Commit Graph

38 Commits

Author SHA1 Message Date
Nemanja c83d93e461
Add moon boots (#29009) 2024-07-25 00:14:05 +02:00
Tayrtahn aa766da2c5
Code cleanup: Purge obsoleted SharedPhysicsSystem methods (#26287)
Updated calls to SharedPhysicsSystem methods

(cherry picked from commit 964c6d54caae45b205a326143f56d6458a1bbc8a)
2024-03-27 18:35:38 +01:00
Leon Friedrich 239fd1d654
Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods

(cherry picked from commit 18a35e7e83b2b71ee84b054d44d9ed5e595dd618)
2024-03-24 00:14:24 +01:00
Tayrtahn 3dd5dcadc5
Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292)
* Purge calls to obsolete EntityCoordinates methods

* Pizza defruited; rerun those tests!

(cherry picked from commit f4cb02fb0ca385c858569c07c51afb0d24ade949)
2024-03-24 00:07:58 +01:00
metalgearsloth 2a839fcb94
Remove obsolete transform call (#24217)
* Remove obsolete transform call

Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.

* Update calls

* weh

(cherry picked from commit 52808694e0a479c162930a0aae20e91b68bc67a4)
2024-02-08 12:23:11 +01:00
metalgearsloth 5fd454608f
Small adjustment for elookup api (#22447)
* Small adjustment for elookup api

* fix

(cherry picked from commit a3516e60e753d9b05982a00b4c9be6b737dec43f)
2024-01-26 21:35:47 +01:00
metalgearsloth b1ee2d48ff Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-12-02 20:16:36 +01:00
DrSmugleaf 9cc8a7fc81 Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
metalgearsloth 4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Visne 1416942bea
Remove most usages of obsolete TransformComponent methods (#19571) 2023-08-30 12:05:19 +10:00
metalgearsloth 735626654a
Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
metalgearsloth d3aece12cb
Lookup changes (#18416) 2023-08-06 12:44:05 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Visne c6d3e4f3bd
Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
metalgearsloth bf79d76666
Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Jezithyr eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
metalgearsloth 78a4ab6eb2
Update for collision events by-ref (#10933) 2022-09-14 17:26:26 +10:00
Leon Friedrich fa4c6f63f8
Nullable grid Uid (#8798) 2022-06-20 10:14:35 +10:00
keronshb f7b1bda3e5
Reorders Sound Systems signatures to match Popup Systems. (#8728) 2022-06-13 09:45:47 +10:00
wrexbe bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Jacob Tong 8c853476fb
Rework CollisionGroups (#7656)
* Replace Mob, Vault, and Small impassable with Mid, High, Low

* Remove CollisionGroup.Underplating

* Remove CollisionGroup.Passable

* Fix constructed APCs not being interactable

* Change firelocks to occlude

* Make pipe inherit from BaseItem

* Clean up pipes

* Remove duplicate physics and fixtures from bucket

* Rework CollisionGroups on all entities

* Add SlipLayer

* Remove fixture from delta

* Fix maps

* Address reviews

* Add SubfloorMask

* Fix glass collisions for flying mobs

* Fix maps

* Update new items

* Fix bagel again

* Fix slug

* Fix maps

* Touchups

* Fix tables blocking high pressure movement

* Update StandingState to allow going under flaps

* Cleanup

* More formatting
2022-05-10 17:57:20 -07:00
Tomeno 507d4af05f
New high pressure movement algorithm (#8086)
Co-authored-by: Tomeno <tomeno@lulzsec.co.uk>
2022-05-10 17:02:39 +02:00
Vera Aguilera Puerto 8232d91ad4
Atmos high pressure movements cleanup (#8075)
* Fixes LINDA and monstermos clashing over high pressure difference direction

* Fix space wind CVar not disabling space wind entirely.

* Change 1 (one) variable name
2022-05-10 12:56:17 +02:00
20kdc 4892b7960f
Add an atmos throw velocity cap, adjustible console variables, and fix throw directions for station rotation (#7631) 2022-04-18 09:42:32 -05:00
Leon Friedrich a11e8b676c
Content changes for InContainer flag (#7003) 2022-03-31 13:28:36 +11:00
metalgearsloth 07b38e5acd
Minor atmos optimisations (#6625) 2022-02-20 17:43:20 +11:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
metalgearsloth 48e075b67e
Optimise high pressure movements slightly (#6287) 2022-01-26 22:17:15 +11:00
Vera Aguilera Puerto daef343c2c
Fires now play a sound effect. (#6138) 2022-01-14 01:18:17 +11:00
metalgearsloth 64de4bbed9
Nuke gridtilelookup (#6030) 2022-01-09 23:47:01 +11:00
Vera Aguilera Puerto 0517e12efd Slight AtmosphereSystem cleanup.
- AtmosExposed query now queries transform as well instead of getting it twice.
- Use Proxy methods instead.
2021-12-16 12:10:51 +01:00
Vera Aguilera Puerto c8b65be747 Replace IEntityManager resolves in systems for cached EntityManager 2021-12-08 13:00:43 +01:00
DrSmugleaf 2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto 5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto 69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
metalgearsloth 753d198c1a Avoid unnecessary entitysystem resolve in atmos 2021-11-13 15:05:27 +11:00
Vera Aguilera Puerto 4112847142
ECS Atmos Part 5: Moves all logic from GridAtmosphereComponent to AtmosphereSystem. (#4331) 2021-07-23 11:09:01 +02:00
Vera Aguilera Puerto fcafa8f439
ECS Atmos Part 4: Moves all atmos logic from TileAtmosphere to AtmosphereSystem. (#4295)
* Moves all atmos logic from TileAtmosphere to AtmosphereSystem.

* Atmos uses grid anchoring to check for firelocks instead of grid tile lookups.

* CVar for space wind sound

* CVar for explosive depressurization
2021-07-20 18:03:49 +02:00