Commit Graph

47 Commits

Author SHA1 Message Date
Hugal31 fbaafa8366
Add smart equip shortcuts (#873) 2020-05-05 00:39:15 +02:00
Víctor Aguilera Puerto bc82159878
Fix Drop interaction not being raised (#858) 2020-04-25 12:03:20 +02:00
Víctor Aguilera Puerto 3fc4725df7
Add IEquipped and IUnequipped interfaces (#837) 2020-04-21 14:38:35 +02:00
Jackson Lewis 6a22f2629b Update content repo and RobustToolbox 2020-04-20 10:36:02 +01:00
Pieter-Jan Briers 883c465a14
Fix crash on human deletion.
Fixes #568
2020-01-26 19:52:09 +01:00
Víctor Aguilera Puerto 83b2e59910 Fix bug where placing items in PlaceableSurfaces didn't cause a… (#544)
* Change variable name in some interactions

I definitely didn't copy-paste some stuff back then, absolutely not.

* Fix bug where dropping items in tables didn't cause the drop interaction
2020-01-22 23:09:36 +01:00
Pieter-Jan Briers 42066fc8a1
Actually use InventoryComponent.CanEquip from Equip. 2020-01-20 22:13:47 +01:00
Pieter-Jan Briers 05ff4e0956
Implement human pockets and ID card slot correctly.
Pockets & ID need uniform equipped. Pockets accept any sufficiently small item.
2020-01-20 10:30:06 +01:00
ShadowCommander e0aaab56e3 Implement StorageButton on HandsGUI and click empty hand to swap… (#517)
Also moved duplicate sprite view code to ItemSlotManager
2020-01-18 03:41:47 +01:00
Acruid b44ca8df8d Renamed GridCoordinates.Nullspace to GridCoordinates.InvalidGrid, because it has nothing to do with Nullspace anymore. 2019-12-29 18:12:56 -08:00
Víctor Aguilera Puerto fedc0ad71c Adds playable instruments, IDropped, IHandSelected and IHandDese… (#368)
* Instrument test.

* Midi stuff

* Some more work

* This actually works now!

* update

* Midi Audio works!

* Lots of stuff, and cool interfaces for items

* Update

* Fix a few things

* It just works

* Move textures to another folder, remove placeholder description from instruments

* Fix warning

* Use renderer enum

* Instruments now use DisposeRenderer method, and send MidiEvents as they receive them. Deletes InstrumentSystem whoo.

* Fix incorrect sprite paths

* Instruments take midi file size check into account when enabling/disabling midi playback buttons

* Fix crash when pressing drop on empty hand.

* Use new renderer return values for midi/input

* Xylophones are no longer handheld instruments, fix their sprites.

* Use new API

* Remove nfluidsynth from solution

* Timing information

* Use IGameTiming.CurTime for timestamps instead
2019-11-25 00:11:47 +01:00
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00
Acruid adb7e1b598 InventoryComponent now handles the `ContainerContentsModifiedMessage` sent when the underlying Entity Container system may have removed of of the InventoryComponent's entities. This resolves one of the underlying bugs in https://github.com/space-wizards/space-station-14/issues/254.
Updates engine submodule.
2019-09-09 10:46:20 -07:00
Acruid 5c40300474 Sanitize the OpenSlotStorageUIMessage handling on the server. 2019-09-06 16:28:21 -07:00
ShadowCommander 34e7edb5f5 Fix for clicking an item in the offhand with the activehand (#314)
* Fix for clicking an item in the offhand with the activehand

* Renamed attacked to entity
2019-08-25 13:10:59 +02:00
ShadowCommander 7753ae7c3a Added OpenStorage trigger on ActivateItemInWorld
When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
2019-08-07 15:56:22 -07:00
ShadowCommander 151d3a3672 Fixed HandsGui and added an icon to access worn inventories (#279)
* Fixed HandsGui children so that HandsGui is clickable

* Added TextureButton for opening Storage items

* Update ClientInventoryComponent.cs

Fixed HandleComponentState so that it only updates the inventory when there are changes.

* Implemented storage button on Inventory

Adds a small button on the bottom right of Storage items when inside the inventory. When the button is pressed it opens the Storage UI.
2019-08-01 01:38:24 +02:00
Pieter-Jan Briers ceb8cc8421
Use automatic component registration. 2019-07-31 15:07:54 +02:00
Pieter-Jan Briers 1fbb5915aa
Better inventory window, inventory buttons on game HUD.
Part of #272
2019-07-23 23:24:47 +02:00
Víctor Aguilera Puerto d9077bde74 Adds IThrown, ILand interfaces. Adds dice. (#273)
* Dice, IThrown, ILand

* Adds sounds to the dice using a sound collection.

* Seed random instance better.

