12 lines
436 B
C#
12 lines
436 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Triggers when the owning entity is buckled.
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/// This is intended to be used on buckle-able entities like mobs.
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/// The user is the strap entity (a chair or similar).
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnBuckledComponent : BaseTriggerOnXComponent;
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