Delta-v/Content.Server/GameObjects/Components
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
..
AI Add AI factions (#1807) 2020-08-24 12:33:03 +02:00
Access Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
ActionBlocking Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Arcade Nanotrasen Block Game is here (#2131) 2020-09-26 15:25:22 +02:00
Atmos Gas Canisters and Ports (#2151) 2020-10-10 13:37:52 +02:00
BarSign Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Body Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Buckle Cleanup (#2111) 2020-09-20 17:29:11 +02:00
Cargo Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Chemistry Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Command Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Construction Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Conveyor Cleanup (#2111) 2020-09-20 17:29:11 +02:00
Damage Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Disposal Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Doors Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Explosion Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Fluids Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
GUI Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Gravity Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Headset Headsets (#2023) 2020-10-07 05:02:12 -07:00
Instruments Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
Interactable Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Items Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Kitchen Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
MachineLinking Cleanup (#2111) 2020-09-20 17:29:11 +02:00
Markers Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Medical Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Metabolism Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Mining Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Mobs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Movement Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
NodeContainer Gas Canisters and Ports (#2151) 2020-10-10 13:37:52 +02:00
Nutrition Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Observer Cloning (#1932) 2020-09-02 12:07:54 +02:00
PDA Improve "give AA ID". 2020-09-29 16:05:29 +02:00
Paper Remove paper description (#2061) 2020-09-16 23:53:32 +02:00
Pointing Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
Projectiles Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
Radio Headsets (#2023) 2020-10-07 05:02:12 -07:00
Recycling Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Research Make more Fields VV and more editable (#2051) 2020-09-13 14:04:00 +02:00
Rotatable Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Sound Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Stack Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Strap Add an entire nullable to buckle 2020-09-01 21:49:32 +02:00
Suspicion Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Temperature Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
Timing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Trigger/TimerTrigger Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Utensil Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
VendingMachines Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
Weapon Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
AnchorableComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
AtmosPlaqueComponent.cs Fixes typo in AtmosPlaqueComponent.cs comment (#2054) 2020-09-09 22:18:22 +02:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ComputerComponent.cs Power Rework (#863) 2020-06-28 17:23:26 +02:00
DoAfterComponent.cs Make DoAfter visible to all (#2183) 2020-10-10 13:59:17 +02:00
ExtinguisherCabinetComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagicMirrorComponent.cs Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
PottedPlantHideComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
WiresComponent.cs Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00