Commit Graph

63 Commits

Author SHA1 Message Date
deltanedas d3aa1efc38 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-08-09 17:45:27 +01:00
deltanedas 4a76d9a6df
add access reader log wire (#29094)
* add LoggingDisabled to AccessReader

* add LogWireAction

* -m give everything besides high-security door a log wire

* make LogAccess public and support string arg

* add log when pulsing

* m

* l

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-25 01:39:25 +02:00
Timemaster99 4455e1ec30
Justice patch 06/09/2024 (#1340)
* Removed service access from attorney, added sec playtime to prosecutor

* Fixed many bugs
2024-06-10 12:17:38 +02:00
leo c82affb78b
Adds the Justice Department (#660)
* legal departmant

* god i wish i knew what i was doing

* minor rsi fixes

* i forgor the legal radio frequency

* Minor fixes to radio, stamp, PDA, etc...

* add department

hehe

* Edits from Velcroboy

* Add trial timer

* add department signs

* Changes all references of legal -> justice and adds prosecutor access

* Missed one

* Adjust lawyer

* update lawyer icon

* temp to fix

* revert to fix

* add airlock texture

adds justice department airlock texture. Still need to do the yaml part of it but the texture's there.

* fix bureaucracy meta

* More meta fixes

* Connect airlocks to yaml

* Fixes, tweaks, and last reference of "legal" maybe

* Add justice to airlock groups

* add prosc. drip and fix prosecutor typos

adds prosecutor badge and suit, as well as fixes the spelling of "prosecuter" to "prosecutor"

* Changes prosecutor's supervisor to CJ

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Attorney <- Lawyer locale edit

* Removed modified shoukou file

* Added antag objective and touched up yaml
Fixed Clerk PDA and CJ jumpsuit error. Additionally moved notary stamp from paper.yml to rubber-stamp.yml, and fixed some indentation in the meta.json of the pda.rsi file

* Attorney <- Lawyer, now including the PDA
Forgot this last commit

* Fixed typo in Clerk Vest ID

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Added Chief Justice locker, all of its contents, and a prosecutor PDA (sprite pending)

* lockers 2, electric boogaloo. Committing files I forgot to commit

* Added CJ stamp and put it into CJ locker. Fixed notary stamp and put the sprites in the correct RSI

* Attempt to resolve merge conflicts

* Remove conflict markers

* Added stamp sprite, implemented CJ cloak

* Implemented Gavel Prototype and added to CJ locker

* Removed justice access from attorney as it will be used to secure Clerk's locker. Disabled antag for all justice besides attorney.

* Added Clerk locker and placed Notary Stamp into it. Uncommented gavel in CJ locker

* Added lawyer's stamp to lawdrobe

* Added Prosecutor PDA, icon, and ID sprite

* Added gavel block and made gavel tap when clicking on it

* Add component, EmitSoundOnInteractUsing onto the gavel block

* Added sprites for CJ and Clerk locker

* Spell-checked and edited job descriptions slightly

* Fixing missing type entity access.yml

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Adjusted rsi paths for gavel and gavel block to use forward slash

* Fixed a variety of invalid rsi references, and door remote yaml issue

* Added Lawyer access to Justice access group, fixed door_remote.yml access

* Remove antagadvantage from chief justice

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Apply suggestions from code review

line at the end for readability & matching current standards... line at the end for readability & matching current standards...

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Hopefully remove shoukou.yml from the changed files

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Once again attempt to remove shoukou.yml from changed files

* Attempt once more to remove shoukou.yml from changed files

* Fixed justice pda box description

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Please go home, shoukou. We don't want you here

* Fixing prototype references pt1

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Renamed headsets/legal.rsi to headsets/justice.rsi

* Added hyphen to chief justice localizations

* Ordered justice accesses alphabetically

* Added prison key to justice headset

* Various yaml fixes from review

* Apply suggestions from code review

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Localized changes to pdas and jobs

* Removed indents in locale

* Fixed reference to chief justice stamp

* Apply suggestions from code review

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Renamed Lawyer to Attorney in locale, added deltav marker

* Lawyer to Attorney, Warrant Document in Clerk and CJ locker

* Apply suggestions from code review

Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Replaced legal with justice in job-description.ftl

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Moved job-name-lawyer to DeltaV locale

