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Components
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Thief hotfix (#22976)
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2023-12-27 12:42:15 -08:00 |
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DeathMatchRuleSystem.cs
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Add new entity spawn test & fix misc bugs (#19953)
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2023-10-16 16:54:10 +11:00 |
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GameRulePrototype.cs
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Make all prototype types partial (#21374)
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2023-11-01 19:56:23 -07:00 |
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GameRuleSystem.cs
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Replace all T : Component constraints with T : IComponent (#21073)
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2023-10-17 19:42:47 -07:00 |
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GenericAntagRuleSystem.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-21 07:33:18 -07:00 |
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InactivityTimeRestartRuleSystem.cs
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Un-revert IPlayerManager refactor (#21244)
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2023-10-28 09:59:53 +11:00 |
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KillCalloutRuleSystem.cs
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Move ActorComponent to shared (#21293)
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2023-10-29 04:21:02 +11:00 |
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MaxTimeRestartRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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NukeopsRuleSystem.cs
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Fix Admin-spawned Nukies not counting as dead (#23103)
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2023-12-28 12:16:04 -05:00 |
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PiratesRuleSystem.cs
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Fix shuttle loading error (#22767)
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2023-12-19 23:24:26 -07:00 |
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RespawnRuleSystem.cs
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Move ActorComponent to shared (#21293)
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2023-10-29 04:21:02 +11:00 |
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RevolutionaryRuleSystem.cs
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head revolutionaries are now blue (#23432)
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2024-01-03 19:32:38 +11:00 |
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SandboxRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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SecretRuleSystem.cs
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Remove extraneous debug log from PickRule (#18619)
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2023-08-03 13:58:08 -04:00 |
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ThiefRuleSystem.cs
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Ensure correct number of thieves are selected (#23270)
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2023-12-31 21:25:28 -05:00 |
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TraitorRuleSystem.cs
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New Thief minor antagonist (#21520)
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2023-12-24 02:58:28 -07:00 |
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ZombieRuleSystem.cs
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Unrevert audio (#21330)
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2023-11-27 22:12:34 +11:00 |