Delta-v/Content.Server/GameObjects/Components/Damage/BreakableConstructionCompon...

37 lines
1.1 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Construction;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Damage
{
[RegisterComponent]
public class BreakableConstructionComponent : Component, IDestroyAct
{
public override string Name => "BreakableConstruction";
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.Node, "node", string.Empty);
}
public string Node { get; private set; } = string.Empty;
async void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
if (Owner.Deleted ||
!Owner.TryGetComponent(out ConstructionComponent? construction) ||
string.IsNullOrEmpty(Node))
{
return;
}
await construction.ChangeNode(Node);
}
}
}