17 lines
496 B
C#
17 lines
496 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared._DV.Movement.Components;
|
|
|
|
/// <summary>
|
|
/// Added when someone holds a jetpack that is toggled active and waits to turn on.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class AutomaticJetpackUserComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The jetpack that will automatically activate.
|
|
/// </summary>
|
|
[DataField, AutoNetworkedField]
|
|
public EntityUid Jetpack;
|
|
}
|