Debug
b2240a88a1
Real new logo ( #377 )
...
* Proper spacing on lobby
* Add new icons
* Update manifest.yml
2023-11-01 23:45:55 +01:00
Debug
d2b6360e7b
Fix missing namespaces and other errors
2023-10-31 19:43:58 +01:00
Repo
ffecbe00c1
User accessible playtime ( #21242 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-10-31 19:12:43 +01:00
Artjom
7133ae80ab
Health analyzer UI improve ( #17280 )
2023-10-31 19:12:43 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Nemanja
23cbc4245e
A return to foam (foam rework) ( #20831 )
2023-10-31 18:54:02 +01:00
metalgearsloth
09bffb86ea
Fix DockingControl ( #21238 )
2023-10-31 18:45:37 +01:00
Nemanja
d046e39f0e
fix searching on vending machines ( #21233 )
2023-10-31 18:45:37 +01:00
deltanedas
accad85a0f
Power switchable refactor ( #20419 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-31 18:45:36 +01:00
ShadowCommander
144b0c7f4a
Change ListContainer to send null when selected is removed from the data ( #20595 )
2023-10-31 18:45:36 +01:00
Debug
01bb976ee5
Update HumanoidProfileEditor.xaml.cs ( #343 )
2023-10-28 03:58:58 +02:00
Bakke
168699d23a
Fix prescription glasses working from pockets ( #286 )
...
Fixes #241 .
2023-10-24 23:40:06 -05:00
Debug
3e66e39eaf
Always send whitelist ( #284 )
...
* Update GameTicker.Player.cs
* Update sawmill type
2023-10-24 17:10:28 +00:00
Leon Friedrich
3e5c1c73ad
Mind tweaks & fixes ( #21203 )
2023-10-24 18:04:06 +02:00
Debug
0cfe4fed9e
Fix MailSystem test fail
2023-10-24 02:28:04 +02:00
Debug
78b5ebda58
Fix mail icons
2023-10-24 01:36:31 +02:00
metalgearsloth
4cf7f4f1c9
Predict tile-prying ( #21167 )
2023-10-23 23:54:01 +02:00
Leon Friedrich
865370bdca
Maybe fix hand test failures ( #21157 )
2023-10-23 23:53:31 +02:00
metalgearsloth
1be4847b08
Fix replay infinite loop ( #21129 )
2023-10-23 23:51:48 +02:00
Debug
7192cda804
Fix whitelist not being sent to client ( #239 )
2023-10-23 20:54:48 +02:00
Debug
ea88904579
Readd sophie and glimmer monitor ( #207 )
...
* Add sophie back
* Properly reimplement glimmer monitor
* Update sophicscribe.yml
2023-10-22 03:26:59 +02:00
Debug
7447ebcf5c
Remove usage of SpriteView.Sprite
2023-10-20 16:47:48 +02:00
DrSmugleaf
5bc9ebd310
Fix ghost actions disappearing when toggling visibility of other ghosts ( #21033 )
2023-10-20 15:31:14 +02:00
DrSmugleaf
9cc8a7fc81
Remove 700 usages of Component.Owner ( #21100 )
2023-10-20 15:31:13 +02:00
Itzbenz
918c466ce7
Allow Chemical Dispenser to be scrollable ( #20800 )
2023-10-20 15:31:13 +02:00
Keiku
fb9123885c
Add checkbox for toggle walking ( #20926 )
...
Co-authored-by: onoira <onoira@psiko.zone>
LGTM!
2023-10-20 15:30:21 +02:00
daerSeebaer
44ba62e87f
Display current load and maximum capacity ( #20181 )
2023-10-20 15:30:21 +02:00
I.K
b86f0e1e43
FIX ( #21091 )
2023-10-20 15:30:20 +02:00
DrSmugleaf
6bb3ad25f6
Replace all T : Component constraints with T : IComponent ( #21073 )
2023-10-20 15:30:20 +02:00
I.K
437201a07d
Change wide swing sprites to be that of the weapon used ( #21050 )
...
Co-authored-by: notquitehadouken <1isthisameme>
2023-10-20 15:30:19 +02:00
Nemanja
a30e3ae432
technology auto guidebook ( #21029 )
...
* technology auto guidebook
* boo-womp
* boo-womp II
2023-10-20 15:30:17 +02:00
DrSmugleaf
5623b61200
Fix sorting admin player tab playtime alphabetically ( #21028 )
...
* Fix sorting admin player tab playtime alphabetically
* Admin changelog
2023-10-20 15:29:41 +02:00
Leon Friedrich
631fdbffd6
Fix low tickrate eye lerping ( #21001 )
2023-10-20 15:29:04 +02:00
DrSmugleaf
d50e18c5fd
Fix not being able to sort by playtime in the F7 players tab ( #21004 )
2023-10-20 15:29:00 +02:00
Debug
c37a4d53c8
Role whitelists ( #191 )
...
* Add job whitelists
* Redo whitelist system with jobrequirements
* Remove unused function
* Fix linter errors
* Remove unused dependency and whitespace
2023-10-19 00:23:17 +02:00
JJ
f06fc04768
Deep Fryer And Its Powers ( #163 )
...
* Deep Fryer And Its Powers
The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include:
1. Mixing Oil and Water at a certain temperature causes smoke.
2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing.
3. When an item is sliced, an event is triggered that other items can see.
* Update meal_recipes.yml
* Reworking the effects so they won't trigger on init.
