Delta-v/Content.Shared/Trigger/Components/Triggers/TriggerOnBuckledComponent.cs

12 lines
436 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
/// <summary>
/// Triggers when the owning entity is buckled.
/// This is intended to be used on buckle-able entities like mobs.
/// The user is the strap entity (a chair or similar).
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnBuckledComponent : BaseTriggerOnXComponent;