Delta-v/Content.Server/GameTicking/Rules
Brandon Hu 37f2d417b7
Remove the ability for command or any antag-safe role from being initial infected in zombie mode #25529 (#25785)
* fix(antags): respects canBeAntag = true

* updated more

* includeAllJobs = False??????????

* fixed comma placement

* removed unused dependencies

(cherry picked from commit 511e245de1fe668e0af5d2ae0581c54e44712812)
2024-03-07 01:25:07 +01:00
..
Components make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
VariationPass Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
GameRuleSystem.Utility.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
GameRuleSystem.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-31 19:12:44 +01:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
PiratesRuleSystem.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
RespawnRuleSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
RevolutionaryRuleSystem.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
RoundstartStationVariationRuleSystem.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
SubGamemodesSystem.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
ThiefRuleSystem.cs make thief a subgamemode (#25740) 2024-03-07 01:18:13 +01:00
TraitorRuleSystem.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
ZombieRuleSystem.cs Remove the ability for command or any antag-safe role from being initial infected in zombie mode #25529 (#25785) 2024-03-07 01:25:07 +01:00