Winkarst
c9a9a40638
Make storage implant drop items on gibbing ( #33493 )
...
* Make storage implant drop items on gib/removal
* Better way
* Fix error
* Forgotten trash
* Cleanup
* Unused var
* Update Content.Server/Implants/ImplantedSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me>
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>
2025-01-28 04:31:29 +00:00
Mono
d23a84050e
Various Locale Typo Fixes (and spaces) ( #34483 )
...
Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
2025-01-28 04:31:28 +00:00
Leon Friedrich
8cde53d545
Optimize & clean up RadiationSystem ( #34459 )
...
* Optimize & clean up RadiationSystem
* comments
* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-28 04:31:28 +00:00
PJB3005
c8eebcb3a9
Improve canister admin logs.
...
1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.
Fixes #34488
2025-01-28 04:31:28 +00:00
chromiumboy
b0dcb69a3d
Holopad networking rework ( #34112 )
...
* Initial commit
* Finalizing main changes
* Addressed reviews
* Fixed a few issues
* Switched to using global overrides
* Removed unnecessary references
2025-01-28 04:31:28 +00:00
ScarKy0
c50242d7d7
BorgChassis transfer their mind to a dropped BorgBrain fix ( #34464 )
...
Fix
2025-01-28 04:31:25 +00:00
eoineoineoin
9544aa9ddd
Fix inconsistent borg flashlight state ( #33027 )
...
* Fix borg light being stuck on if no cell is inserted
* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled
* Fix for entities which don't have a handheld light component
2025-01-28 04:31:25 +00:00
themias
f3d4b496a9
Fix DNA scrambler updating station record ( #34091 )
...
* Fix DNA scrambler updating station record
* Update Content.Server/Implants/SubdermalImplantSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-28 04:31:24 +00:00
Zachary Higgs
61225afc89
Fix Mixed puddles not updating slips when evap ( #34303 )
...
* Fix Mixed puddles not updating slips when evap
* Remove Comment that isn't needed
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
* CR - use SolutionContainerSystem.UpdateChemicals
* CR - cleanup unused imports
---------
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-01-28 04:31:24 +00:00
Myra
0f938dbddd
Add a CCVar to allow from hiding admins in the reported player count. ( #34406 )
...
Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players
Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
2025-01-28 04:31:24 +00:00
Myra
c4b22fca82
Remove baby jail ( #34443 )
...
* Remove baby jail
Closes #33893
* Test fail fix.
2025-01-28 04:31:23 +00:00
Palladinium
f93e6513f3
Add Discord webhook on watchlist connection ( #33483 )
2025-01-28 04:31:22 +00:00
themias
6494b5d786
Fix muzzle accent ( #34419 )
2025-01-28 04:31:22 +00:00
Pieter-Jan Briers
6f6888d339
Persist deadmin to database, add admin suspension system ( #34048 )
2025-01-28 04:31:22 +00:00
Myra
e429220bcd
Fix IPIntel causing frequent errors with the cleanup job. ( #34428 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-01-28 04:31:21 +00:00
Myra
c97e784a08
Add IPIntel API support. ( #33339 )
...
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-28 03:18:23 +00:00
Tayrtahn
c363b6132d
Fix force-feeding Loc strings not using target's gender ( #34276 )
2025-01-28 03:15:23 +00:00
beck-thompson
13ccf597c2
Add hostage ops (Nuke ops alternative objective) ( #2545 )
...
* first commit
* Some fixes
* final fixes
* Partly working
* More fixes + you can now win
* More fixes
* Forget
* Final fixes
* Update the number of hostages to 4
* Add feedback popups
* Use mind rolls like a cool person
* bruh
* NOW I'm mad
* Bruh
* :trollface:
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* :trollface:
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Bruh I forget
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-25 01:29:41 +00:00
deltanedas
eda41474f5
refactor felinid/chitinid item coughing ( #2790 )
...
* move BlockInjection to shared
* add ItemCougher
* make Chitinid use ItemCougher
* make felinid use ItemCougher
* update actions
* access
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-23 20:56:34 +00:00
ElusiveCoin
905bc06406
Chitinid ( #2707 )
...
* Start of the Chitinid Race
My first work for ss14 and a new Species to play, worker drone ants!
* Removed a uneeded bit
* Removing the displacement section because it still is being weird
Displacement map not working right but not really needed as well so just gonna do without it
* Nukie Steamroll Preventative (#2658 )
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Update uplink_catalog.yml
* Automatic changelog update
* most asked for changes
* (hopefully) Fixed Linter Error
* More clean up edits
* 4 space indents!!
* Direction desired name changes + More radiation mechanics
Alienized the names of the little Ants and swapped their naming scheme. Added a radiation healing and purge mechanic to play into the radiation theme more.
