20 lines
542 B
C#
20 lines
542 B
C#
using Content.Shared._DV.Prying.Components;
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using Content.Shared.Prying.Components;
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namespace Content.Shared._DV.Prying.Systems;
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public sealed partial class PlayerToolModifierSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerToolModifierComponent, GetPryTimeModifierEvent>(OnPry);
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}
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private void OnPry(Entity<PlayerToolModifierComponent> ent, ref GetPryTimeModifierEvent args)
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{
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args.PryTimeModifier *= ent.Comp.PryTimeMultiplier;
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}
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}
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