Commit Graph

8745 Commits

Author SHA1 Message Date
Winkarst c9a9a40638 Make storage implant drop items on gibbing (#33493)
* Make storage implant drop items on gib/removal

* Better way

* Fix error

* Forgotten trash

* Cleanup

* Unused var

* Update Content.Server/Implants/ImplantedSystem.cs

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.co>
Co-authored-by: 0x6273 <0x40@keemail.me>
2025-01-28 04:31:29 +00:00
Mono d23a84050e Various Locale Typo Fixes (and spaces) (#34483)
Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
2025-01-28 04:31:28 +00:00
Leon Friedrich 8cde53d545 Optimize & clean up RadiationSystem (#34459)
* Optimize & clean up RadiationSystem

* comments

* Update Content.Server/Radiation/Systems/RadiationSystem.GridCast.cs

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>

---------

Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
2025-01-28 04:31:28 +00:00
PJB3005 c8eebcb3a9 Improve canister admin logs.
1. Now clearly says "opened"/"closed" when changing the release valve.
2. Clearly says whether the valve was opened while a canister was inserted or not.
3. When a tank is ejected, logs if the valve is open and the ejection started spilling into the environment.

Fixes #34488
2025-01-28 04:31:28 +00:00
chromiumboy b0dcb69a3d Holopad networking rework (#34112)
* Initial commit

* Finalizing main changes

* Addressed reviews

* Fixed a few issues

* Switched to using global overrides

* Removed unnecessary references
2025-01-28 04:31:28 +00:00
ScarKy0 c50242d7d7 BorgChassis transfer their mind to a dropped BorgBrain fix (#34464)
Fix
2025-01-28 04:31:25 +00:00
eoineoineoin 9544aa9ddd Fix inconsistent borg flashlight state (#33027)
* Fix borg light being stuck on if no cell is inserted

* Fix HandheldLightComponent.Activted becoming out of sync with SharedPointLightComponent.Enabled

* Fix for entities which don't have a handheld light component
2025-01-28 04:31:25 +00:00
themias f3d4b496a9 Fix DNA scrambler updating station record (#34091)
* Fix DNA scrambler updating station record

* Update Content.Server/Implants/SubdermalImplantSystem.cs

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-28 04:31:24 +00:00
Zachary Higgs 61225afc89 Fix Mixed puddles not updating slips when evap (#34303)
* Fix Mixed puddles not updating slips when evap

* Remove Comment that isn't needed

Co-authored-by: Centronias <charlie.t.santos@gmail.com>

* CR - use SolutionContainerSystem.UpdateChemicals

* CR - cleanup unused imports

---------

Co-authored-by: Centronias <charlie.t.santos@gmail.com>
2025-01-28 04:31:24 +00:00
Myra 0f938dbddd Add a CCVar to allow from hiding admins in the reported player count. (#34406)
Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players

Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
2025-01-28 04:31:24 +00:00
Myra c4b22fca82 Remove baby jail (#34443)
* Remove baby jail

Closes #33893

* Test fail fix.
2025-01-28 04:31:23 +00:00
Palladinium f93e6513f3 Add Discord webhook on watchlist connection (#33483) 2025-01-28 04:31:22 +00:00
themias 6494b5d786 Fix muzzle accent (#34419) 2025-01-28 04:31:22 +00:00
Pieter-Jan Briers 6f6888d339 Persist deadmin to database, add admin suspension system (#34048) 2025-01-28 04:31:22 +00:00
Myra e429220bcd Fix IPIntel causing frequent errors with the cleanup job. (#34428)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2025-01-28 04:31:21 +00:00
Myra c97e784a08 Add IPIntel API support. (#33339)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-28 03:18:23 +00:00
Tayrtahn c363b6132d Fix force-feeding Loc strings not using target's gender (#34276) 2025-01-28 03:15:23 +00:00
beck-thompson 13ccf597c2
Add hostage ops (Nuke ops alternative objective) (#2545)
* first commit

* Some fixes

* final fixes

* Partly working

* More fixes + you can now win

* More fixes

* Forget

* Final fixes

* Update the number of hostages to 4

* Add feedback popups

* Use mind rolls like a cool person

* bruh

* NOW I'm mad

* Bruh

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* :trollface:

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>

* Bruh I forget

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-25 01:29:41 +00:00
deltanedas eda41474f5
refactor felinid/chitinid item coughing (#2790)
* move BlockInjection to shared

* add ItemCougher

* make Chitinid use ItemCougher

* make felinid use ItemCougher

* update actions

* access

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-23 20:56:34 +00:00
ElusiveCoin 905bc06406
Chitinid (#2707)
* Start of the Chitinid Race

My first work for ss14 and a new Species to play, worker drone ants!

* Removed a uneeded bit

* Removing the displacement section because it still is being weird

Displacement map not working right but not really needed as well so just gonna do without it

* Nukie Steamroll Preventative (#2658)

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Automatic changelog update

* most asked for changes

* (hopefully) Fixed Linter Error

* More clean up edits

* 4 space indents!!

