Files
Delta-v/Content.Shared/EntityTable/EntitySelectors/NestedSelector.cs
ce7f99fbfb Entity Table Probabilities API (#41920)
* push

* fix

* push

* abstract and more accurate

* new abstract method I guess

* that table does not explode

* webedit major

* Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs

Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>

* big ass merge conflicts

* sadas

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
2026-06-29 12:43:45 +02:00

32 lines
1.1 KiB
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.EntityTable.EntitySelectors;
/// <summary>
/// Gets the spawns from the entity table prototype specified.
/// Can be used to reuse common tables.
/// </summary>
public sealed partial class NestedSelector : EntityTableSelector
{
[DataField(required: true)]
public ProtoId<EntityTablePrototype> TableId;
protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
IEntityManager entMan,
IPrototypeManager proto,
EntityTableContext ctx)
{
return proto.Index(TableId).Table.GetSpawns(rand, entMan, proto, ctx);
}
protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
return proto.Index(TableId).Table.ListSpawns(entMan, proto, ctx);
}
protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
{
return proto.Index(TableId).Table.AverageSpawns(entMan, proto, ctx);
}
}