* a
* Revert "a"
This reverts commit 2b9ba4ea67a9395d30b7ab37c8065f627f1a961a.
* f
* dev it
* a?
* ad
* forgor
* Revert "f"
This reverts commit 39228c7cbe4d28ba43b73580b55e01c3979eb869.
* derandomisation!
* reviv
* flavor
* fixe
* dwwasdwasdwa
* dwasdwasdwas
* fuck you
* LOCKED THE FUCK IN
* Forgot this little fella
* Crying
* All entity effects ported, needs cleanup still
* Commit
* HEHEHEHAW
* Shelve for now
* fixe
* Big
* First big chunk of changes
* Big if true
* Commit
* IT BUILDS!!!
* Fix LINTER fails
* Cleanup
* Scale working, cut down on some evil code
* Delete old Entity Effects
* Accidentally breaking shit by fixing bugs
* Fix a bunch of effects not working
* Fix reagent thresholds
* Update damage
* Wait don't change the gas metabolisms A
* Cleanup
* more fixes
* Eh
* Misc fixes and jank
* Remove two things, add bullshit, change condition to inverted
* Remove unused "Shared" system structure
* Namespace fix
* merge conflicts/cleanup
* More fixes
* Guidebook text begins
* Shelve
* Push
* More shit to push
* Fix
* Fix merg conflicts
* BLOOD FOR THE BLOOD GOD!!!
* Mild cleanup and lists
* Fix localization and comments
* Shuffle localization around a bit.
* All done?
* Nearly everything
* Is this the end?
* Whoops forgot to remove that TODO
* Get rid of some warnings for good measure...
* It's done
* Should make those virtual in case we want to override them tbqh...
* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Fix test fails real
* Add to codeowners
* Documentation to everything
* Forgot to push whoops
* Standardize Condition names
* Fix up metabolism a little as a treat
* review
* add IsServer checks
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Fix species not being ordered alphabetically in the character customization UI
* Update Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* In one commit like an animal
* carpet fix
* move materials, more bad commit discipline
* re-add marble
* don't also do materials in the same PR, dude
* the return of floor_tile_stacks.yml for atomizing
* resolve an old issue
* re-add det cable
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Co-authored-by: iaada <iaada@users.noreply.github.com>
* ice now evaporates and quenches thirst
* Ice uses BaseDrink as parent instead of Water
* Misc ice cleanup
* Ice no longer inherits Extinguish reactiveEffect
* Test fixes
* Deparented Ice from BaseDrink (was causing test fails)
* Whoops, forgot to remove the part actually causing the test fails
* Added code comments
* Made droppers printable by autolathes and medfabs
* added glass to recipe
* Update Resources/Prototypes/Recipes/Lathes/chemistry.yml
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* - hugbot
- bdy with two arms because it needs two arms to hug
- is constructable from:
- box of hugs
- proximity sensor
- two borg arms
- lots of voice lines
- kinda like a medibot, it chases you down and then hugs you
- except if it's emagged, then it punches you :)
- it has a 2m cooldown per person by default
- MeleeAttackOperator
- Read the doc, but it's an operator which makes the NPC hit a target exactly once assuming it's in range.
- Used to make the hugbot attack
- RaiseEventForOwnerOperator
- Read the doc, but it's an operator which raises an event on the owning NPC.
- Used to make the hugbot hug extra code, specifically for the cooldown
- Changes to existing code:
- `ComponentFilter : UtilityQueryFilter` gets `RetainWithComp` added which, as the name implies, retains entities with the specified comps rather than removing them. Basically, it lets you negate the filter.
- `SpeakOperator : HTNOperator`'s `speech` field can use a `LocalizedDataSet` instead of just a locstring now
- (I updated all of the existing usages for this)
-
* two arms
* wait what if we just used mimebot arms so it doesn't look awful
* smort
* Update xenoarch guidebook page
* Remove artifact reports from science.yml and word change
* Some adjustments
* Remove references to artifact reports
* fix error and typo
* Various changes
* typo
* THATS NOT BROWN????
* Changed trigger window
* Added new section and notes about reagents
* Split into sub pages and various changes
* Change AnalysisConsole to link to the AnalysisConsole guidebook entry
* slight wording change
* Replace reagent explanations with reagent embeds
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Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
* Move Bulldog Drum to Emag
Bulldog drum removed from standard techfab
Moved to emag listing
* Update Resources/Prototypes/Recipes/Lathes/Packs/syndicate.yml
* Adds more Syndie ammo to EMAG lathe inventory
* No more L6
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Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Ninja Bombing moved to blacklist
* Added blocker to "Solars"
Solars is too generic for a named bombing target.
* Change to AllEntityQuery
More clear intent
* Update migration.yml
Add migration to 'null' for removed WarpPointBombing entity
* Update NinjaConditionsSystem.cs
Undo some tidying
* Changed to tag
Ninja blocking component is now a tag instead of a new component
* Update NinjaConditionsSystem.cs
detidying
* Update NinjaConditionsSystem.cs
Change to efficient enumerator
* Move blacklist to component
Moved blacklist to spidercharge component
* Update migration.yml
fixed component reference
* Update migration.yml
Fixes Saltern. Exo is more complicated.
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Added special crayon with infinite charges for borg usage.
* Use battery system to manage charges.
* Reverted extra changes
* Set charge on init
* removed init assignment
* Added comments to crayoncomponent
* tweaked comments
* Working with the new charges component, but at what cost?
* Remvoed extra field
* Apply suggestion from @slarticodefast
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Apply suggestion from @slarticodefast
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Apply suggestion from @slarticodefast
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Apply suggestion from @slarticodefast
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix renamed variables and descriptions in comments
* Variable naming, comment cleanup and autonetworking.
* Fix for test case, modified on init
* Cleaned up/merged charges logic
* review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>