Delta-v/Content.Shared/Trigger/Systems
Coryn cb62b27fcf
Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00
..
AdminLogOnTriggerSystem.cs AdminLogOnTrigger (#41474) 2026-01-26 19:22:39 +01:00
ComponentsOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
DamageOnTriggerSystem.cs Nubody (2/3) - ShitMed removal (#5844) 2026-05-21 20:27:04 -04:00
DnaScrambleOnTriggerSystem.cs Revert "Nubody Merge" (#5807) 2026-05-12 21:05:30 +00:00
EmitSoundOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
EmpOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
EmptyContainersOnTriggerSystem.cs 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472) 2026-01-26 19:22:39 +01:00
EntityEffectOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
ExplodeOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
FlashOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
GibOnTriggerSystem.cs Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
JitterOnTriggerSystem.cs AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476) 2026-01-26 19:22:39 +01:00
KnockdownOnTriggerSystem.cs 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472) 2026-01-26 19:22:39 +01:00
LaunchOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
LockOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
PopupOnTriggerSystem.cs Let PopupOnTrigger display names of user and item (#41157) 2026-01-26 19:22:40 +01:00
RandomTriggerOnTriggerSystem.cs RandomTriggerOnTriggerComponent (#41422) 2026-01-26 19:22:38 +01:00
RejuvenateOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
RepulseAttractOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
ScramOnTriggerSystem.cs Fix scram allowing you to bring someone along (#42393) 2026-04-04 16:57:53 +02:00
SharedReleaseGasOnTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
ShockOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
SolutionTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
StaminaDamageOnTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
StunOnTriggerSystem.cs 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472) 2026-01-26 19:22:39 +01:00
SwapLocationOnTriggerSystem.cs AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476) 2026-01-26 19:22:39 +01:00
TagOnTriggerSystem.cs AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476) 2026-01-26 19:22:39 +01:00
TippyOnTriggerSystem.cs Cleanup TipsSystem, add TippyOnTrigger (#41477) 2026-01-26 19:22:39 +01:00
TriggerOnActivateImplantSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnContainerInteractionSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnEmbedSystem.cs TriggerOn(Un)Embed (#41720) 2026-04-04 16:56:51 +02:00
TriggerOnEmptyGunshotSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnEquipmentSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnHandSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnHitscanSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnIngestedSystem.cs TriggerOnIngested (#41875) 2026-04-04 16:57:18 +02:00
TriggerOnLandSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnMeleeSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnMobstateChangeSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnRoundEndSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnSlipSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnStrappedOrBuckledSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnStuckSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnThrowDoHitSystem.cs 5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472) 2026-01-26 19:22:39 +01:00
TriggerOnToolUseSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerOnVerbSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00
TriggerSystem.Collide.cs prevent repeat TriggerOnCollide triggers (#40428) 2025-12-29 11:39:10 -06:00
TriggerSystem.Condition.cs Mindrole trigger condition (#40323) 2025-12-29 11:39:20 -06:00
TriggerSystem.Interaction.cs TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2026-04-04 16:56:52 +02:00
TriggerSystem.Proximity.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerSystem.Signal.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TriggerSystem.Spawn.cs TriggerOnPlayerSpawnComplete and ExplosionOnTrigger (#39820) 2025-12-29 11:39:11 -06:00
TriggerSystem.Timer.cs Explosives with timers now properly alert admins when detonating (#40471) 2025-12-29 11:39:16 -06:00
TriggerSystem.Voice.cs Add "Reset to default" verb to `TriggerOnVoice` (#35636) 2025-12-29 11:39:26 -06:00
TriggerSystem.cs Mindrole trigger condition (#40323) 2025-12-29 11:39:20 -06:00
TwoStageTriggerSystem.cs Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
UncuffOnTriggerSystem.cs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-12-29 11:39:35 -06:00
WeatherTriggerSystem.cs Reduce Triggers Boilerplate. (#41086) 2025-12-29 11:39:31 -06:00