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* Adds new Component: EmitSoundOnInteractUsing
* Missed an import
* File-scoping
* Replace ID check with Prototype check
* Moved component and system to shared. Set prediction to true.
* Removed impoper imports and changed namespace of component to reflect changed folder.
* Following function naming theme
* All this code is basically deltanedas's, but it was a learning experience for me
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
* Update Content.Shared/Sound/Components/EmitSoundOnInteractUsingComponent.cs
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit daaa7c6de0)
16 lines
509 B
C#
16 lines
509 B
C#
using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Sound.Components;
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/// <summary>
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/// Whenever this item is used upon by an entity, with a tag or component within a whitelist, in the hand of a user, play a sound
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class EmitSoundOnInteractUsingComponent : BaseEmitSoundComponent
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{
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[DataField(required: true)]
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public EntityWhitelist Whitelist = new();
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}
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