Delta-v/Content.Client/GameObjects/EntitySystems
chairbender 5f788c3318
Alerts System and UI (#2529)
* #272 add bordered panel for effects bar

* #272 avoid mouse overlapping tooltip when near edges,
change tooltip colors to match mockups

* #272 WIP defining status effect states as YML and
sending them as encoded integers

* #272 refactor to use new alert system

* #272 refactor to use new alert system

* #272 fix various bugs with new alert system and update
alerts to have color

* #272 WIP

* #272 rename status effects to alerts

* #272 WIP reworking alert internals to avoid code dup
and eliminate enum

* #272 refactor alerts to use
categories and fix various bugs

* #272 more alert bugfixes

* #272 alert ordering

* #272 callback-based approach for alert clicks

* #272 add debug commands for alerts

* #272 utilize new GridContainer capabilities for sizing of alerts tab

* #272 scale alerts height based on
window size

* #272 fix tooltip flicker

* #272 transparent alert panel

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 adjust styles to match injazz mockups more, add cooldown info in tooltip

* #272 alert prototype tests

* #272 alert manager tests

* #272 alert order tests

* #272 simple unit test for alerts component

* #272 integration test for alerts

* #272 rework alerts to use enums instead
of id / category

* #272 various cleanups for PR

* #272 use byte for more compact alert messages

* #272 rename StatusEffects folder to Alerts,
add missing NetSerializable
2020-11-10 15:22:19 +11:00
..
AI Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
DoAfter Revert to old cooldown and unify with DoAfter (#2469) 2020-11-02 11:32:03 +01:00
AlertsSystem.cs Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
AtmosDebugOverlaySystem.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
AtmosphereSystem.cs Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
CameraRecoilSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
CharacterInterfaceSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ClientInventorySystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ClientNotifySystem.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
CombatModeSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ConstructionSystem.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
DragDropSystem.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
ExamineSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
GasTileOverlaySystem.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
IconSmoothSystem.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
InstrumentSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MarkerSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MeleeLungeSystem.cs Refactor UpdateKinematics() and fix a lot of Content warnings (#1709) 2020-08-15 20:38:35 -07:00
MeleeWeaponSystem.cs Change components to use timer component (#2426) 2020-10-30 15:02:49 +11:00
MoverSystem.cs Brain behavior (#2284) 2020-10-17 18:12:16 +02:00
RangedWeaponSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
StandingStateSystem.cs Fix mobs playing a falling sound when dying from crit (#2425) 2020-10-29 20:26:23 +11:00
SubFloorHideSystem.cs Remove default grids (content) (#2241) 2020-10-21 17:13:41 +02:00
VerbSystem.cs Add commands to show and hide organs inside bodies (#2292) 2020-10-26 12:11:32 +01:00
WindowSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00