Delta-v/Content.Server/GameObjects/Components
DrSmugleaf 02bca4c0d8
Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00
..
AI Nanotransen > Nanotrasen 2020-12-05 21:48:11 +01:00
Access Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
ActionBlocking Refactored integration tests to not use content entity prototypes (#2571) 2020-11-19 01:30:36 +11:00
Actor Traitor (#2566) 2020-12-01 17:05:19 +01:00
Arcade Execute BlockGame game actions only if _running is true, added localization functions and italian strings to the blockgame UI (#2601) 2020-11-27 21:36:04 +11:00
Atmos FlammableComponent: Fix bug where if an AI ends up on fire an exception occurs because it tries to update status (#2714) 2020-12-06 21:10:56 +01:00
BarSign Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Body Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Botany Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
Buckle Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Cargo Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
Chemistry Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
Command Make RoundEndSystem properly reset & CommunicationsConsoleComponent less crashy (#2629) 2020-11-26 18:07:46 +01:00
Construction Remove unused machine board field 2020-12-05 19:09:20 +01:00
ContainerExt Objectives (#2459) 2020-11-22 18:38:07 +11:00
Conveyor makes conveyors to use machine linking & refactors machine linking a bit (#2464) 2020-11-19 00:53:46 +11:00
Damage Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Destructible Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Disposal Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Doors "Fix" doors getting stuck ond eny (#2647) 2020-12-01 18:26:39 +01:00
Explosion Updated ContainerHelpers to use new extensions (#2530) 2020-11-13 18:25:04 +11:00
Fluids Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
GUI Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
Gravity Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Headset Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Instruments CVars for MIDI instrument limits (#2632) 2020-11-27 17:12:45 +01:00
Interactable Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
Items Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
Kitchen Rerun of "Add Reagent Grinder/Juicer" (#2570) 2020-11-26 23:53:42 +11:00
MachineLinking Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
Markers Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
Medical Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Metabolism Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Mining Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Mobs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Morgue Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Movement Damage rework (#2525) 2020-12-07 14:52:55 +01:00
NodeContainer Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
Nutrition Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Observer Fix issues with .NET 5. 2020-11-11 00:46:13 +01:00
PA Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
PDA Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Paper Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Pointing Make ExplosionHelper methods extensions (#2373) 2020-10-25 12:11:23 +01:00
Portal Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Power Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
Projectiles Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
Pulling Migrate pulling logic into SharedPullableComponent from PullController (#2627) 2020-11-27 00:48:10 +11:00
Radio Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Recycling Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Research Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
Rotatable RotatableComponent QOL improvements. 2020-11-04 11:21:01 +01:00
Singularity Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
Sound Adds a semitone shifting AudioHelper (#2608) 2020-11-25 21:23:03 +11:00
Stack Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Strap Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
Suspicion Damage rework (#2525) 2020-12-07 14:52:55 +01:00
Temperature Alerts System and UI (#2529) 2020-11-10 15:22:19 +11:00
Timing Expose UseDelay to ViewVars (#2609) 2020-11-23 02:00:06 +11:00
Trigger/TimerTrigger Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Utensil Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
VendingMachines Add access restrictions to vending machines (#2471) 2020-11-02 22:33:12 +11:00
Weapon Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
AnchorableComponent.cs Botany (#2357) 2020-10-26 23:19:46 +01:00
AtmosPlaqueComponent.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
CleanableComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
ComputerComponent.cs Saltern now has computer boards serialized 2020-10-11 13:59:00 +02:00
ConfigurationComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
CrayonComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
DoAfterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
ExtinguisherCabinetComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagicMirrorComponent.cs Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs (Smaller) Construction PR - (IC Construction) (#2575) 2020-11-20 15:58:06 +01:00
PottedPlantHideComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
RandomSpriteStateComponent.cs Prettier window breaking (#2368) 2020-10-29 20:42:11 +01:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
WiresComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00