* Create DeepFryerTest.cs
* Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway.
* Update DeepFryerSystem.cs
2023-10-18 23:57:10 +02:00
Debug
665c3dfc26
Moth RGB 2: The electric boogaloo ( #184 )
2023-10-17 22:09:26 +02:00
Debug
29510cb4be
Datetime based changelogs
2023-10-14 22:36:52 +02:00
DrSmugleaf
7dcb24dcfa
Make the panic bunker UI send cvar updates on focus exit, add erase verb tooltip message ( #20987 )
2023-10-14 22:19:05 +02:00
DrSmugleaf
253e012462
Add admin Erase verb, add checkbox to erase from the ban panel ( #20985 )
2023-10-14 22:19:04 +02:00
DrSmugleaf
67d77c256f
Show total playtime in player list and AHelp window ( #20980 )
2023-10-14 22:19:03 +02:00
DrSmugleaf
d72f54bada
Add panic bunker UI and automatic panic bunker ( #20954 )
2023-10-14 22:19:02 +02:00
DrSmugleaf
53d42ab1a3
Add support for multiple changelog files, add admin changelog ( #20849 )
2023-10-14 22:19:02 +02:00
Debug
828b0a2e21
Revert "Update changelog system ( #75 )"
...
This reverts commit 38ee8f45bd .
2023-10-14 22:14:14 +02:00
DrSmugleaf
ce08cd5b35
Remove obsolete usages of AnimationPlayerComponent ( #20806 )
2023-10-14 22:07:18 +02:00
Nemanja
cfaaa7d5a2
Fix hostile simplemob rotation ( #20900 )
2023-10-14 22:06:22 +02:00
Psychpsyo
ab4bac057f
Jittering System Fix + Cleanup ( #20921 )
2023-10-14 22:02:40 +02:00
Leon Friedrich
b5e4dfffc0
Add methods to transfer actions between containers ( #20901 )
2023-10-14 22:02:39 +02:00
Kara
c812f6eab0
Kill `ContainerHelpers` ( #20908 )
2023-10-14 22:02:35 +02:00
ShadowCommander
5442ee5c44
Add a command to hide replay UI ( #19956 )
2023-10-14 22:02:32 +02:00
DrSmugleaf
4877e2aaf8
Replace string data fields with LocId where relevant ( #20883 )
2023-10-14 22:02:30 +02:00
metalgearsloth
de7879694f
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
iacore
8bef6dbeaf
cleanup: remove TargetingDoll-related code ( #20866 )
2023-10-14 22:01:28 +02:00
gus
df6011122f
Using capital letter for radio channel prefixes works now ( #20846 )
...
Co-authored-by: gus <august.eymann@gmail.ccom>
2023-10-14 22:01:25 +02:00
DrSmugleaf
fdc5d5a9a6
Give ringtone setting a 0.25 second cooldown, style and fixes ( #20780 )
2023-10-14 22:01:24 +02:00
Leon Friedrich
4df401af36
Slightly improve action ui performance ( #20799 )
2023-10-14 22:01:22 +02:00
OCO_Omega
8ad2f087ef
Make it grey again! ( #149 )
...
* Grey
* fix
* fix2
---------
Co-authored-by: Debug <49997488+DebugOk@users.noreply.github.com>
2023-10-13 15:06:21 +00:00
Debug
fd1b9ceab4
Merge remote-tracking branch 'upstream/master' into merge-master-08/10
2023-10-08 20:11:48 +02:00
PHCodes
93c3b03b11
Psionics ( #44 )
...
* Psionics
It's a ton of stuff relating to the basic Psionics system and all the powers.
I'm saving this as a bit of a sanity check before moving forward.
Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Some final psionic cleanup.
The last batch of content.
* Update RobustToolbox
* rebased
* Revert "Update RobustToolbox"
This reverts commit c0cf35d03f .
* Update RobustToolbox
* Revert "Update RobustToolbox"
This reverts commit c4dc828df7 .
* Update RobustToolbox
* Psionics
It's a ton of stuff relating to the basic Psionics system and all the powers.
I'm saving this as a bit of a sanity check before moving forward.
Left to do:
1. Implementing the Psionic faction so that the chat works as intended.
2. Adding the start-state cooldown timers to the actions.
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Some final psionic cleanup.
The last batch of content.
* rebased
* Cleaned up everything with the word 'Psionic' on it.
Got the psionic chat working. Got some other stuff working
* Broken Commit
With these changes in place, the unit does not work. Recording them so i don't lose my work.
* Brings it All Together.
Dawn of the final Commit. Rebase completed.
* Update RobustToolbox
* Changed 'Station Events' to 'StationEvents' and cleaned up the Delta-V Events.yml file of duplicate events.
* Delete ghost_roles.yml
Duplicate.
* Update familiars.yml
* Update familiars.yml
* Update GlimmerReactiveSystem.cs
* Makes tinfoil hats craftable.
* Decided I'm not dealing with adding fugitives or Glimmer Wisps right now.
* Psionic invisibility won't work now that Eye component exists. Or at least, the integrator test won't psas.
* Update special.yml
* Added #nyanotrasen code or //Nyanotrasen code to many, many files.
* Properly fixes comments.
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Signed-off-by: PHCodes <47927305+PHCodes@users.noreply.github.com>
Co-authored-by: Debug <sidneymaatman@gmail.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-08 20:07:53 +02:00
Leon Friedrich
83f54813a4
Changes for SplitContainer Engine PR ( #20383 )
2023-10-08 19:58:57 +02:00
coolmankid12345
5237ff67d5
Revolutionaries ( #18477 )
...
