework

* ui update refactor

* blockgame™️

* highscores, keybindings, ui refactor

* speed adjusts
leveling

* highscorebackground tweak
speed tweak

* NULLABLE

* yes
2020-09-26 15:25:22 +02:00
Víctor Aguilera Puerto 4eb5891c4a Adds missing reactions to chemical stuff.
- Adds ingestion reaction for food, drinks, and pills.
- Adds injection reaction for syringes.
2020-09-26 14:48:24 +02:00
Exp f2977dd436
Fix StorageFill quitting early (#2130) 2020-09-25 13:49:59 +02:00
Paul Ritter 2a1b90a0eb
Arcade fun - Ports over /vg/s SpaceVillain arcade game (#2125)
* arcade fun

* stuff

* removed unused using statements
added sound feedback
win check fix
reworked ui a bit

* description rework

* windowopen bug fixed

* adds rewards, cool!

* for unusualcrow

* fixes

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-09-23 14:30:31 +02:00
Víctor Aguilera Puerto 31e0dfc10c
Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
Víctor Aguilera Puerto 4c34a12c67
Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
py01 edebe9036c
PressureSiphonComponent (#2118)
Co-authored-by: py01 <pyronetics01@gmail.com>
2020-09-22 12:05:06 +02:00