* Remove added space in accesses.ftl

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Removed unneeded deletion of unneeded spaces in headsets.yml

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Changed Lawyer ID name to Attorney ID

* Updated copyrights in all of the meta.json files affected

* Added formal and white variants of CJ jumpsuit to locker

* Updated to use upstream's EmitSoundOnInteractUsing

* Removing old component stuff

* Gave Prosecutor Filled Lawyer Backpack

* Deleted old component

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Removed old comments

* Updated doors to electronics system, fixed courier spawner that I botched

* Fixed door_access indentation

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Adding a little bit of loadouts

* Add loadouts for justice

* Removed accessreader from windoors

* Added job spawner icons

* Fixed spawner sprite layering

* Added missing parent in ID cards

* Removed redundant laceup shoes loadout

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Added lawyer windoor, fixed spawner names, fixed locker names

* Added station beacons

* Softened justice dept palette

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>

* Added justice key to telecomms

* Added deltaV comments to telecomms

---------

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Timemaster99 <elijahrobot@gmail.com>
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-06-07 15:22:37 +02:00
DrSmugleaf 2cef141f94
Add data field for id card microwave behaviour (#28087) 2024-05-18 14:04:27 +02:00
Kara 74eef92443
Resolve all non-obsoleting warnings in content (#27934)
* Resolve all non-obsoleting warnings in content

* Update ClientGameTicker.cs

* Update SkeletonAccentSystem.cs

* Update BwoinkSystem.cs
2024-05-18 13:57:06 +02:00
DrSmugleaf 44eff7af7a
Move id and health examinable to shared (#27867)
* Move id and health examinable to shared

* Make GetInfo public
2024-05-18 13:36:03 +02:00
c4llv07e ecbef2b8eb
Add door electronics access configuration menu (#17778)
* Add door electronics configuration menu

* Use file-scoped namespaces

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Open door electronics configuration menu only with network configurator

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Make the access list in the id card computer a separate control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix merge conflict

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove DoorElectronics tag

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Integrate doors with #17927

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move door electornics ui stuff to the right place

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Some review fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* More fixes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move all accesses from airlock prototypes to door electronics

Signed-off-by: c4llv07e <kseandi@gmail.com>

* rework door electronics config access list

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove Linq from the door electronics user interface

* [WIP] Add EntityWhitelist to the activatable ui component

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Better interaction system

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Refactor

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix some door electronics not working without AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Move AccessReaderComponent update code to the AccessReaderSystem

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecesary newlines in the door access prototypes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused variables in access level control

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unnecessary method from the door electronics configuration menu

Signed-off-by: c4llv07e <kseandi@gmail.com>

* [WIP] change access type from string to ProtoId<AccessLevelPrototype>

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Remove unused methods

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Newline fix

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Restored to a functional state

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Fix access configurator not working with door electronics AccessReaderComponent

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Replace all string access fields with ProtoId

Signed-off-by: c4llv07e <kseandi@gmail.com>

* move access level control initialization into Populate method

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Review

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

(cherry picked from commit 64bb8dbdd50e0b1e5744e1eb0cc6f24bda959ade)
2024-04-07 14:26:56 +02:00
rosieposie 304fdcd356
Add Corspman Access & Airlocks (#892)
* add corpsman access & mantis maint airlock

* fine

* accessible guy

---------

Signed-off-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com>
2024-03-19 13:13:13 +01:00
deltanedas 965e1cae57
criminal records revival (#22510)
(cherry picked from commit 683591ab046eb720e6ccfd3d0f6e5574f5f7efbc)
2024-02-08 12:37:29 +01:00
Ed 25dbae8f9c
Lock Anomaly generator to research access (#24464)
* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 498ad2d5d714c73d9212bda9d3d89d53b2001e04)
2024-02-08 12:11:07 +01:00
Nemanja e624317d37
Cryogenic Sleep Units (#24096)
* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people

(cherry picked from commit 736b9dd7df6e35f07fed88686c7c863ac61af846)
2024-01-26 22:51:41 +01:00
AJCM-git 82bd0e6af8
Access logs tweaks and fixes (#23096)
* Fix AccessRecord not serializing correctly on map saves

