* created changeling dna currency and locale currency name
* created changeling store category, created changeling-catalog.ftl
* added store and action to Urist McLing
* found the entity
* make armblade a purchase
* comment
* created ApplyToMob datafield and applied to armblade
* ApplyToMob check in storesystem
* Update Resources/Prototypes/Catalog/changeling_catalog.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* make xenoborg win color easier to read
* display the max number of xenoborgs and the number of crew alive in the end
* make it a datafield
* add : (literally)
* add period
* make text better
* Tweaked reagents required for recipes, increased output of recipe, lowered time of accent per unit, and tweaked chem thresholds
* tweaks
i was lazy
* product change
lazy again
* yuh
* pluh
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Co-authored-by: NoreUhh <noreuhh@gmail.com>
* Add new name and description fields to the thiefbackpack component and ui
* Change fields to locids, remove Title from menu.xaml, add comments to thiefbackpackui.cs
* add xenoborg recharging station
* it was backwards
* make it a tad darker
* touch ups
* add xenoborg blast door sprites
* update sprites
* add xenoborg blast door
* improve blast door sprite
* typo
* make it thinner
* update mothership
* moved yml lines
* updated xenoborg charger sprite
* removed unused state
* fixes to the mothership
* Fewer War Crimes
Re-colour the syndicate medical bags to not use the legally restricted Red Cross symbol and instead use the same blue cross colours as used across the rest of the game's medical symbolism.
Because no-one wants to go to the Hauge. Also consistency is nice.
* Update meta.json
* Update another meta.json
* Update meta.json again
additional detail
* Replace all existing storage fills with container fills, adjust some formatting to accomadate
* Forgot to remove that
* I really need to spell better
* Right, those are 3x3
* Change some NestedSelectors to GroupSelectors
* Actual container fills, test fix (maybe), and a few minor formatting changes
* Fix some more mistakes
* Forgot to add to that comment
* Some parenting fixes
* Test optimisation, maybe
* Roll holiday lights instead of individually listing it
* Move eletrical toolbox to NestedSelector
* Back to entity tables (except for vending)
* More nesting (and a TODO)
* Yet another fix
* Probably shoulda done it this way originally
* Entity tables for vending restocks
* I am good at formatting
* Make added table names consistent
* Make grand lottery weights a little more readable
* Use existing fills for bio suit crates
* Get rid of some more redundant amounts
* Nuke the StorageFill test section and update some comments
* Apply changes from code review
* Split off changes to vending restocks
* Split off changes to vending restocks
* Apply more changes from code review
* Attempt #2 of detangling this mess (oh shit I missed the pin)
* They look so similar
* I am great at formatting
* Missed a newline
* How did I manage to do that
* Move toy in FoodMealHappyHonkClown to top to prioritise
* Apply changes from review and move dank pizza to organise by weight