Delta-v/Content.Server/GameTicking/Rules
Mr. 27 0e18d54cf7
head revolutionaries are now blue (#23432)
* inital2

* raemove break
2024-01-03 19:32:38 +11:00
..
Components Thief hotfix (#22976) 2023-12-27 12:42:15 -08:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-16 16:54:10 +11:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
GameRuleSystem.cs Replace all T : Component constraints with T : IComponent (#21073) 2023-10-17 19:42:47 -07:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Fix Admin-spawned Nukies not counting as dead (#23103) 2023-12-28 12:16:04 -05:00
PiratesRuleSystem.cs Fix shuttle loading error (#22767) 2023-12-19 23:24:26 -07:00
RespawnRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
RevolutionaryRuleSystem.cs head revolutionaries are now blue (#23432) 2024-01-03 19:32:38 +11:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
ThiefRuleSystem.cs Ensure correct number of thieves are selected (#23270) 2023-12-31 21:25:28 -05:00
TraitorRuleSystem.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
ZombieRuleSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00