* Added Jet Injectors
* Small fixes
* YML Linter fix
* Requested Adjustments
* Better Sprites for the Jet Injector
* Actually forgor to give credit
* Fix merge conflicts and refactor
* Undo Oversight
* Introduction of Advanced Jet Injectors
* minor oversight
* Adhere to requests
* Remove Loadout, add Lockers
* harder better faster stronger
* vend shortage
* Sound effect
* will this work or do I just gotta choose one at random???
* alright fine I'll do it this way
* quiet the hissing, raise the pitch
* Merge new sprites
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* cleanup
* fix fixtures
* this belongs into the next PR
* review
* misc
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Init commit
* And on the third day god said: good enough
* and on the fourth day god said: oops
* Commit of evil
* I hate conveyors
* Switch the numbas
* I hate conveyors
* Master Merge
* And on the third day, God said: Good Enough
* I hate conveyors
* AAAA
* Optimize it a bit
* Move that
* Init Commit
* Oops
* Remove that
* One last commit
* Removed one TryComp
* Remove TryComp
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Golden plunger + security star(s) moved to job trinkets loadout tam
* Fixed being unable to pick both job-plushie and the plunger/star at the same time
* Whoops, forgot to commit the bartender fix
* SecStar playtime baked into prototype itself
* Removed increased job-trinket limit (likely bad to hardcode these for very specific roles)
* Add unanchor attempt check
* Combine shared component and server component
- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool
* Remove SharedGravityGeneratorComponent
* Update to SharedGravityGeneratorComponent
* Fix to be a complete sentence
* Dirty GravityActive whenever changed
* Rename component and remove view variables
* Update referenced component name
* Move unanchor attempt to shared system
* Add client system
* Revert popup to PopupEntity
* Fix popup to be PopupClient
* Set access restriction on GravityActive
* Log radial menu interractions, Issue #40902
* code review adjustement
* Asked modifications from code review
* Update Content.Shared/RCD/Systems/RCDSystem.cs
Yeah, I'm old and using a very old C# syntax :D I need to update my brain
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/RCD/Systems/RCDSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>