* Hopefully final changes!
Adjustment to their resistances to make them less weak to blunt
And the negative of being unable to be injected by normal syringes (hypo and pill gaming)
* Forgot to add access to the new undergarments
* Final Final change (hopefully)
Added a little text pop up for failing to inject them
* Code Tweeks
* Quick Changes
Removed some uneeded comments, removed uneeded Local info
---------
Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
Co-authored-by: Delta-V bot <135767721+DeltaV-Bot@users.noreply.github.com>
2025-01-23 07:27:44 +00:00
Emily
c1a23e1a97
Dead Man's Signaller ( #2775 )
...
* Sorta working
* Made it able to be activated and deactivated
* Moved everything to Delta V folders
* Adds to research and protolathe
* Added signaller to uplink
* Sprites
* Range
* Fixes and moving things.
* yaml fix
* Fixes and clarified descriptions
* More code fixes
* please i beg
* i hate
2025-01-22 20:58:26 +00:00
Lyndomen
6cf83b3700
[Port]Game presets can now have cooldowns to prevent back-to-back modes ( #2744 )
...
* nukeblops
* Update game_presets.yml
i hate whitespace
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* Update GamePresetPrototype.cs
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* Update game_presets.yml
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* Update game_presets.yml
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* Update game_presets.yml
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
* cvar making
* untroll
---------
Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2025-01-19 00:33:44 +00:00
hivehum
01a9e61ce9
Animated Emotes from Impstation ( #2746 )
...
* when the emotes are animated
* hopefully untouched
* INCORRECT
* can this work.
* flipping out
2025-01-18 23:50:21 +00:00
Dvir
2a25a1e719
Add EMP Blast effect shader (Frontier #2262 ) ( #2762 )
...
* Add EMP Blast effect shader (#2262 )
* Update emp.swsl
Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>
* Update shaders.yml
Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>
* Update emp.yml
Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>
---------
Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>
2025-01-18 11:56:47 +00:00
BarryNorfolk
ee50aa7273
Bounty/history improvements ( #2743 )
...
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
2025-01-16 20:21:13 +00:00
deltanedas
92a1e0dfc6
rodentia crawling refactor ( #2754 )
...
* make draw depth stuff reusable and good
* rodentia crawling refactor
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 15:28:03 +00:00
deltanedas
8e426dfb95
nerf delayed death ( #2739 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 15:04:47 +00:00
deltanedas
9dc34a72eb
fix teaching a lesson to nuggets ( #2753 )
...
* add OriginalMind to MCC
* make teach lesson use OriginalMind
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 13:58:04 +00:00
beck-thompson
9ab8cef8c7
Subvert AI objective ( #2643 )
...
* First commit
* fix
* bruh
* Better lawset
* delta v boss
---------
Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-16 12:52:00 +00:00
deltanedas
990e3305fa
Merge branch 'upstream-ops'
2025-01-16 12:44:11 +00:00
rosieposie
3204aa8c50
Acidifying Sec Crates & Emergency Lasers ( #2672 )
...
* adds three PRs!
* random failure
* Update AntiTamperSystem.cs
* Update cargo_technician.yml
* Update cargo_technician.yml
* armory & sec crates only
* untouch
* review fixes
* more tweaks
2025-01-16 12:37:56 +00:00
deltanedas
fa50ae5986
merge master
2025-01-14 15:05:15 +00:00
beck-thompson
45ea7451ca
Fixed various issues with kill objectives ( #2723 )
...
The fix is in doc!
2025-01-14 14:14:01 +00:00
Lyndomen
f8c86e2c5d
Port: Disable round end pacifism and add a new command to pacify everyone ( #2642 )
...
* pacify stuff from Harmony
* pacify stuff from Harmony
* error ops
* yeag
2025-01-13 15:21:05 -05:00
Dirius77
fc3d428f1a
Increase Tesla fade time ( #2710 )
2025-01-12 23:16:00 +00:00
deltanedas
8f9e62edbc
remove FastAccessors from deep frier
2025-01-12 08:57:25 +00:00
Errant
e7cd9bc0dc
Role Types ( #33420 )
...
