* Changed up shuttle calls to make the round convert to survival.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Added CosCult state checking.
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* typo
* Fix nuke ops test
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* add missing event for admin characterspawn
* cahnges
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Meh
Ok... :/
Test attempt fix
Another Attempt to fix, the null ref
Another Attempt to fix :/
argh
I would really hatre if this is the solution
Try to find null ref
Searching for the fix
* node crawling movement
* more node crawling
* quality assurance
* do-after it
* i'm ratted king
* we don't need to serialize node stuff
* rename and ser/de fix
* review fixes
* Rewrite ion laws
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* edits
* get gooned
* jumpsuit clarity
* review and tests
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* Moved DeltaV modifications of ZombieSystem to a partial class. Fixed factions and pacifist trait on zombie cloning. Added survival objective to cloned II.
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* feat: effigy-driven colossus
* feat: impl final stage, tweaks, randomization, fixes
* fix: actually broadcast first effigy audio
* style: add some newlines
* feat: notify player about updated target location in chat
* tweak: effigy always grows
* feat: make alwaysGrow show on anom scanner
* tweak: raise minimumPlayers to 35
* refactor: move FTL additions to _DV
* refactor: break out buffs into comps, add event
also added missing docs and made effigies heal colossi fully, as
specified in the PR body. I accidentally left it at 50% damage taken.
* docs: add effigy comp docs
* Add dataset for Secdog names
* Split secdog into a base + other dogs so laika keeps her name
* Add new system for enabling subdermal ID cards
* Check for subdermal ID cards for access and sensor information
* Add MindOnlyAccess marker component
* Add new generic K9 officer role for secdogs
* Add Laika/K9 officers to security
* Update Laika's role to match K9 officer
* Add subdermal implants and mind only access for K9 officers
* Set MobSecDogBase to abstract
* Set K9Officer card to sec colours
* Update comments for Subdermal IDCard
* Move mind check for access above log for access
* Re-use ImplanterComponent's slot name
* Move idcard container const into component as well
* Add missing setPreference and requirements to k9 officer
* Ensure admin tricks work on subdermal ID cards
* Remove subdermal ID cards from showing in nanochat
* Move secdogs.yml to _DV namespace
* Fix typo
* Unduplicate container id name
* Buff Masssleep
* Increase Glimmer Creation
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* Removed Stupidness
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* Fix
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* feat: LOOC/OOC/Deadchat muting
* refactor: split OocMuteCommands.cs into 3 files
* tweak: use proper admin logging
* refactor: remove unused loc args
* feat: one mute command, channel as argument
- properly marked target player in admin log so it actually alerts.
* refactor: completion options made named constant, used in error message
* tweak: display supported channels in help too
* fix: pass command to help string again
* style: add whitespace
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
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* Holoflare Gun
-Created a bunch of file in _NF namespace
-Added flare ammo to energy gun systems
-Basically anything relating the holoflare from the NF repo :>
* DV related
-Added the holoflare gun to any place that made sense to have it
* Engi Borg + Fix
* yaml liner fixes
* voucher is true
* Added FlareGunPellet deletion to Skia Scream
Other CR requests
* Update Content.Shared/_DV/Psionics/Systems/PsionicPowers/PsychokineticScreamPowerSystem.cs
Signed-off-by: pathetic meowmeow <uhhadd@gmail.com>
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