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AI
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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DoAfter
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UI Scaling Fixes for do_after and PopupMessage (#2737)
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2020-12-13 15:24:16 +11:00 |
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ActionsSystem.cs
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Actions System + UI (#2710)
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2020-12-13 23:28:20 +01:00 |
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AtmosDebugOverlaySystem.cs
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Added enum types (#2701)
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2020-12-04 11:57:33 +01:00 |
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AtmosphereSystem.cs
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Fix parallel tests unreliably failing due to statics in Atmospherics (#1914)
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2020-08-25 16:14:26 +02:00 |
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CameraRecoilSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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CharacterInterfaceSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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ClientInventorySystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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CombatModeSystem.cs
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Replace pragma warning 649 disable/restore with default!
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2020-08-24 14:10:28 +02:00 |
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ConstructionSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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DragDropSystem.cs
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Actions System + UI (#2710)
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2020-12-13 23:28:20 +01:00 |
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ExamineSystem.cs
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Use MousePositionScaled instead of absolute MousePosition to fix UI-scaling issues (#2568)
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2020-12-04 15:24:22 +01:00 |
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GasTileOverlaySystem.cs
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Removes some unused fields (#2603)
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2020-11-27 21:10:08 +11:00 |
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IconSmoothSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |
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InstrumentSystem.cs
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CVars for MIDI instrument limits (#2632)
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2020-11-27 17:12:45 +01:00 |
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MarkerSystem.cs
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Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
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2020-08-15 20:38:35 -07:00 |
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MeleeLungeSystem.cs
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Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
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2020-08-15 20:38:35 -07:00 |
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MeleeWeaponSystem.cs
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Change components to use timer component (#2426)
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2020-10-30 15:02:49 +11:00 |
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MoverSystem.cs
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Brain behavior (#2284)
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2020-10-17 18:12:16 +02:00 |
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RangedWeaponSystem.cs
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Add UsedImplicitly to visualizers and entity systems (#2592)
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2020-12-08 11:56:10 +01:00 |
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StandingStateSystem.cs
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Fix mobs playing a falling sound when dying from crit (#2425)
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2020-10-29 20:26:23 +11:00 |
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SubFloorHideSystem.cs
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Remove default grids (content) (#2241)
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2020-10-21 17:13:41 +02:00 |
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VerbSystem.cs
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Use MousePositionScaled instead of absolute MousePosition to fix UI-scaling issues (#2568)
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2020-12-04 15:24:22 +01:00 |
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WindowSystem.cs
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Use 'new' expression in places where the type is evident for content (#2590)
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2020-11-27 21:00:49 +11:00 |