* feat: added lslaws command
* feat: add lswatchlisted command
* tweak: nicer formatting for lswatchlisted
* tweak: nicer formatting for lslaws
* feat: lsobjectives lists everyone's objectives if no user specified
* feat: mark ghosted players in players tab
* docs: add missing DeltaV patch comment
* feat: only alert admins if meatspiking player characters
* feat: always alert about station explosions, don't spam off-station alerts
* feat: stripping alert tweaks
* feat: admin alert on low hour latejoin
* refactor: forgot to make onspawncomplete non-async, wasn't necessary after all
* feat: EORG alerts
* feat: getping command
* refactor: remove unused imports, format
* refactor: early return in onspawncomplete
* feat: add coordinate link to eorg destroy alert
* tweak: cache watchlist data to avoid db calls, use in lswatchlisted
* fix: null-check in OnNoteAdded
* feat: watchlist indicator on admin overlay
* feat: optionally mark watchlisted in f7 players
* feat: refresh admin playerlist data on wl change
* fix: update player list after cache write
* feat: add tp links to prayer messages
* tweak: don't alert when uncuffing self
* tweak: lower uncuff other alert impact if mindshielded
* docs: add deltav comments to imports
* refactor: address review comments
* style: deltav comments on same line as change
* performance: get metadata only if objectives > 0
* fix: actually check user if explosion gridPos not on station
* style: remove extraneous newlines
* refactor: use fancy getOrNew method
* feat: refresh player list UI if marking pref changed
* feat: latejoin alert hours configurable
* fix: also list objectives for non-humanoids and dead people
* Add set pose (#4682)
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
# Conflicts:
# Resources/Prototypes/_RMC14/Entities/Mobs/Species/base.yml
* hi
* comment
* uncommenting
Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Signed-off-by: keekee38 <iamabanana372456@gmail.com>
* ok so riders still insistent about the adminlog thingy being weird but did it i think? i may be stupid
* ty kotob <3
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: keekee38 <iamabanana372456@gmail.com>
* ok ipcs should be able to now!
---------
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Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
* feat(wip): footprints now decals instead of entities
* fix: apply proper offset to footprint decals
* refactor: basedecaloffset to readonly
* feat: add back dragging smears, also resolve conflicts
* refactor: rename dragging to beingDragged for clarity
* docs: properly document draggingdecals
* refactor: remove unused reagent code
* refactor: move under _DV
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* feat(wip): mops now able to remove decals
# Conflicts:
# Content.Server/_DV/Footprints/Systems/PuddleFootPrintsSystem.cs
* fix: reset ColorQuantity if transparent prints
* feat: implement scrubbing
* refactor: remove unused import, ioc dependency
* feat: remove 5u water when scrubbing
* fix: remove unused attributes from protos
* docs: add summary to puddlefootprintscomp
* fix: colliding entity checked for flight, not the puddle
also minor refactor: renamed local variables/parameters of OnEndCollide for clarity
* style: remove newlines, redundant parens
* test: ensure FootPrints stepSize/dragSize are positive
* docs: add prediction todo
* feat: add bare footprints, restore sprite assignments
---------
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Main Implementation
* Hidden Species basics
* Modified CVar to be a single variable, fixed some errors
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Quiet RSI Warning
* Typo fix
* Force touch to shup up RSI Validator?
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Attempt 3 to shut up rsivalidator?
* Desperation.png
* Remove bad folder. Whoops
* Whoops, Fix poisoning the atmoshpere
* Untouch
* Yesbutwhataboutsecondfix
* Resolved issues
* Gave motorkind intrinsic radios. Whoops
* And unlockable
* Minor Fixes
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Conglomerartes Horns, fixes Motorkind Encryption keys
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fixed fuel digestion
* Made bonk multiplier explicit.
* Removed unused field
* Many fixes
---------
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* I’M SCREAMING INTO THE VOID AND IT’S NOT LISTENING
* review
* explodes pancakes with mind
* graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Meteors RAAAAAAAAAAH
* I'm so tired of solutions
* whhop
* revert
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Add new name and description fields to the thiefbackpack component and ui
* Change fields to locids, remove Title from menu.xaml, add comments to thiefbackpackui.cs
* Remove final enum coupling from gas YAML
* Fix comment
* Fix test
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Implement APC overloading
* Add power test
* Review
* Some more reviews
* Show map coordinates for test failures
* Widen column 2
* Reduce singularity beacon power consumption
* Try to get grid coordinates
* protected trait
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* right
* direction
* REFLECTION
* whoopsie
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* wowie
* whoopsie
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* WHY DID I DO THAT
---------
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* Renamed InPain to ChronicPain. Changed references.
* Updated meds to use the name status effect system for chronic pain suppression. Standardized popup chances for all meds.
* Migrated ChronicPain to the new Status effect system. Basically re-wrote it and re-organized it.
* Cleanup and tweaks.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fixed cloning traits for pain.
* Addressing Milon-san's feedback uwu
* Apply suggestions from code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
* Turned floats into TimeStamps.
* Derp
* Forgot the trait lol
---------
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* holy shit?
* final touches
* this is dumb
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* whatever go my integration tests
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* whoopsie forgot blacklists
* load bearing loc
* minor stuff
* whoopsie
* cool
* I LOVE REFLECTION
* got a call from the stink department
* i love fluent yes
* direction changes
* waiter more migrations please
* typo ops
---------
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Co-authored-by: Tobias Berger <toby@tobot.dev>
* Added CentComm shipyard console. Brought some things in Shipyard console up to modern standards.
* More shipyard stuff
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* PR Feedback
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* somewhat functional yes
* some cleanup
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* review
* missed one
* why not params…
* review 2
---------
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* graphic design is my passion
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Update Content.Client/_DV/AACTablet/UI/AACWindow.xaml
Milon will probably tell me to.
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
---------
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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* was it worth the hype
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* minor stuff
* multi-ingredient recipe support
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* oil transfer
* explosions and fire
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* make the yaml linter happy
* YML recipes
* typo ops
* review
* Apply suggestions from code review
Milon told me to.
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---------
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* One Commit ops
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* Remove one Line
* Readonly variable
* Better Switch cases
* Actually better this way
---------
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* Add unanchor attempt check
* Combine shared component and server component
- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool
* Remove SharedGravityGeneratorComponent
* Update to SharedGravityGeneratorComponent
* Fix to be a complete sentence
* Dirty GravityActive whenever changed
* Rename component and remove view variables
* Update referenced component name
* Move unanchor attempt to shared system
* Add client system
* Revert popup to PopupEntity
* Fix popup to be PopupClient
* Set access restriction on GravityActive
* This system is ancient
* Destroy that API
* Address reviews
* Destroy merge conflicts from orbit
* seems to work fine
---------
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