Commit Graph

31487 Commits

Author SHA1 Message Date
metalgearsloth d2caa5eae0
Fix autorecharge (#36955) 2025-04-26 16:54:06 -04:00
PJBot 0fbed2c95a Automatic changelog update 2025-04-26 20:46:15 +00:00
RedBookcase b0dedb9770
Changed the storage sizes of different swords. (#36564)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
2025-04-26 13:45:08 -07:00
TakoDragon 2bd8455ff7
The Atmos A Airlock (#36376)
* airlocks

* Update meta.json

Added my modification in the meta
2025-04-26 21:26:23 +02:00
PJBot 0503287230 Automatic changelog update 2025-04-26 13:37:58 +00:00
SyaoranFox 7a256bac84
Changed soundGunshot for Pulse Pistol and Pulse Carbine from laser_cannon to laser3 (#36952) 2025-04-26 15:36:50 +02:00
Pieter-Jan Briers e7be57d85f
Clear MIDI masters properly to avoid replay freezes (#36809)
While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.

I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.
2025-04-26 16:42:16 +10:00
TytosB f4322c5bb7
loop turnstyle fix hopefully (#36946) 2025-04-25 22:08:23 -07:00
PJBot 3a3a8b038a Automatic changelog update 2025-04-26 03:24:00 +00:00
OnyxTheBrave 5f2fb8dc82
Sheet-meister 2000 Cloth recipe (#32676)
* Sheet-meister 2000 can now make rolls of cloth

* Small Cleanup

* resolve conflicts

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-26 05:22:51 +02:00
TGRCDev 79ae7e7abe
Fixed stinger grenade lag spikes (#36641)
* Fixed stinger lag spikes

* Simplify nullable checks

* More cleanup of projectile grenades

* Remove null default from ShootProjectile
2025-04-26 04:12:18 +02:00
PJBot bd51fd76d7 Automatic changelog update 2025-04-26 01:55:29 +00:00
Booblesnoot42 0638147aa9
hide light-switches from build menu (#34664) 2025-04-26 03:54:23 +02:00
Wolfkey-SomeoneElseTookMyUsername 0dd9ffe8bf
Add Cotton Burgers (#36405)
* Adds cotton burgers

* Rephrased copyright

* Added an extra comment

* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.

* Reordered Cotton bun YAML, and fixed overwritten tags

* Merge issue fix?

* Add experiment plushie and remove rubber chicken from cotton burgers

* Minor comment change

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
2025-04-25 18:54:14 -07:00
kaiserbirch 8812237108
Land mine armament (#33883)
* Land Mine is now armable, it will not explode unless armed.

* Land Mine is now armable, it will not explode unless armed.

* Explicitly have Armed as false

* SharedLandMineSystem.cs adds the "Arm"-verb in "Content.Shared" with the Arming logic being implemented in "Content.Server"

* Land Mines now blink only when armed.

* Added prediction components, moved logic to SharedLandMineSystem.cs and inherit it in client content.

* Accessing the datafield directly instead of using methods

* Mines are now armed by default with a unarmed prototype

* Land mine now shows if it is armed when examined and in range.

* Landmine is unarmed by default with an armed variant for mapping purposes.

* Removed properties that were already defined by inheritance.

* Access the bool directly from the component

* Add booleans to change if the Arm-verb is showed and if examining the mine shows the status.

* Added status message for unarmed mine, removed using PushGroup since only one string is displayed.

* Added properties to the explosive floor sign to ensure that it is armed, not showing neither status nor arm-verb.

* The prototypes work now as before with added unarmed versions. Sprite is now only one toggable layer.

* Make the craftable land mine unarmed.

* Refactored the arming mechanic into own component and system.

* Reverted the explosive wet floor sign to previous prototype and added the Armable component and ItemToggle to the landmines.

* Moved the examination strings from land-mines.ftl to armable.ftl.

* Removed unused property.

* Formatting and fixing imports

* Added prefixes to the ftl naming. Moved LocId from system to component

* Added documentation. Moved check for armable to HandleStepTriggerAttempt.
Moved the LocId to component.

* Removed the TryArming method. Added documentation.

