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CarpRiftsConditionSystem.cs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
CodeConditionSystem.cs
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
DieConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
EscapeShuttleConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
FreeObjectiveSystem.cs
THE WIZARD ( #35406 )
2025-03-01 14:40:04 +00:00
HelpProgressConditionSystem.cs
Cleanup Objective files, add PickSpecificPersonComponent ( #35802 )
2025-03-23 15:45:28 +00:00
HijackShuttleConditionSystem.cs
Fix hijack objective ( #21241 )
2023-10-31 19:10:24 +01:00
KeepAliveCondition.cs
Cleanup Objective files, add PickSpecificPersonComponent ( #35802 )
2025-03-23 15:45:28 +00:00
KillPersonConditionSystem.cs
Fix brains, borgs etc not counting as marooned ( #37148 )
2025-05-18 16:51:33 +01:00
MultipleTraitorsRequirementSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
NinjaConditionsSystem.cs
Ninja Bomb Blacklisting ( #40726 )
2025-12-29 11:39:20 -06:00
NotCommandRequirementSystem.cs
Fix warden being and qm being not considered head for tot kill head objective ( #32721 )
2024-10-24 02:12:06 +01:00
NotJobRequirementSystem.cs
Add multi-job exclusion support to objectives, and add more appropriate job restrictions to certain thief objectives. ( #40065 )
2025-12-29 11:39:34 -06:00
NumberObjectiveSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
ObjectiveBlacklistRequirementSystem.cs
Remove uses of AllObjectives ( #30077 )
2024-08-09 17:47:51 +01:00
ObjectiveLimitSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
PickObjectiveTargetSystem.cs
Fix Duplicate Kill Heads Objectives and Add TargetObjectiveImmune ( #4996 )
2026-01-02 00:02:12 -07:00
RoleRequirementSystem.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
SpeciesRequirementSystem.cs
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
StealConditionSystem.cs
Cleanup warning in `StealConditionSystem` ( #37903 )
2025-08-05 20:00:22 +02:00
SurviveConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
TargetObjectiveSystem.cs
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00