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2023-10-08 19:58:33 +02:00
deltanedas
0f5e4d5cae
Add missing type argument from PopupClient to PopupEntity ( #20725 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-08 19:53:56 +02:00
PixelTK
15b460d448
Sericulture fixes ( #19193 )
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* redone
* I FUCKING HATE SPAWNING STUFF IN SHARED
* inheritdoc
* owo
* fly broken wings
* From a server event to just an event.
* more info
* a comment and a different comment
* Partial
* Emo's requested changes.
* wuh
* head ache
* they call me mean names (laugh track)
2023-10-08 19:52:10 +02:00
Fluffiest Floofers
f2fa647523
it works? ( #100 )
2023-10-05 21:26:41 +02:00
PHCodes
20f8772242
Reverse Engineering. ( #91 )
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* Reverse Engineering.
It's engineering. It's reversed. I implemented Bluespace Crystals to get everything to work. I may have missed some recipes in the Lathes. Otherwise, everything seems like it just works. Blukie suits baby.
* Fixing the Bonus mechanic out of testing.
* Fixing Attributions.
* Fixing Attributions again because it won't let me put in multiple links into one string.
* Not dealing with Techfabs right now, integration tests will not pass with them.
* Added appropriate comments
---------
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-03 22:54:23 +00:00
Debug
7eeb4cfa6a
Add hologram shader ( #68 )
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* Add holograms!
* Updated localization files
2023-10-03 17:23:09 -05:00
Debug
38ee8f45bd
Update changelog system ( #75 )
2023-10-03 16:19:55 -05:00
Adrian16199
54f65e3089
Near-sighted trait from SIMPLE STATION 14 ( #73 )
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* Near-sighted trait from SIMPLE STATION 14
AKA PARKSTATION
COMING NOW TO THE REBASE!!!!
FUNNY CODE MADE BY DEATH (allegedly)[joke]{unless?}
After i figure out what does a component not have a setter mean.
* Aparently this was needed
The trait doesnt appear in the traits so thats funny.
* The - update
Aparently its very important.
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-03 15:21:27 -05:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
...
* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
---------
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
Debug
3d83d666e3
Mail! ( #16 )
...
* Add Mail!!111!!
* Update MailSystem.cs
* Make mailbag mail only
* Remove invalid mail types
* Update MailSystem.cs
* Enable wizard cosplay mail
2023-10-01 11:25:32 -05:00
Colin-Tel
596a9340a7
Missing map stuff part 1 ( #64 )
...
* Missing map stuff part 1
Also removed redundant folder
* Added washing machines
* Added less-lethal kammerer
:trollface:
* Revert "Added less-lethal kammerer"
This reverts commit d0f53345e6 .
* Delete buildserver.cmd
:trollface:
* Update shotguns.yml
added nonlethal (should be "less lethal") kammerer
* Added Eng holoprojector
Removed duplicate safety moth posters
* re-added safety moth posters
altered the migration.yml file
* more changes
Addressed nyano techfabs in migration.yml
2023-09-29 13:57:21 -05:00
Kara
13834a2b9f
Revert "Guidebook can POP OUT YAYYYY" ( #20520 )
2023-09-27 21:59:12 +02:00
Whisper
b3a1ce711a
Remove empty damage values from health analyzer UI ( #20366 )
2023-09-27 21:59:12 +02:00
TomaszKawalec
ecab69e642
Display minimum temperature required for reaction to occur in guidebook ( #20424 )
2023-09-27 21:59:12 +02:00
Kara
22f29c0a6a
Follow mouse rotation in combat mode ( #20433 )
2023-09-27 21:59:12 +02:00
Kara
a656b8f9df
Ghost hearing action ( #19722 )
2023-09-27 21:59:12 +02:00
Kara
c7c8f1f3e9
Allow picking up items in combat mode ( #20431 )
...
* Allow picking up items in combat mode
* dont hardcode that
2023-09-27 21:59:12 +02:00
daerSeebaer
c3ea6fb2f8
Fix APC turning invisible after emagging ( #20245 )
2023-09-27 21:59:12 +02:00
Vasilis
5344f2bc26
:( ( #20440 )
2023-09-27 21:59:12 +02:00
PrPleGoo
76ef9906af
Task/food hud ( #19312 )
...
* security HUD now shows a job icon on entities with a body
* thirst goggles
* set starting hud gear
* fix build
* remove from starting gear
* remove
* replace
* fix thirst and hunger icons
* update icons
* space
* space
* ]
* ]
* fix build
* fix comments
* fix
* spacing
* field
* move more namespaces
* use AutoGenerateComponentState
* comments
* fix build
* not all fields
* comments
* unpaused
* fix Dirty warning
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-09-27 21:59:12 +02:00
Leon Friedrich
cd2489bff4
Action container rejig ( #20260 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
Kara
4825505589
Mouse rotator system ( #19267 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-09-27 21:59:12 +02:00
y7o4ka
b04c76e1af
Resizeable changelog ( #19272 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
f304d157b1
Add role bans tab to the bans admin window ( #20388 )
2023-09-27 21:59:12 +02:00
Waylon Cude
362db3608a
Metabolism fixes ( #20402 )
...
* In-progress commit for fixing metabolism system
* Commit with all debugging in there
In case I have to revert or something
* Cleanup debug commands
2023-09-27 21:59:12 +02:00
Nemanja
977d5d2ad5
Rat King Milsim + Buffs ( #20190 )
...
