..
AI
Add AI factions ( #1807 )
2020-08-24 12:33:03 +02:00
Access
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
ActionBlocking
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Arcade
Nanotrasen Block Game is here ( #2131 )
2020-09-26 15:25:22 +02:00
Atmos
Gas Canisters and Ports ( #2151 )
2020-10-10 13:37:52 +02:00
BarSign
Add a test that puts all components on an entity and checks for no exceptions ( #1815 )
2020-08-22 22:29:20 +02:00
Body
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Buckle
Cleanup ( #2111 )
2020-09-20 17:29:11 +02:00
Cargo
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
Chemistry
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Command
Refactor UserInterface properties to use a helper ( #1896 )
2020-08-24 20:47:17 +02:00
Construction
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
Conveyor
Cleanup ( #2111 )
2020-09-20 17:29:11 +02:00
Damage
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Disposal
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Doors
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Explosion
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
Fluids
Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws ( #2122 )
2020-09-22 15:34:30 +02:00
GUI
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Gravity
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Headset
Headsets ( #2023 )
2020-10-07 05:02:12 -07:00
Instruments
Toggles for handheld interactables. ( #2049 )
2020-09-13 14:03:22 +02:00
Interactable
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Items
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Kitchen
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
MachineLinking
Cleanup ( #2111 )
2020-09-20 17:29:11 +02:00
Markers
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
Medical
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Metabolism
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Mining
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
Mobs
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Movement
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
NodeContainer
Gas Canisters and Ports ( #2151 )
2020-10-10 13:37:52 +02:00
Nutrition
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Observer
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
PDA
Improve "give AA ID".
2020-09-29 16:05:29 +02:00
Paper
Remove paper description ( #2061 )
2020-09-16 23:53:32 +02:00
Pointing
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
Portal
Make portals use ICollideBehavior and set collidable.Hard to false ( #2186 )
2020-10-10 13:32:42 +02:00
Power
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
Projectiles
Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws ( #2122 )
2020-09-22 15:34:30 +02:00
Radio
Headsets ( #2023 )
2020-10-07 05:02:12 -07:00
Recycling
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Research
Make more Fields VV and more editable ( #2051 )
2020-09-13 14:04:00 +02:00
Rotatable
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
Sound
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Stack
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
StationEvents
Refactors radiation ( #2009 )
2020-09-21 01:49:40 +02:00
Strap
Add an entire nullable to buckle
2020-09-01 21:49:32 +02:00
Suspicion
Change all of body system to use entities and components ( #2074 )
2020-10-10 15:25:13 +02:00
Temperature
Adds FlammableComponent, humans can now catch on fire. ( #2115 )
2020-09-22 15:40:04 +02:00
Timing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Trigger /TimerTrigger
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
Utensil
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
VendingMachines
Toggles for handheld interactables. ( #2049 )
2020-09-13 14:03:22 +02:00
Weapon
Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws ( #2122 )
2020-09-22 15:34:30 +02:00
AnchorableComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
AtmosPlaqueComponent.cs
Fixes typo in AtmosPlaqueComponent.cs comment ( #2054 )
2020-09-09 22:18:22 +02:00
CatwalkComponent.cs
Use automatic component registration.
2019-07-31 15:07:54 +02:00
ComputerComponent.cs
Power Rework ( #863 )
2020-06-28 17:23:26 +02:00
DoAfterComponent.cs
Make DoAfter visible to all ( #2183 )
2020-10-10 13:59:17 +02:00
ExtinguisherCabinetComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
MagicMirrorComponent.cs
Toggles for handheld interactables. ( #2049 )
2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs
Makes more fields VV ( #2026 )
2020-09-08 13:30:22 +02:00
PottedPlantHideComponent.cs
Replace every usage of GridCoordinates with EntityCoordinates ( #2021 )
2020-09-06 16:11:53 +02:00
RandomPottedPlantComponent.cs
add complete strings that aren't defined in content files to allow them to be mapped ( #1105 )
2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs
Commit ( #1541 )
2020-07-30 03:22:26 +02:00
StressTestMovementComponent.cs
Adds movement stress test component.
2020-06-30 18:34:42 +02:00
WindowComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
WiresComponent.cs
Makes more fields VV ( #2026 )
2020-09-08 13:30:22 +02:00