Delta-v/Content.Server/GameObjects/Components/Damage
DrSmugleaf dd385a0511
Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00
..
BreakableComponent.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
BreakableConstructionComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
DamageCommands.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
DamageOnHighSpeedImpactComponent.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
DamageOnToolInteractComponent.cs Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
DestructibleComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
RuinableComponent.cs Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00