* Removed unnecessary TryComp

* Simplified the logic for the trigger attempt

* HasComp instead of TryComp on logic

* EmoGarbage Review

---------

Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-04-25 16:53:50 -04:00
Kyle Tyo b2f1f7c5ad
Remove a redundant trycomp from TileAnomalySystem (#36924)
* remove a redundant check

* revert this space.
2025-04-25 15:32:23 -04:00
PJBot 5fa59ea213 Automatic changelog update 2025-04-25 18:19:31 +00:00
Nemanja f900d9f8b2
PKA Modkits + Rebalance (#31247) 2025-04-25 11:18:23 -07:00
TytosB 9430a0f835
loop genpop (#36912)
* new ruins

* genpop

* nvm

* abc

* fuckin
2025-04-25 08:38:39 -07:00
PJBot 70ae0bbc28 Automatic changelog update 2025-04-25 15:34:21 +00:00
Kiri1674 a6905f2101
Make 10u of "Atomic Bomb" drink instead of 11u (#36921)
changed atomic bomb recipe
2025-04-25 08:33:14 -07:00
PJBot e68d0243d9 Automatic changelog update 2025-04-25 15:08:57 +00:00
Radezolid 86a20dfdea
Fix donuts tags breaking the bounty (#36903) 2025-04-25 08:07:50 -07:00
Deerstop 6bde7fdaa2
Elkridge - Genpop (#36914) 2025-04-25 08:05:25 -07:00
Spessmann 22bd884c19
Fix random maints room deleting whatever was already there (#36605) 2025-04-25 08:04:18 -07:00
PJBot f2036aae3a Automatic changelog update 2025-04-25 10:31:46 +00:00
chromiumboy 65f50b55b6
Fix for ghosts being unable to follow the AI when it uses a holopad (#36355)
* Initial commit

* Added to-do
2025-04-25 12:30:39 +02:00
lzk 25f016e806
fix changelog (#36915) 2025-04-25 01:51:05 -07:00
PJBot c21ef2108a Automatic changelog update 2025-04-25 07:22:06 +00:00
chromiumboy ed5c7aa942
Releasing an under-pressure lockout is now a verb (#36910)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-25 00:21:00 -07:00
kosticia 010435fdb3
[FIX] Rubber now uneatable (#34543) 2025-04-25 00:20:09 -07:00
PJBot a1468e7fbb Automatic changelog update 2025-04-25 06:04:10 +00:00
Alzore dae811746a
Inaprovaline metabolizes slower for better use as a stabilizing medicine (#32293) 2025-04-24 23:03:03 -07:00
PJBot 374ebfb621 Automatic changelog update 2025-04-25 05:55:56 +00:00
lzk 2eeef256e5
cleanup instruments yml (#32262)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 22:54:49 -07:00
PJBot 2570473c67 Automatic changelog update 2025-04-25 04:53:27 +00:00
ScarKy0 4c7ad1e2f9
Lower interdyne herbals TC cost (#36841) 2025-04-24 21:52:20 -07:00
PJBot e53f8b8ed6 Automatic changelog update 2025-04-25 04:50:41 +00:00
Kresny 3594f47c8d
Controls page guidebook rework 2025 Q1 (#36363)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-04-24 21:49:35 -07:00
PJBot 84053234a6 Automatic changelog update 2025-04-25 04:06:36 +00:00
Alzore c8a02fd4cd
Nerf mining hardsuit's effectiveness against bullets and bombs. (#31450) 2025-04-24 21:05:29 -07:00
PJBot 6cd8d1fba9 Automatic changelog update 2025-04-25 04:03:10 +00:00
Victor Shen dab9bd69c6
Add Bloodstream to Goliaths (#33305) 2025-04-24 21:02:03 -07:00
PJBot ba9ce72e62 Automatic changelog update 2025-04-25 03:54:22 +00:00
Smith 5bef44b296
Reptilians Can Eat Orange Creamsicles (#36890) 2025-04-24 20:53:13 -07:00
Spessmann a22106f083
Convex genpop update (#36908) 2025-04-24 20:49:06 -07:00
PJBot ee5a38d3e8 Automatic changelog update 2025-04-25 02:30:25 +00:00
Nox a92ad620b2
Cyborg Rebalance (#34186)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-24 19:29:16 -07:00
PJBot 5af9ab4e99 Automatic changelog update 2025-04-24 23:46:02 +00:00
SlamBamActionman 735bbf93a9
Change some posters to be rules-compliant (#32734)
* Initial commit

* Minor edit

* it's very hard to fit "disorder"

* Revert No ERP poster, fix spawner

* Attribution

* Update text

* Missed poster spawner

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2025-04-24 19:44:54 -04:00