* record struct my beloved

* Final tweaks

* pro

* This is no longer necessary

(cherry picked from commit a4dd4828cf585a5534c7ecc86aeb43484c924d00)
2024-01-22 19:00:10 +01:00
Chief-Engineer 7278318225
Add access logs (IC ones) (#17810)
(cherry picked from commit 476ea14e8a0925e7f90ddbe5f6dd7144bf43cde5)
2024-01-22 18:37:44 +01:00
chromiumboy 66b5437d81 Crew monitor revisit (#22240) 2023-12-16 19:37:30 +01:00
Velcroboy ce00812d95
Adds robust granular access (#470)
* Adds robust granular access

* Updates drobes with appropriate access

* Typo/file not saved

* Remove dupe/copy-paste oops

* Remove dupe/copy-paste oops

* Remove dupe/copy-paste oops

* Revert "Typo/file not saved"

This reverts commit 190363ead8.

* Revert "Revert "Typo/file not saved""

This reverts commit dd116f2b04.

* Revert "Remove dupe/copy-paste oops"

This reverts commit 5660903ac4.

* Remove dupe, fix copy/paste

* Fix some more copy/paste

* ugg

---------

Co-authored-by: Jeff <>
2023-11-25 18:49:26 -06:00
Velcroboy 142598394e
Remove brig access for lawyer (#467)
* Remove brig access for lawyer

* Better

* Nyano/DV files

* Update Colin maps

* all other maps

lawyer/service airlocks

* Update edge.yml

got rid of invalid linkedports

* untouched maps w/ pending changes

---------

Co-authored-by: Jeff <>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-11-22 10:07:59 -06:00
LordEclipse 33537f03eb Make more fields VV-writeable (#21754) 2023-11-19 22:23:30 +01:00
Velcroboy 51c63c161d Access/Airlock Revamp (#21701)
* Access/Airlock Revamp

* Fix migration error, and update IDCardConsoleComp

* Goofed on that one

* Requested changes

* Ooops

* Undo migration

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2023-11-19 22:21:28 +01:00
Fluffiest Floofers f152373d4b
Psionic Mantis access (#104)
* Mantis access

* Not really forensic

* cleanup

---------

Signed-off-by: Fluffiest Floofers <thebluewulf@gmail.com>
2023-10-05 20:55:12 +00:00
Fluffiest Floofers dbf3551d80
Airlocks for the Mail Room (#109)
* Two doors for the couriers living in logistics

But they were, all of them, deceived, for another access was given to the HoL.

* actually put the access in the id computer
2023-10-05 22:02:35 +02:00
rosieposie 8940aecd99
Paramedic Lockers, Portafibs, and Chemvend Tweaks (#53)
* add paramedic-only access

* edit chemvend

upped jug amounts in each vend to accomodate for their use, and adds all emagged chemicals from the dispenser to them

* add portafib

* added comments and tweaked rollerbed

* one line comments

* Update IdCardConsoleComponent.cs

* increase crate price

* Comment, misspelling adjustments

removed unnecessary comments (ones indicating a Delta V change while already in the Delta V directory)

* not all jugs are created equal

this wont work btw

* chemvend restock price

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-10-05 21:25:48 +02:00
Debug fd2cc8570d
Sync master up to 1/10 (#74)
* Automatic changelog update

* Make NPC names proper nouns & fix some genders (#20534)

* Proper names & genders

* Uppercase proper names

* Make Smile female

* fix bingus wrinkly head (#20531)

* rouny meat and steak (#20526)

* lost friendship flavor

* add rouny steak

* rouny special meat

* rouny meat textures

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311)

* Explosive wet floor sign & janitorial suicide vest

* fix attributions

* Remove name & desc from explosive wet floor sign

* Make wet floor sign chameleonable

* Automatic changelog update

* Minor slippery stuff (#20535)

* Update submodule to 162.2.0 (#20570)

* Predicted armor (#20560)

* clean up some lines in smile the slime prototype (#20552)

* Revert "Use full file path for temp replays (#19002)" (#20545)

* Add EyesGlasses into ClothesMate (#20523)

* Automatic changelog update

* Fix Punpun crew monitor sensor (#20484)

* Automatic changelog update

* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Make arcades hackable again (#20555)

* Automatic changelog update

* Health alert tweaks (#20557)

* Automatic changelog update

* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564)

* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent

* Nukeops todo and cleanup

* Remove Active field

* Add EndedGameRuleComponent

* bartender suit (#20521)