* Direction desired name changes + More radiation mechanics

Alienized the names of the little Ants and swapped their naming scheme. Added a radiation healing and purge mechanic to play into the radiation theme more.

* Hopefully final changes!

Adjustment to their resistances to make them less weak to blunt

And the negative of being unable to be injected by normal syringes (hypo and pill gaming)

* Forgot to add access to the new undergarments

* Final Final change (hopefully)

Added a little text pop up for failing to inject them

* Code Tweeks

* Quick Changes

Removed some uneeded comments, removed uneeded Local info

---------

Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
Co-authored-by: Delta-V bot <135767721+DeltaV-Bot@users.noreply.github.com>
2025-01-23 07:27:44 +00:00
Emily c1a23e1a97
Dead Man's Signaller (#2775)
* Sorta working

* Made it able to be activated and deactivated

* Moved everything to Delta V folders

* Adds to research and protolathe

* Added signaller to uplink

* Sprites

* Range

* Fixes and moving things.

* yaml fix

* Fixes and clarified descriptions

* More code fixes

* please i beg

* i hate
2025-01-22 20:58:26 +00:00
Lyndomen 6cf83b3700
[Port]Game presets can now have cooldowns to prevent back-to-back modes (#2744)
* nukeblops

* Update game_presets.yml

i hate whitespace

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update GamePresetPrototype.cs

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update game_presets.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update game_presets.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* Update game_presets.yml

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* cvar making

* untroll

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
2025-01-19 00:33:44 +00:00
hivehum 01a9e61ce9
Animated Emotes from Impstation (#2746)
* when the emotes are animated

* hopefully untouched

* INCORRECT

* can this work.

* flipping out
2025-01-18 23:50:21 +00:00
Dvir 2a25a1e719
Add EMP Blast effect shader (Frontier #2262) (#2762)
* Add EMP Blast effect shader (#2262)

* Update emp.swsl

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

* Update shaders.yml

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

* Update emp.yml

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>

---------

Signed-off-by: Dvir <39403717+dvir001@users.noreply.github.com>
2025-01-18 11:56:47 +00:00
BarryNorfolk ee50aa7273
Bounty/history improvements (#2743)
* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first
2025-01-16 20:21:13 +00:00
deltanedas 92a1e0dfc6
rodentia crawling refactor (#2754)
* make draw depth stuff reusable and good

* rodentia crawling refactor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 15:28:03 +00:00
deltanedas 8e426dfb95
nerf delayed death (#2739)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 15:04:47 +00:00
deltanedas 9dc34a72eb
fix teaching a lesson to nuggets (#2753)
* add OriginalMind to MCC

* make teach lesson use OriginalMind

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-01-16 13:58:04 +00:00
beck-thompson 9ab8cef8c7
Subvert AI objective (#2643)
* First commit

* fix

* bruh

* Better lawset

* delta v boss

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2025-01-16 12:52:00 +00:00
deltanedas 990e3305fa Merge branch 'upstream-ops' 2025-01-16 12:44:11 +00:00
rosieposie 3204aa8c50
Acidifying Sec Crates & Emergency Lasers (#2672)
* adds three PRs!

* random failure

* Update AntiTamperSystem.cs

* Update cargo_technician.yml

* Update cargo_technician.yml

* armory & sec crates only

* untouch

* review fixes

* more tweaks
2025-01-16 12:37:56 +00:00
deltanedas fa50ae5986 merge master 2025-01-14 15:05:15 +00:00
beck-thompson 45ea7451ca
Fixed various issues with kill objectives (#2723)
The fix is in doc!
2025-01-14 14:14:01 +00:00
Lyndomen f8c86e2c5d
Port: Disable round end pacifism and add a new command to pacify everyone (#2642)
* pacify stuff from Harmony

* pacify stuff from Harmony

* error ops

* yeag
2025-01-13 15:21:05 -05:00
Dirius77 fc3d428f1a
Increase Tesla fade time (#2710) 2025-01-12 23:16:00 +00:00
deltanedas 8f9e62edbc remove FastAccessors from deep frier 2025-01-12 08:57:25 +00:00
Errant e7cd9bc0dc Role Types (#33420)
* mindcomponent namespace

