Delta-v/Content.Shared/Inventory
Nemanja 3055d7bac5
Mega Antag Refactor (#25786)
* Mega Antag Refactor

* last minute delta save

* more workshopping

* more shit

* ok tested this for once

* okkkkk sure

* generic delays for starting rules

* well darn

* nukies partially

* ouagh

* ballin' faded and smonkin wed

* obliterated the diff

* Spread my arms and soak up congratulations

* I've got plenty of love, but nothing to show for it

* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity

* ok this junk

* OOK!

* fubar

* most of sloth's review

* oh boy

* eek

* hell yea!

* ASDFJASDJFvsakcvjkzjnhhhyh
2024-05-15 19:48:32 +02:00
..
Events Add clothing equipped/unequipped events (#27155) 2024-04-21 23:45:55 +02:00
VirtualItem Virtual items cleanup (#23912) 2024-01-26 22:49:14 +01:00
InventoryComponent.cs Displacement maps now works on any layers (#27405) 2024-05-06 01:37:30 +02:00
InventorySystem.Equip.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
InventorySystem.Helpers.cs Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
InventorySystem.Relay.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00
InventorySystem.Slots.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs make filled inventory slots blank (#27150) 2024-04-21 23:21:54 +02:00
SlotFlags.cs Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00