* mindcomponent namespace
* wip MindRole stuff
* admin player tab
* mindroletype comment
* mindRolePrototype redesign
* broken param
* wip RoleType implementation
* basic role type switching for antags
* traitor fix
* fix AdminPanel update
* the renameningTM
* cleanup
* feature uncreeping
* roletypes on mind roles
* update MindComponent.RoleType when MindRoles change
* ghostrole configuration
* ghostrole config improvements
* live update of roleType on the character window
* logging stuff and notes
* remove thing no one asked for
* weh
* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* move roletypeprototype to its own file, minor note stuff
* remove Roletype.Created
* log stuff
* roletype setup for ghostroles and autotraitor reinforcements
* ghostrole type configs
* adjustable admin overlay
* cleanup
* fix this in its own PR
* silicon antagonist
* borg stuff
* mmi roletype handling
* spawnable borg roletype handling
* weh
* ghost role cleanup
* weh
* RoleEvent update
* polish
* log stuff
* admin overlay config
* ghostrolecomponent cleanup
* weh
* admin overlay code cleanup
* minor cleanup
* Obsolete MindRoleAddedEvent
* comment
* minor code cleanup
* MindOnDoGreeting fix
* Role update message
* fix duplicate job greeting for cyborgs
* fix emag job message dupe
* nicer-looking role type update
* crew aligned
* syndicate assault borg role fix
* fix test fail
* fix a merge mistake
* fix LoneOp role type
* Update Content.Client/Administration/AdminNameOverlay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Roles/SharedRoleSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* comment formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* change logging category
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix a space
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use MindAddRoles
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* get MindComponent from TryGetMind
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* move var declaration outside loop
* remove TryComp
* take RoleEnum behind the barn
* don't use ensurecomp unnecessarily
* cvar comments
* toggleableghostrolecomponent documentation
* skrek
* use EntProtoId
* mindrole config
* merge baserolecomponent into basemindrolecomponent
* ai and borg silicon role tweaks
* formatting
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* I will end you (the color)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* use LocId type for a locale id
* update RoleEvent documentation
* update RoleEvent documentation
* remove obsolete MindRoleAddedEvent
* refine MindRolesUpdate()
* use dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* inject dependency
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* roleType.Name no longer required
* reformatted draw code logic
* GhostRoleMarkerRoleComponent comment
* minor SharedRoleSystem cleanup
* StartingMindRoleComponent, unhardcode roundstart silicon
* Update Content.Shared/Roles/SharedRoleSystem.cs
* remove a whitespace
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-12 08:26:32 +00:00
Leon Friedrich
87e570c2c8
Remove Entity<T> data-fields ( #34083 )
2025-01-12 08:17:19 +00:00
Zachary Higgs
0b1e1b8ac3
Make indestructible tiles not breakable by explosions ( #34339 )
...
* No more Ai Spacing
* Move guard into earlier guard statement
2025-01-12 08:17:18 +00:00
Tayrtahn
cf1c941c95
Let ghosts sometimes make certain devices say creepy things ( #34368 )
...
* Add SpookySpeaker component/system
* Shuffle Boo action targets before trying to activate them
* Add SpookySpeaker to vending machines
* Fix chatcode eating messages starting with "..."
* Add SpookySpeaker to recycler
* Oops
* Decrease speak probability for vending machines
* Add spooky speaker to arcade machines
2025-01-12 08:17:18 +00:00
Tayrtahn
8e8bc3695e
Add a popup message when ghost Boo action does nothing ( #34369 )
2025-01-12 08:17:18 +00:00
Leon Friedrich
65458362c5
Replace some sound PlayEntity with PlayPvs ( #34317 )
2025-01-12 08:15:23 +00:00
Southbridge
20415a6894
Add copy threshold button to air alarms ( #34346 )
2025-01-12 08:14:50 +00:00
Errant
8544328a5b
Fix battery charging stopping just short of being full ( #34028 )
2025-01-12 08:14:50 +00:00
ScarKy0
dc2fc5441a
Fix access configurator debug assert ( #34330 )
...
* fix
* greytide fix
* fix admin log
* Dirty
2025-01-12 08:14:50 +00:00
c4llv07e
6dc50752e8
Fix empty lines in adminwho with stealthmins. ( #34122 )
...
Don't print newline if admin is hidden.
2025-01-12 08:14:19 +00:00
Tayrtahn
4e12779b49
Add bleating accent to goats ( #34273 )
2025-01-12 08:14:04 +00:00
SlamBamActionman
7992a69376
Add Chameleon PDA ( #30514 )
...
* V1 commit
* Remove PDA name and unnecessary pda state
* Adds PDA to Chameleon backpack & thief toolbox
* Change to use AppearanceDataInit
* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied
* Revert PDA name (this will be changed to another way later)
* Update PDA name updating to new system
* Fix yaml, and fix Agent ID chameleon
* Updated based on review
2025-01-12 08:05:13 +00:00
Dylan Hunter Whittingham
c8a77a1821
Added pricegun sound ( #34119 )
...
added pricegun sound
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-12 07:46:00 +00:00
Dylan Hunter Whittingham
8165b3ea11
added basic admin logs for PDA notekeeper notes ( #34118 )
...
* added basic admin logs for PDA notekeeper notes
* formatting
* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it
---------
Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-12 07:45:11 +00:00