* give me a drink bartender

* guh

* aARG

* Necropolis and mine walls (#20578)

* Automatic changelog update

* archaic accent tweaks (#20567)

* Automatic changelog update

* Add confirmation to kick and respawn in the admin player actions panel (#20542)

* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540)

* Change .editorconfig to keep existing attribute arrangement (#20538)

* Automatic changelog update

* Catch replay start and end errors on round restarts (#20565)

* Update trivial components to use auto comp states (#20539)

* Fix role unbans not applying in real time (#20547)

* Disable AHelp buttons when no player is selected, update button styling (#20568)

* Automatic changelog update

* Added a toggle fullscreen button (default F11) (#20272)

* Added a toggle fullscreen button (default F11)

* Removed un-needed comments

* Review Requested Changes

* Fixed Acidental Spacing Change

* bwoink, removed extraneous code

* nothing, litterally

* Automatic changelog update

* Fix not networking markings (#20588)

* Automatic changelog update

* Update RobustToolbox to v162.2.1 (#20590)

* Automatic changelog update

* Glorfcode (force say on damage/stun/crit) (#20562)

* Automatic changelog update

* Fix AHelp progressively showing more AHelp panels (#20591)

* Automatic changelog update

* caninsert entitystorage tweaks (#20589)

* Automatic changelog update

* Fix mapping actions crashing on load (#20592)

* Fix loading a map with a ThirstComponent crashing the game (#20594)

* Fix electrocution displaying real name of disguised players (#20603)

* Organ fixes (#20488)

* Automatic changelog update

* Kettle medical rework (#20435)

* Initial try at medical rework for kettle

* Re-add decal decorations to Kettle's medical

* Add more lockers to kettle's med

* Actually upload kettle's map, not its proto

* Automatic changelog update

* Added blocked visuals to volumetric pump (#20610)

* Automatic changelog update

* Move TimedDespawn to engine (#20515)

* Update submodule to 163.0.0 (#20616)

* Remove v0.1 version number from local main menu screen (#20617)

* Remove cloneData parameter from AutoNetworkedField (#20596)

* Update submodule to 164.0.0 (#20618)

* fix cognizine ghost role (#20632)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Move ID layer one pixel to correct alignment (#20630)

* Update nukie hardsuit descriptions (#20529)

* Make holofans destructable (#20445)

* Automatic changelog update

* bowl is open (#20453)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Add TestPair.WaitCommand() (#20615)

* Rename ThreatPrototype and mark fields as required (#20611)

* Adjust hard bomb shape (#20608)

* dragon refactor, objectives and use GenericAntag (#20201)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Added generic empty liquids tank (#20563)

* Move view variables verb to the top of the list with no category and localize it (#20546)

* saltern update (#20325)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Fix followers leaking (#20643)

* Add Winter Boots (#20622)

* add

* fix prototype

* Add QM mantle (#20621)

* add

* fix prototype

* Automatic changelog update

* Slime mobs breathe nitrogen and resprite their organs (#20577)

* Slimes breathe nitrogen and resprite their organs

* ups

* mmm

* Automatic changelog update

* Fix the new lizard horn's consistency + issue (#20620)

* fix

* add

* Revert "add"

This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.

* Add RandomHumanoidAppearance component to for space ninjas (#20605)

* Automatic changelog update

* Space cat breathes space (#20550)

* Space cat breathes space

Made Space Cat lungs ROBUST

* Made Space Cat's lungs ROBUST 2.0

* Automatic changelog update

* Wide anomaly locator (#20581)

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* add textures

* fix encoding

* fix 2

* Automatic changelog update

* Fixed Telescopic Shield Lighting (#20650)

* Fixed Telescopic Shield Lighting Bug fix #20199

* no need for these at all

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Add a special hardsuit for nukie medic (#20471)

* Automatic changelog update

* Carry over other mutations when doing species mutation (#20551)

* Automatic changelog update

* Add Spanish accent to poncho and sombrero (#20377)

---------

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com>
Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com>
Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com>
Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com>
Co-authored-by: Miro Kavaliou <miraslauk@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com>
Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com>
Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com>
Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com>
Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
2023-10-03 14:15:46 -05:00
Debug 875954c918
Add orders access level (#57)
* Add orders access level

