Delta-v/Content.Shared/Trigger/Systems/WeatherTriggerSystem.cs

30 lines
1.1 KiB
C#

using Content.Shared.Trigger.Components.Effects;
using Content.Shared.Weather;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Shared.Trigger.Systems;
public sealed class WeatherTriggerSystem : XOnTriggerSystem<WeatherOnTriggerComponent>
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedWeatherSystem _weather = default!;
protected override void OnTrigger(Entity<WeatherOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
var xform = Transform(target);
if (ent.Comp.Weather == null) //Clear weather if nothing is set
{
_weather.SetWeather(xform.MapID, null, null);
return;
}
var endTime = ent.Comp.Duration == null ? null : ent.Comp.Duration + _timing.CurTime;
if (_prototypeManager.Resolve(ent.Comp.Weather, out var weatherPrototype))
_weather.SetWeather(xform.MapID, weatherPrototype, endTime);
}
}