* rat king update
* rummaging
* buuuuunnnnncccchhh of shit
* the last of it
* make rat servants not ghost roles
* pissma buff and cooldown
2023-09-27 21:59:12 +02:00
Artur
481b2c00c6
fixed station records console item list selection ( #20369 )
2023-09-27 21:59:12 +02:00
Vasilis
adeef7262d
Guidebook can POP OUT YAYYYY ( #20268 )
...
* Let them eat cake
* Reviews
* Change amoled theme to gray
* Ok nevermind im big smart
2023-09-27 21:59:12 +02:00
Vasilis
e0988e5c6f
Remove cringe hardcodes for background ( #20374 )
2023-09-27 21:59:12 +02:00
Kara
b8f401d664
Bows & arrows ( #19771 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
f999581aa4
Make the lobby AHelp button red for admins when one is received ( #20390 )
2023-09-27 21:59:12 +02:00
ike709
7586be1ddf
Adds a search bar to vending machines ( #20326 )
...
* Adds a search bar to vending machines
* fix indentation
* whitespace again
---------
Co-authored-by: ike709 <ike709@github.com>
2023-09-27 21:59:12 +02:00
deltanedas
8fd5bc3724
Roundstart antag role restrictions revival ( #20108 )
...
Co-authored-by: Ray <vigersray@gmail.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Leon Friedrich
c2fe0cf73e
Fix explosion preview/debug overlay ( #20353 )
2023-09-27 21:59:12 +02:00
metalgearsloth
d084dd2efb
Fix component constraints ( #20241 )
2023-09-27 21:59:12 +02:00
Repo
17ec6a31ca
Option to delay uplink item purchase ( #20214 )
...
* Time delay for certain uplink stock.
* Remove glitchy timer and add refresh button.
2023-09-27 21:59:12 +02:00
Morb
eb9ab00ec1
Sex restriction for markings ( #19894 )
...
* Add sex restriction to markings
* Apply to existing systems
2023-09-27 21:59:12 +02:00
metalgearsloth
b1c988627a
Expeditions rework ( #18960 )
2023-09-27 21:59:12 +02:00
Nemanja
00800197f7
decal settings ( #20324 )
2023-09-27 21:59:12 +02:00
deltanedas
c8f1483ad4
gateway changes ( #20304 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Leon Friedrich
1d10d5fe7b
Don't show verb confirmation pop-ups in debug mode ( #20300 )
2023-09-27 21:59:12 +02:00
Leon Friedrich
af90f6648e
Fix light animations ( #20263 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
07befb628d
Resize the non-admin AHelp window to be taller and less wide ( #20271 )
2023-09-27 21:59:12 +02:00
metalgearsloth
d681c3d5d8
Add navmap beacons ( #19388 )
2023-09-27 21:59:12 +02:00
deltanedas
0baa93716e
Objectives ecs rework ( #19967 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
deltanedas
72757d81ee
fix gateway destinations ( #20172 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-27 21:59:12 +02:00
Slava0135
5dd5ec4b3f
Reset speed when buckling ( #19846 )
2023-09-27 21:59:12 +02:00
Leon Friedrich
cd8e4303a2
Improve `vv /c/enthover` and add keybind ( #20127 )
2023-09-27 21:59:12 +02:00
Pieter-Jan Briers
14bfb411d7
Clear cached preferences when disconnecting on client ( #19921 )
2023-09-27 21:59:12 +02:00
metalgearsloth
f8532cde8c
Fix client gameticker jobs bug ( #20197 )
2023-09-27 21:59:12 +02:00
Doru991
c2216aa2a8
Cyborg health alert and damage examining ( #20084 )
...
* Option for alt health alert and no overlay
* Fancy borg health indicator
* Borg damage examine localization
* EENENGHHHH ENNNGHHH
* Requested code changes
* Legal sound
* Revert "Legal sound"
This reverts commit 35715c88898aeb78dfe800319852c230395fdd7e.
I misunderstood what Sloth meant
* Annoying buzzer is back
2023-09-27 21:59:12 +02:00
c4llv07e
2074e8b7f7
Fix hud theme selection ( #19106 )
...
* Fix hud theme selection
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove iterator indexing in the theme configuration
Signed-off-by: c4llv07e <kseandi@gmail.com>
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-09-27 21:59:12 +02:00
metalgearsloth
74f4ef114e
Dispose storage windows on state change ( #20095 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
0146e32a37
Update dragon devour action icon ( #20020 )
...
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-27 21:59:12 +02:00
metalgearsloth
4bf1957082
Fix eye target not updating on rider shutdown ( #20094 )
2023-09-27 21:59:12 +02:00
Morb
e2fa833c7a
Rotating character preview & lobby preview change ( #19741 )
2023-09-27 21:59:12 +02:00
metalgearsloth
a7208af7d6
Add ore bag area pickups ( #19358 )
2023-09-27 21:59:12 +02:00
metalgearsloth
61d6d225e0
Remove instruments compref ( #19560 )
2023-09-27 21:59:12 +02:00
metalgearsloth
aa059ab024
Fix solution EUIs ( #20033 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c3f72553c2
Fix context menu for admin menu ( #20030 )
2023-09-27 21:59:12 +02:00
Morb
a276160367
Hide SSD indicator in containers ( #20043 )
2023-09-27 21:59:12 +02:00
metalgearsloth
7d502f3205
Fix merge artifact ( #20025 )
2023-09-27 21:59:12 +02:00
metalgearsloth
f38f0ab614
Predict StorageComponent ( #19682 )
2023-09-27 21:59:12 +02:00
metalgearsloth
21fdea5e5a
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
DrSmugleaf
94bc23b9a6
Fixed error when equipping the energy katana as a space ninja ( #20015 )
2023-09-27 21:59:12 +02:00
metalgearsloth
72a3caff80
Fix playtime tracker ( #20014 )
2023-09-27 21:59:12 +02:00
metalgearsloth
98cf505f9f
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
Morb
4db75ee197
SSD Indicator ( #19701 )
2023-09-27 21:59:12 +02:00
metalgearsloth
6b942c4d45
Make role timer tooltips pretty ( #19605 )
...
