* feat: effigy-driven colossus * feat: impl final stage, tweaks, randomization, fixes * fix: actually broadcast first effigy audio * style: add some newlines * feat: notify player about updated target location in chat * tweak: effigy always grows * feat: make alwaysGrow show on anom scanner * tweak: raise minimumPlayers to 35 * refactor: move FTL additions to _DV * refactor: break out buffs into comps, add event also added missing docs and made effigies heal colossi fully, as specified in the PR body. I accidentally left it at 50% damage taken. * docs: add effigy comp docs |
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| .. | ||
| AnomalousParticleComponent.cs | ||
| AnomalyComponent.cs | ||
| AnomalyCoreComponent.cs | ||
| AnomalyPulsingComponent.cs | ||
| AnomalyScannerComponent.cs | ||
| AnomalySupercriticalComponent.cs | ||
| AnomalySynchronizerComponent.cs | ||
| CorePoweredThrowerComponent.cs | ||
| InnerBodyAnomalyComponent.cs | ||
| InnerBodyAnomalyInjectorComponent.cs | ||