Commit Graph

18 Commits

Author SHA1 Message Date
Guillaume E 4fe93cf456
Artifact analyzer now pauses on power-loss (#22974)
* Artifact analyzer now pauses on power-loss

Instead of just cancelling the current scan, the artifact analyzer
will now pause in case of power-loss.

Scanning will automatically resume when power returns.

* Improve artifact scanning pausing

This builds upon the latest improvements in artifact scanning
regarding UI update.
2023-12-30 12:49:24 -05:00
Kara ab6726136f
Optimize artifact analyzer UI state sending (#22949)
* Remove n rename cruft old shit

* Artifact analyzer UI updating optimization

* Revert "Remove n rename cruft old shit"

This reverts commit 8789338fb20f77d79c5b0e40719896efe0103fcc.
2023-12-25 12:50:10 -08:00
Nemanja 6e91346ff3
artifact crusher (#22301) 2023-12-12 10:15:47 +11:00
metalgearsloth 5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Visne 11a57be230
Remove usages of obsolete SpriteView.Sprite.set() (#19500) 2023-08-25 11:16:46 +10:00
TemporalOroboros 3ac4cf85db
Cleaner BoundUserInterfaces (#17736) 2023-07-09 02:02:17 +10:00
deltanedas 662c83a8a2
artifact extract tweaks (#17164)
* make extract button green, rename Destroy internally to Extract

* 5

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-06-09 04:44:25 -06:00
Nemanja 2a83a9bc17
[Sci] Non-destructive XenoArch Research (#15398)
* Non-destructive XenoArch research

* nerf the price

* Points -> Extract
2023-04-16 23:57:21 -06:00
AJCM-git c7ec03d2fb
TryGetData() Generics support content changes (#13053) 2022-12-20 14:24:55 -08:00
Nemanja c319a82404
fix analysis console text (#12895) 2022-12-08 12:28:51 +11:00
Nemanja 619fdc7241
various xenoarch adjustments (#12677)
* magboots can now activate magnet artifacts

* more shit

* Update artifact_analyzer.yml

* Update item_artifacts.yml
2022-11-20 00:52:32 -06:00
Kara eaa7c0dd36
Item artifacts (#12652) 2022-11-17 09:40:05 -08:00
Nemanja 0c512cac99
more xenoarch tweaks (#12540) 2022-11-10 22:18:51 -06:00
Nemanja 8ba3d127cc
Xenoarch Tweaks (#12429)
* Xenoarch feedback

print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks

* make the popup not bad

* the popup, jimbo...
2022-11-07 15:57:29 -06:00
Nemanja 273e0968e4
XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
Visne 58769634c7
Fix a bunch of compiler warnings (#10518) 2022-08-13 22:28:34 -07:00
mirrorcult ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Alex Evgrashin 8d6565ea42
Xenoarchaeology artifacts (#6069)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2022-01-22 23:55:11 +11:00