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-27 21:59:12 +02:00
metalgearsloth
f0527c9589
Fix ghost warps ( #20008 )
2023-09-27 21:59:12 +02:00
Leon Friedrich
0e8b8b1b94
Fix misc commands ( #20004 )
2023-09-27 21:59:12 +02:00
metalgearsloth
ac430d9b28
Fix admin fax ( #20006 )
2023-09-27 21:59:12 +02:00
metalgearsloth
ae99172d80
Fix makeghostrole eui ( #19998 )
2023-09-27 21:59:12 +02:00
metalgearsloth
98f6619563
Remove custom tooltip timings ( #19604 )
2023-09-27 21:59:12 +02:00
Leon Friedrich
9d79f36ab1
Fix actions not initially appearing ( #19990 )
2023-09-27 21:59:12 +02:00
metalgearsloth
c9648da984
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
metalgearsloth
4d1c3ae66a
Revert "Remove IContainer and move functions to the container system.… ( #19975 )
2023-09-10 21:46:36 +10:00
deltanedas
24810d916b
ninja 2 electric boogaloo ( #15534 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-10 16:20:27 +10:00
Leon Friedrich
b45e53603d
Remove IContainer and move functions to the container system. ( #19834 )
2023-09-10 12:16:37 +10:00
DrSmugleaf
09bce85f19
Fix actions not being usable, ordering, and containers ( #19964 )
2023-09-09 16:14:17 -07:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Pieter-Jan Briers
e18f731b91
Fix race condition causing some people being unable to connect. ( #19920 )
2023-09-08 14:52:36 -07:00
deltanedas
db2a4478b0
show non-sheet material units in lathe ( #19896 )
...
* locale for material units
* use material units in lathe ui
* give units to non-sheet materials
* :trollface:
* use volume properly
* :trollface:
* review
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-07 22:11:10 -04:00
Leon Friedrich
e4ca6f4fb9
Allow solutions to store extra reagent data ( #19323 )
2023-09-05 07:55:10 +10:00
metalgearsloth
db1ff07821
Weldable cleanup ( #19809 )
2023-09-05 00:07:01 +10:00
deltanedas
91cfabd6f6
light refactoring/rework ( #19314 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-03 22:31:10 -07:00
Kevin Zheng
4c73c8d3ef
Change "Battery Power" to "Load" for APCs ( #19766 )
2023-09-03 10:24:24 -04:00
Leon Friedrich
af79f369ae
Remove outdated access reader method. ( #19765 )
2023-09-03 11:05:22 +10:00
metalgearsloth
c9d68023d9
Fix combat mode context menu ( #19743 )
2023-09-03 06:16:34 +10:00
faint
0b9b4f6532
Fix dumping into disposals ( #19736 )
2023-09-02 00:02:35 -04:00
Nemanja
6695ac2ad6
Show materials as sheets, tweak lathe ui ( #19709 )
2023-08-31 22:28:08 -07:00
Nemanja
f5d961e7be
Fix foldables ( #19717 )
2023-09-01 12:30:40 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
metalgearsloth
3ab346f471
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
deltanedas
7842f0d055
decouple briefing from traitor ( #19668 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-31 14:29:45 -07:00
metalgearsloth
ef5a4ec306
More ent storage ref ( #19693 )
2023-08-31 22:29:11 +10:00
metalgearsloth
609bf63893
Remove entity storage compref ( #19557 )
2023-08-31 18:32:03 +10:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
98b49b8907
Remove redundant prototype ignores ( #19683 )
2023-08-30 21:01:13 -07:00
metalgearsloth
1b336d63bb
Predict folding ( #19663 )
2023-08-31 11:56:13 +10:00
metalgearsloth
b08967b752
Remove disposals compref ( #19558 )
...
This one was relatively painless.
2023-08-30 19:08:23 -06:00
Nemanja
4d677f0685
1v1 me first to 31 no powerups [Deathmatch Gamemode] ( #19467 )
...
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-08-30 18:06:15 -07:00
Morb
c99e365ce7
Give nukies the ability to declare war for a TC boost ( #19291 )
...