* Missed a ")", should compile now
2019-07-18 23:33:02 +02:00
moneyl 916b1521a0 Fixes server crash when clicking empty hand with full hand 2019-05-18 13:26:58 -04:00
Pieter-Jan Briers b7d30f0870 Remove manual container ejection checking code.
This fixes map load when something is in a storage component.
2019-05-05 13:09:21 +02:00
Pieter-Jan Briers f249c19eaf Fix a couple warnings. 2019-04-29 13:12:50 +02:00
Acruid 50f42d71a2 Interaction System Messages (#202)
* Adds entity messages to the InteractionSystem.

* Changed Handled check formatting to match the rest of the codebase.
2019-04-21 01:18:16 +02:00
PrPleGoo 903961771b Actual lockers (#195)
Adds storing entities into lockers the way we all know and love.
Relies on an implementation of ITileDefinition in https://github.com/space-wizards/space-station-14/pull/193 (just like origin/master)
#191
2019-04-17 23:26:00 +02:00
Silver a18692bc46 Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PrPleGoo 77753debeb Leather gloves and an LED tube light. (#187)
Added BurnTemperature to bulbs.
Added HeatResistance to clothing and species.
Added HeatResistanceComponent which resolves armor vs skin.
Made the hand burn on lamps only happen when heat resistance is too poor.
2019-04-06 17:11:51 +02:00
Remie Richards c0caaaa8e5 Fix pickup verb. (#165) 2019-03-27 13:29:43 +01:00
Pieter-Jan Briers 5b0f49bab7 Reset relative of entities to 0 on pickup.
This mostly helps with akwardness related to sound positioning.
2019-03-22 22:18:17 +01:00
Pieter-Jan Briers e1ca54fc2e Fix crash when deleting held entity. 2019-03-21 17:49:21 +01:00
Pieter-Jan Briers 415b7e96fd
Transform refactor. (#139)
space-wizards/space-station-14#725
2019-01-18 11:40:30 +01:00
Acruid 69946c79d8 Fixes inventories and throwing. (#133) 2018-12-13 14:49:05 +01:00
Pieter-Jan Briers b0f212bad5
Verbs (#124)
Right click verbs work.
2018-11-21 20:58:11 +01:00
Acruid 8038ebe37d Fix Hands Crash (#122)
* Fixed sprite issues with construction system (Thanks PJB!).

* Storage and Hands Systems now subscribe to Transform Parent changes, and will keep their containers in sync.

* Add check in Interaction System to prevent processing client-side entities on the server.
2018-11-11 20:32:05 +01:00
Pieter-Jan Briers 74541e23a4
Equipment & inhands. (#110)
* Equipment WiP

* Equipment's starting to work.

* Equipment works properly 100% now.

* Inhands work.

Also more clothes.
2018-09-19 18:54:04 +02:00
PJB3005 1dabe49234 VV support. 2018-09-09 15:34:43 +02:00
PJB3005 bb5a278fdb Fix compiler warning. 2018-08-30 12:53:23 +02:00
Acruid ed39649721 Interaction Features (#101)
Various minor interaction features.

There is no concept of gravity in the game yet, so items drift through space or the hallways of a station until they are stopped. Thrown items do not collide with walls because making them collidable makes them collide with EVERYTHING, including the player. We need collision groups in the physics system.

Because of the previous problems the velocity things are throw at is set quite low, it can be tweaked after the other mentioned issues are resolved.
2018-08-22 10:19:47 +02:00
Acruid edb3eb5b2e
HandsSystem now uses InputSystem. (#95)
Fixed TemperatureSystem namespace.
2018-08-18 15:28:02 -07:00
Acruid 830159390b
Input Handling (#90)
* Migrates the Examine system to the new Input system.

* Update Engine.
2018-08-08 11:43:49 -07:00
Pieter-Jan Briers d7074bf74f
Construction System. (#87)
* Construction WiP

* Construction kinda works!

* Lots more construction work.

* It mostly works!
2018-08-02 08:29:55 +02:00
Pieter-Jan Briers b34591ab59
Data Rework Content Edition (#82)
* WiP Data Rework.

* Convert stationstation to new map format.

* stationstation.yml v2

* Update submodule
2018-07-26 23:38:16 +02:00
Pieter-Jan Briers 77222824c3 New map! 2018-05-27 23:27:32 +02:00
Pieter-Jan Briers f1ec10e3e1
Input Refactor (#72) 2018-05-27 10:13:33 +02:00
Pieter-Jan Briers 85b4be3ff4
Updates for the netcode refactor. (#69)
* Updates for the netcode refactor.

* Change HandsGui to control.

Why? No idea but drawing of it works again.

* Fix hand change sync.

* Update submodule
2018-05-13 11:54:21 +02:00
Pieter-Jan Briers 205a4fc530
Fixes server shutdown crash & client error log spam. (#67) 2018-05-10 18:52:44 +02:00
clusterfack c33c227d95 Inventories (#61)
* Bully the fuck out of inventory shit
Inventory Stuff
Inventories technically work
It works technicaly speaking
Yeah this part too
Lets do it!
Inventories completed
Motherfucker

* Remove unnecessary usings and fix one thing

* Submodule update

* Adds a bunch of various clothing prototypes for each current inventory slot
2018-04-25 13:42:35 +02:00