Delta-v/Content.Client/GameObjects/EntitySystems/InstrumentSystem.cs

30 lines
815 B
C#

using Content.Client.GameObjects.Components.Instruments;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public class InstrumentSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default;
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_gameTiming.IsFirstTimePredicted)
{
return;
}
foreach (var instrumentComponent in EntityManager.ComponentManager.EntityQuery<InstrumentComponent>())
{
instrumentComponent.Update(frameTime);
}
}
}
}