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-29 23:56:20 -08:00
metalgearsloth
cae574cbda
Add tile entity occlusion ( #14626 )
2023-08-30 12:32:35 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
Morb
cb5a2636e1
Localize character editor show button ( #19634 )
2023-08-30 09:39:01 +10:00
metalgearsloth
789c5e0a2b
Add fultons ( #18958 )
2023-08-29 16:34:05 +10:00
Thom
a1029be654
Changed Lathe UI to two-column layout so its easier to see what materials are currently loaded ( #19608 )
2023-08-28 17:36:07 -07:00
Morb
627a282e1a
Improve flavor UI ( #19600 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-28 20:01:45 +10:00
Visne
b88c2cbb49
Remove usages of obsolete MetaDataComponent setters ( #19582 )
2023-08-28 19:20:31 +10:00
Nemanja
3e93e963b5
Add support for custom controls in the character menu ( #19567 )
2023-08-27 18:24:24 +10:00
metalgearsloth
d40f478fc6
Remove some erroneous compadd subs ( #19576 )
2023-08-27 16:08:29 +10:00
HerCoyote23
407d45cd11
Meleespeech Action, Holoparasite Meleespeech ( #19504 )
2023-08-26 17:26:28 -04:00
Pieter-Jan Briers
bf16698efa
Portable Generator Rework ( #19302 )
2023-08-25 11:40:42 -07:00
metalgearsloth
0b542098db
Remove ghost compref ( #19478 )
2023-08-25 18:50:46 +10:00
metalgearsloth
1ba517ec84
Fix eye zoom lerp ( #19377 )
2023-08-25 14:41:04 +10:00
chromiumboy
26caf16152
Borg laws announcement (second attempt) ( #19474 )
2023-08-25 12:56:01 +10:00
Visne
11a57be230
Remove usages of obsolete SpriteView.Sprite.set() ( #19500 )
2023-08-25 11:16:46 +10:00
Visne
c7b21b631b
Remove unused dependencies ( #19490 )
2023-08-24 09:55:15 -08:00
DrSmugleaf
35107f7c2b
Fix component generic usages where IComponent would not be valid ( #19482 )
2023-08-24 20:10:55 +10:00
metalgearsloth
735626654a
Remove FixtureId ( #19280 )
2023-08-23 18:55:58 +10:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
/ʊniɹɑː/
f2954fff96
allow richtext on papers + edit premade documents ( #18154 )
2023-08-22 21:50:03 +10:00
Leon Friedrich
4d845caa07
Allow zoom command to ignore zoom limits ( #19419 )
2023-08-22 19:27:41 +10:00
Kevin Zheng
bb7a19d32e
Make thermomachines more thermodynamically sound ( #18984 )
...
Co-authored-by: Ilya246 <ilyukarno@gmail.com>
2023-08-22 00:34:45 -07:00
DrSmugleaf
7df72a6c72
Fix StealthSystem ensuring a comp on a terminating entity in tests ( #19413 )
2023-08-21 21:43:52 -07:00
kalane15
bb2aa2bfdb
Dropping stops examination ( #19398 )
...
Dropping stops examination (#19398 )
2023-08-21 21:28:45 -07:00
Leon Friedrich
1ec014cf39
Remove prototype ignore lists from some tests ( #19366 )
2023-08-21 21:08:12 -07:00
Vordenburg
2cbe8609a3
Make lobby song update occur at round end ( #19303 )
2023-08-21 14:54:44 -04:00
metalgearsloth
824461ed94
Fix paused pickup animations lingering ( #19325 )
2023-08-20 15:50:23 +10:00
faint
9e3eb08f5d
RichTextLabelExt update ( #19269 )
2023-08-18 14:41:48 +10:00
Kara
1e65eea905
Fix some TEG code conventions ( #19259 )
2023-08-17 11:50:41 -07:00
chromiumboy
a39fa80d58
Add lathe material ejection ( #19218 )
...
This completes PilgrimViis' (now closed) PR 16398. It addresses issue 10896, by allowing materials to be ejected from most lathes (except the ore processor and sheet-meister 2000)
* - Refinements to the material ejection UI
- Made the lathe UI default to a slightly larger size
- Fixed an offset issue with the label of the item currently being printed in the build queue UI
* Allow the materiel reclamation UI to pop if there is material left in the lathe, but not enough to print any sheets
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-17 09:22:01 -08:00
Sailor
b38685622e
Merge pull request #19223
...
* Change manifesto to manifest
2023-08-16 15:20:09 -07:00
Leon Friedrich
be3fc7481e
Remove UI state enter/exit logic from DamageOverlayUi ( #19149 )
2023-08-14 23:10:55 -06:00
Leon Friedrich
cabc834e84
Fix combat action prediction ( #19152 )
...
* Fix action predictions
* Add ActionsAddedTest
2023-08-14 23:06:45 -06:00
Kara
cfccb5959a
Lavaland chasms ( #19154 )
2023-08-15 12:29:24 +10:00
DrSmugleaf
d7344bde95
Fix editing a watchlist note temporarily making it appear as a low severity note ( #19100 )
...
* Fix editing a watchlist temporarily making it appear as a low severity note
* Change condition to check that the note type is anything other than note
* Revert "Change condition to check that the note type is anything other than note"
This reverts commit 5c12d89fe8b3547dc11b19bb04e980fe4e7bf206.
* Update Content.Client/Administration/UI/Notes/AdminNotesLine.xaml.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Check that the note type doesn't have a special icon instead
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
2023-08-14 15:05:47 -06:00
DrSmugleaf
4cdbe11524
Make faded notes pop in on hover ( #19101 )
2023-08-14 15:03:53 -06:00
DrSmugleaf
9315a0fe81
Fix having to reopen ahelp and popped-out ahelp windows after rounds ( #19102 )
2023-08-14 15:03:35 -06:00
Kara
ec02907446
Various bar-related fixes ( #19126 )
...