* Update cargo.yml

Looks like this was missed

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

---------

Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
2023-09-28 18:16:01 +00:00
metalgearsloth c9648da984 Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Leon Friedrich af79f369ae
Remove outdated access reader method. (#19765) 2023-09-03 11:05:22 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Nemanja 7ddee71379
More borg tweaks (#19143)
* borg tweaks but i'm gonna go code fun stuff first

* werkin' on it

* a ton of tweaks

* fuck everyone and then myself
2023-08-14 18:34:23 -05:00
Nemanja 98fa00a21f
Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00
chromiumboy 2df70799f8
Add access configurator (#18638)
The access configurator programs the access levels of any access reader. To use the access configurator, players must:

- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list

Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device

For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device

Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
PrPleGoo 7c088ac1de
Job icons are stored on ID cards (#18233) 2023-07-29 18:25:27 +10:00
c4llv07e edb33cacc4
Makes AccessReaderComponent support containers (#17927) 2023-07-26 01:34:08 -04:00
TemporalOroboros df1dcb74ac
Dewarns access (#16666)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-07-23 14:19:51 +10:00
0x6273 247c7a1d4d
Fix PDA capitalization to be PascalCase (#17335) 2023-06-15 11:44:28 +10:00
Moony 5cb1d70a3b
ID Console can no longer grant access the privileged ID doesn't have. (read: AA nerf) (#14699)
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-05 23:56:54 +10:00
metalgearsloth 70be6996b1
ID access change (#15239) 2023-04-10 23:27:35 -07:00
metalgearsloth 317a4013eb
Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
DrSmugleaf b4164e62b1
Remove id card console component reference (#15205) 2023-04-08 13:15:52 -07:00
Kara 9688544e78
Content PR for auto-componentstate sourcegen (#14845)
* Content PR for auto-componentstate sourcegen

# Conflicts:
#	Content.Shared/Chat/TypingIndicator/TypingIndicatorComponent.cs
#	Content.Shared/Content.Shared.csproj
#	SpaceStation14.sln

* shared file too

* afterautohandlestate example

* oops

* anudda

* access fixed

* smart
2023-04-06 12:33:40 -05:00
Puro e47fe6b4eb
[Access] Detective personal access (#15109)
* [Access] Detective personal access

* [Add] technical airlock with detective access.

* vendind and locker change access

* Detective access on ID card console
2023-04-05 19:48:04 -07:00
Nemanja 89d3875cde
Fix access wires emagging machines (#14471)
* Fix access wires emagging machines

* comment

* le fix
2023-03-13 19:55:18 -07:00
Nemanja 13d71f14e2
add support for per-id access on AccessReaderComponent (#13659)
* add support for per-id access on AccessReaderComponent

* comments!!!

* oh yeah we predicting baby

* foobar

* sloth review

* weh
2023-02-28 08:03:55 -08:00
deltanedas 98b02b3d97
make emagged marker component (fixed version of #13867) (#14096)
* The all-in-one hacking solution
The thinking man's lockpick
The iconic EMAG

* emagged medbay's stasis bed

* left med, emagged sec' apc

* went back to chem, emagged the dispenser

* emagged the fax while i was there

* had a donut while waiting for emag to charge

* i broke into the bridge then announced 'mandatory johnson inspection in medical'

* get system instead of dependency

* feedback

* net suggestion

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* use EnsureComp and import NetworkedComponent

---------

Co-authored-by: deltanedas <user@zenith>
Co-authored-by: deltanedas <deltanedas@laptop>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-02-18 19:03:06 -06:00
Nemanja 80d06362c5
vehicle access fix (#12868) 2022-12-04 18:23:59 -06:00
DrSmugleaf 7fbc2608e8
Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
metalgearsloth 1e30848cf7
Add a debug overlay for accessreaders (#9681)
> didnt pjb have issues with doing the control stuff in an overlay and just wanted direct texture draw

I ended up doing dis.
2022-09-14 19:33:25 +10:00
Nemanja 5f5f795ae2
empty id card name fix (#10860) 2022-08-29 21:38:00 -05:00
Flipp Syder 1b50928d50
Station records patches (#10636) 2022-08-17 14:03:23 +10:00
Leon Friedrich 93584f21db
Add entity prototype save test (#10274) 2022-08-17 10:47:58 +10:00
Justin Trotter 873b1b7bd1
crew monitor window now has consistent size (#10186) 2022-08-03 17:46:02 -07:00