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https://github.com/DeltaV-Station/Delta-v.git
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* Added new anomaly particle
* Add basic anomaly behaviour
* +2 parametres
* add functional to new particle
* add components to behaviours
* big content
* add shuffle, moved thing to server
* clean up
* fixes
* random pick redo
* bonjour behavioUr
* fix AJCM
* fix
* add some new behaviours
* power modifier behaviour
* rmeove timer
* new event for update ui fix
* refactor!
* fixes
* enum
* Fix mapinit
* Minor touches
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit a4ec01d471)
41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
using Content.Server.Anomaly.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Anomaly.Components;
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namespace Content.Server.Anomaly.Effects;
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/// <summary>
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/// This component allows the anomaly to create puddles from SolutionContainer.
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/// </summary>
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public sealed class PuddleCreateAnomalySystem : EntitySystem
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{
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[Dependency] private readonly PuddleSystem _puddle = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<PuddleCreateAnomalyComponent, AnomalyPulseEvent>(OnPulse);
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SubscribeLocalEvent<PuddleCreateAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical, before: new[] { typeof(InjectionAnomalySystem) });
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}
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private void OnPulse(Entity<PuddleCreateAnomalyComponent> entity, ref AnomalyPulseEvent args)
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{
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if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out var sol, out _))
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return;
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var xform = Transform(entity.Owner);
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var puddleSol = _solutionContainer.SplitSolution(sol.Value, entity.Comp.MaxPuddleSize * args.Severity * args.PowerModifier);
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_puddle.TrySplashSpillAt(entity.Owner, xform.Coordinates, puddleSol, out _);
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}
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private void OnSupercritical(Entity<PuddleCreateAnomalyComponent> entity, ref AnomalySupercriticalEvent args)
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{
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if (!_solutionContainer.TryGetSolution(entity.Owner, entity.Comp.Solution, out _, out var sol))
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return;
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var xform = Transform(entity.Owner);
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_puddle.TrySpillAt(xform.Coordinates, sol, out _);
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}
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}
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