* Various bar-related fixes
* smartfwidge
* gumbo
2023-08-14 15:03:20 -06:00
Repo
40e1286606
Fix to allow no severity on messages and watchlists ( #19125 )
2023-08-14 12:50:33 -07:00
c4llv07e
d7eb3bfb44
Pipe painter (now with airlock painter) ( #19031 )
...
* Add a pipe painting function to the airlock painter
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Rename engineer painter to omnipainter
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review changes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* fix migration duplicate
Signed-off-by: c4llv07e <kseandi@gmail.com>
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-08-14 15:06:21 +03:00
DrSmugleaf
73158ec0f2
Require severity to be set when creating and editing notes ( #19059 )
2023-08-13 23:37:38 -04:00
DrSmugleaf
9094695a58
Fix new players added to admin logs always defaulting to selected ( #19104 )
2023-08-13 20:53:48 -05:00
Vordenburg
7582474f1a
Lint more const string prototypes ( #18922 )
2023-08-13 20:26:59 -04:00
DrSmugleaf
17808a54ef
Fix debug error when opening the ahelp ui before joining a game ( #19069 )
2023-08-13 16:56:25 -07:00
DrSmugleaf
35d7656784
Add ahelp typing indicator for admins ( #19060 )
...
* Add ahelp typing indicator for admins
* Lower typing updates throttle from 3 seconds to 1
* Add stopping typing when sending a message
* Lower typing indicator timeout from 15 to 10 seconds
2023-08-13 18:03:17 -05:00
Leon Friedrich
db33c5d916
Fix inventory UI not marking inputs as handled ( #19097 )
2023-08-13 14:55:17 -07:00
eoineoineoin
4ccc8a04be
Improve paper stamping experience ( #17135 )
2023-08-13 14:28:10 -04:00
Nemanja
812cceae9d
Borg tweaks ( #19046 )
...
* borg tweaks
* wahoo
2023-08-13 01:09:30 -06:00
TaralGit
8acac895fc
(Re)Adds open bolt animations for gun sprites ( #17219 )
...
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-08-13 15:58:07 +10:00
TemporalOroboros
3b02d461a2
Corrects for singularity distortion. ( #13925 )
2023-08-13 09:43:07 +10:00
Nemanja
98fa00a21f
Borgs ( #18136 )
...
* Laws
* positronic brain and PAI rewrite
* MMI
* MMI pt. 2
* borg brain transfer
* Roleban support, Borg job (WIP), the end of mind shenaniganry
* battery drain, item slot cleanup, alerts
* visuals
* fix this pt1
* fix this pt2
* Modules, Lingering Stacks, Better borg flashlight
* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.
* sprotes
* no zombie borgs
* oh fuck yeah i love a good relay
* charger
* fix the tiniest of sprite issues
* adjustable names
* a functional UI????
* foobar
* more modules
* this shit for some reason
* upstream
* genericize selectable borg modules
* upstream again
* holy fucking shit
* i love christ
* proper construction
* da job
* AA borgs
* and boom more shit
* admin logs
* laws redux
* ok just do this rq
* oh boy that looks like modules
* oh shit research
* testos passo
* so much shit holy fuck
* fuckit we SHIP
* last minute snags
* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
Pieter-Jan Briers
a242af506e
Adds the thermo-electric generator ( #18840 )
...
* Basic TEG start.
Connects via node group.
* Basic TEG test map
* Sensor monitoring basics, TEG circulator flow
* Basic power generation (it doesn't work)
* More sensor monitoring work
* Battery (SMES) monitoring system.
* Sensor monitoring fixes
Make it work properly when mapped.
* Test map improvements
* Revise TEG power output mechanism.
Now uses a fixed supplier with a custom ramping system.
* TEG test map fixes
* Make air alarms and pumps open UI on activate.
* Clean up thermo machines power switch.
Removed separate Enabled bool from the component that always matched the power receiver's state.
This enables adding a PowerSwitch component to give us alt click/verb menu.
* TEG but now fancy
* Make sensor monitoring console obviously WiP to mappers.
* Vending machine sound, because of course.
* Terrible, terrible graph background color
* Examine improvements for the TEG.
* Account for electrical power when equalizing gas mixtures.
* Get rid of the TegCirculatorArrow logic.
Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.
Thanks Julian.
* Put big notice of "not ready, here's why" on the sensor monitoring console.
* TryGetComponent -> TryComp
* Lol there's a HideContextMenu tag
* Test fixes
* Guidebook for TEG
Fixed rotation on GuideEntityEmbed not working correctly.
Added Margin property to GuideEntityEmbed
* Make TEG power bar default to invisible.
So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00
Pieter-Jan Briers
73996d17e4
Remove accidental using directives on transient dependencies. ( #18999 )
2023-08-11 16:56:40 -05:00
Errant
0b1dc34228
Nuke defuse qol ( #18990 )
2023-08-11 03:43:08 -07:00
Tom Leys
4a55a000cb
Add Fire-fighting remote for Fire-doors ( #16189 )
2023-08-11 02:29:33 -07:00
Nemanja
be29cda183
make typing indicators 32x32 ( #18976 )
2023-08-10 23:10:29 -06:00
Nemanja
23ad53c1e0
make status icons unshaded ( #18974 )
2023-08-10 19:36:26 -05:00
metalgearsloth
0f917d22d7
Color flash effect fixes ( #18952 )
2023-08-10 10:44:52 -07:00
Kara
baddcf1b26
Chain link fencing ( #18956 )
2023-08-11 00:16:25 +10:00
metalgearsloth
1f3a4bec1b
Fix marking color bands ( #18934 )
...
