Delta-v/Content.Shared/Trigger/Systems/LockOnTriggerSystem.cs

29 lines
1005 B
C#

using Content.Shared.Lock;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Shared.Trigger.Systems;
public sealed class LockOnTriggerSystem : XOnTriggerSystem<LockOnTriggerComponent>
{
[Dependency] private readonly LockSystem _lock = default!;
protected override void OnTrigger(Entity<LockOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
if (!TryComp<LockComponent>(target, out var lockComp))
return; // prevent the Resolve in Lock/Unlock/ToggleLock from logging errors in case the user does not have the component
switch (ent.Comp.LockMode)
{
case LockAction.Lock:
_lock.Lock(target, args.User, lockComp);
break;
case LockAction.Unlock:
_lock.Unlock(target, args.User, lockComp);
break;
case LockAction.Toggle:
_lock.ToggleLock(target, args.User, lockComp);
break;
}
}
}