* wip MindRole stuff

* admin player tab

* mindroletype comment

* mindRolePrototype redesign

* broken param

* wip RoleType implementation

* basic role type switching for antags

* traitor fix

* fix AdminPanel update

* the renameningTM

* cleanup

* feature uncreeping

* roletypes on mind roles

* update MindComponent.RoleType when MindRoles change

* ghostrole configuration

* ghostrole config improvements

* live update of roleType on the character window

* logging stuff and notes

* remove thing no one asked for

* weh

* Mind Role Entities wip

* headrev count fix

* silicon stuff, cleanup

* exclusive antag config, cleanup

* jobroleadd overwerite

* logging stuff

* MindHasRole cleanup, admin log stuff

* last second cleanup

* ocd

* move roletypeprototype to its own file, minor note stuff

* remove Roletype.Created

* log stuff

* roletype setup for ghostroles and autotraitor reinforcements

* ghostrole type configs

* adjustable admin overlay

* cleanup

* fix this in its own PR

* silicon antagonist

* borg stuff

* mmi roletype handling

* spawnable borg roletype handling

* weh

* ghost role cleanup

* weh

* RoleEvent update

* polish

* log stuff

* admin overlay config

* ghostrolecomponent cleanup

* weh

* admin overlay code cleanup

* minor cleanup

* Obsolete MindRoleAddedEvent

* comment

* minor code cleanup

* MindOnDoGreeting fix

* Role update message

* fix duplicate job greeting for cyborgs

* fix emag job message dupe

* nicer-looking role type update

* crew aligned

* syndicate assault borg role fix

* fix test fail

* fix a merge mistake

* fix LoneOp role type

* Update Content.Client/Administration/AdminNameOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Roles/SharedRoleSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* comment formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* change logging category

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix a space

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use MindAddRoles

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* get MindComponent from TryGetMind

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* move var declaration outside loop

* remove TryComp

* take RoleEnum behind the barn

* don't use ensurecomp unnecessarily

* cvar comments

* toggleableghostrolecomponent documentation

* skrek

* use EntProtoId

* mindrole config

* merge baserolecomponent into basemindrolecomponent

* ai and borg silicon role tweaks

* formatting

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* I will end you (the color)

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* use LocId type for a locale id

* update RoleEvent documentation

* update RoleEvent documentation

* remove obsolete MindRoleAddedEvent

* refine MindRolesUpdate()

* use dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* inject dependency

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* roleType.Name no longer required

* reformatted draw code logic

* GhostRoleMarkerRoleComponent comment

* minor SharedRoleSystem cleanup

* StartingMindRoleComponent, unhardcode roundstart silicon

* Update Content.Shared/Roles/SharedRoleSystem.cs

* remove a whitespace

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-01-12 08:26:32 +00:00
Leon Friedrich 87e570c2c8 Remove Entity<T> data-fields (#34083) 2025-01-12 08:17:19 +00:00
Zachary Higgs 0b1e1b8ac3 Make indestructible tiles not breakable by explosions (#34339)
* No more Ai Spacing

* Move guard into earlier guard statement
2025-01-12 08:17:18 +00:00
Tayrtahn cf1c941c95 Let ghosts sometimes make certain devices say creepy things (#34368)
* Add SpookySpeaker component/system

* Shuffle Boo action targets before trying to activate them

* Add SpookySpeaker to vending machines

* Fix chatcode eating messages starting with "..."

* Add SpookySpeaker to recycler

* Oops

* Decrease speak probability for vending machines

* Add spooky speaker to arcade machines
2025-01-12 08:17:18 +00:00
Tayrtahn 8e8bc3695e Add a popup message when ghost Boo action does nothing (#34369) 2025-01-12 08:17:18 +00:00
Leon Friedrich 65458362c5 Replace some sound PlayEntity with PlayPvs (#34317) 2025-01-12 08:15:23 +00:00
Southbridge 20415a6894 Add copy threshold button to air alarms (#34346) 2025-01-12 08:14:50 +00:00
Errant 8544328a5b Fix battery charging stopping just short of being full (#34028) 2025-01-12 08:14:50 +00:00
ScarKy0 dc2fc5441a Fix access configurator debug assert (#34330)
* fix

* greytide fix

* fix admin log

* Dirty
2025-01-12 08:14:50 +00:00
c4llv07e 6dc50752e8 Fix empty lines in adminwho with stealthmins. (#34122)
Don't print newline if admin is hidden.
2025-01-12 08:14:19 +00:00
Tayrtahn 4e12779b49 Add bleating accent to goats (#34273) 2025-01-12 08:14:04 +00:00
SlamBamActionman 7992a69376 Add Chameleon PDA (#30514)
* V1 commit

* Remove PDA name and unnecessary pda state

* Adds PDA to Chameleon backpack & thief toolbox

* Change to use AppearanceDataInit

* Add basic PDA state to ensure there's always a sprite before AppearanceData can be applied

* Revert PDA name (this will be changed to another way later)

* Update PDA name updating to new system

* Fix yaml, and fix Agent ID chameleon

* Updated based on review
2025-01-12 08:05:13 +00:00
Dylan Hunter Whittingham c8a77a1821 Added pricegun sound (#34119)
added pricegun sound

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-12 07:46:00 +00:00
Dylan Hunter Whittingham 8165b3ea11 added basic admin logs for PDA notekeeper notes (#34118)
* added basic admin logs for PDA notekeeper notes

* formatting

* added new LogType 'PdaInteract' and changed PDA notekeeper logs to it

---------

Co-authored-by: dylanhunter <dylan2.whittingham@live.uwe.ac.uk>
2025-01-12 07:45:11 +00:00