I'm not entirely sure what happens, I know it's markings being loaded from DB with the same ID as a prototype that was modified don't jive, but I'm not entirely sure if it's the best fix.
2023-08-09 21:34:01 -06:00
Ilya246
d3244b6049
copy-settings-to-all-similar for scrubbers and vents in air alarms ( #18363 )
2023-08-09 14:20:19 -04:00
metalgearsloth
1856d6aaa5
Add clothing toggle to character editor ( #18903 )
2023-08-08 23:26:33 -07:00
Slava0135
375f487d94
Fix stun baton throwing and visual effect ( #18777 )
2023-08-08 12:19:31 -08:00
chromiumboy
2df70799f8
Add access configurator ( #18638 )
...
The access configurator programs the access levels of any access reader. To use the access configurator, players must:
- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list
Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device
For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device
Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.
---------
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
metalgearsloth
3b1e6d30e7
Remove GCQueue ( #18820 )
2023-08-07 11:27:46 -06:00
metalgearsloth
a7b302bd3c
Fix crusher altfire ( #18826 )
2023-08-07 11:05:18 -06:00
metalgearsloth
51d7f180e0
Fix LoadPrototype admin button ( #18802 )
2023-08-07 11:02:38 -06:00
Leon Friedrich
5cc5a8c82e
Validate that client prototypes are serializable ( #18780 )
2023-08-07 13:44:53 +10:00
Morb
d571cde1a3
Explicitly set float.Parse culture ( #18778 )
2023-08-06 14:23:13 -05:00
metalgearsloth
aa8efc9a26
Melee rebalancing ( #17520 )
2023-08-06 12:55:38 +10:00
Vordenburg
42ed9dd550
Improve Popup animation ( #18721 )
...
* Cap and slow Popup Y-distance
* Make Popup lifetime a function of text length
2023-08-05 16:26:15 -05:00
Phill101
600621e7ee
Crew manifest as a PDA cartridge program ( #18498 )
...
Co-authored-by: Phill101 <holypics4@gmail.com>
2023-08-05 10:37:08 +02:00
metalgearsloth
ead47c541d
Fix humanoid appearances for placement manager ( #18291 )
2023-08-05 14:25:47 +10:00
metalgearsloth
a5ed3af5b1
Gun cleanup ( #18682 )
2023-08-05 12:49:27 +10:00
metalgearsloth
5cce3ae608
Fix .csproj bloat ( #18637 )
2023-08-04 12:43:39 -06:00
metalgearsloth
94e2c7a4b0
Fix godmode mispredicts ( #18524 )
...
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2023-08-04 14:53:07 +10:00
router
f97a2dbb13
make ringtone and uplink code 6 notes long ( #17545 )
...
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-08-03 21:13:16 +10:00
Abbey Armbruster
f708a8dbf5
Add API to change the sound of AmbientSoundComponent ( #18115 )
2023-08-03 20:36:10 +10:00
metalgearsloth
868f3298e5
Xeno spitter fixes ( #18573 )
...
* Xeno spitter fixes
- Require hands for pickup compounds
- Ranged combat can force movement to ignore LOS checks if ranged wants better LOS.
* Also spirates
IDK how this worked before but TryGetGun shouldn't care about combatmode.
* 1 more
2023-08-02 15:34:54 -06:00
Moony
e2b22a4cd8
Toolshed ( #17895 )
...
* ogh
* i should save my work
* ogh
* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub
* expr parsing works
* awawa
* Saving work
* Improve APIs a bit all around, add shortcuts.
* awa
* awa
* AAAAAA
* save work
* Move shit to engine
* lord
* bql is kill
* forgot the fucking bike rack
* bql is kill for real
* pjb will kill me
* aughfhbdj
* adgddf
* gdsgvfvxshngfgh
* b
* hfsjhghj
* a
* tf you mean i have to document it
* follow C# standards
* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.
* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.
* bw
* Fix valueref up a bit, improve autocomplete for it.
* awa
* fix tests
* git shut up
* Arithmetic commands.
* parse improvements
* Update engine.
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00
metalgearsloth
26dd6f2cdf
Fix merge artifact ( #18570 )
2023-08-02 20:39:27 +10:00
deltanedas
3d1ade9684
add gateway for admeme ( #17587 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-08-02 19:47:18 +10:00
Vordenburg
cbbed773b4
Add song name support ( #18433 )
2023-08-02 19:36:27 +10:00
PrPleGoo
e083b33aae
security HUD now shows a job icon on entities with a body ( #18054 )
2023-08-02 07:17:03 +10:00
crazybrain23
524afc6eaf
IP ban by default ( #18545 )
2023-08-01 16:05:14 -05:00
Arendian
4cd70b241c
Disposable turret explodes when empty ( #18175 )
...
* turret go boom
* fix ammo
* universal function name
* Also explodes when destroyed
* comment added
* Triggerwhenemptycomponent added
* comment adjusted
* Updated uplink description
* Moved to own event file
* file namespace
* rerun tests
---------
Co-authored-by: Slava0135 <super.novalskiy_0135@inbox.ru>
2023-08-01 15:38:22 -04:00
Slava0135
d4c8065e8a
Move and rename damage effect to color flash effect ( #18263 )
...
* move damage effect to different package
* rename to ColorFlashEffect
* renaming some other things
2023-08-01 19:02:54 +03:00